Here's an example
That is why people calling DA2 cartoonish, anime-like and jRPG.
Two-Handed swords is a huge and heavy piece of metal that should not be handled like acrobatic sticks.
Modifié par Cultist, 15 septembre 2012 - 10:01 .
Modifié par Cultist, 15 septembre 2012 - 10:01 .
ianvillan wrote...
Another thing that got me was your attack speed stayed constant even when your stamina was empty, I would like it that when your stamina runs down your attack speed gets slower as well.
Direwolf0294 wrote...
ianvillan wrote...
Another thing that got me was your attack speed stayed constant even when your stamina was empty, I would like it that when your stamina runs down your attack speed gets slower as well.
I've got to be honest, that sounds really horrible. In both DA games, my warrior's and rogue's stamina was almost always empty. You have active buffs that take out a quarter of your stamina and then you can maybe get in four or five abilities before your bar's on zero. Having your attacks slow down on top of not being able to use any abilities would just make playing a warrior or rogue really boring. Mages are already super OP, we really don't need to give them another advantage over the other two classes.
I also think stamina should remain purely a gameplay element rather than tying it into the world/characters. Same with health, though I wouldn't be against your character pysically appearing injured when they're low on health as long as it doesn't have an impact on gameplay such as you putting out less damage or somthing.
Modifié par Wulfram, 15 septembre 2012 - 01:22 .
Wulfram wrote...
The video at the top shows a warrior magically enhanced by both a Haste spell and, I would assume, by the Reaver ability Fervor. You you'd expect it to be unrealistic.
More generally, yes it's probably a bit too fast. If nothing else, slowing it down would allow it to take a more satisfyingly large chunk of damage per hit. But a lot of the problem isn't necessarily the speed of the attacks, but the animations, which treat the sword as entirely weightless.
And please don't slow it down to DA:O auto-attack speed, that was horrible.
I think they need to find a middle ground. The rogues seemed too slow in Origins and the Warriors now act like anime in DA2.ianvillan wrote...
Wulfram wrote...
The video at the top shows a warrior magically enhanced by both a Haste spell and, I would assume, by the Reaver ability Fervor. You you'd expect it to be unrealistic.
More generally, yes it's probably a bit too fast. If nothing else, slowing it down would allow it to take a more satisfyingly large chunk of damage per hit. But a lot of the problem isn't necessarily the speed of the attacks, but the animations, which treat the sword as entirely weightless.
And please don't slow it down to DA:O auto-attack speed, that was horrible.
I would prefer it more DAO and less DA2 auto-attack speed.
MichaelStuart wrote...
Two hander speed only seems fast because everything else is so slow.
Enemies should not take that long to attack you.
Welsh Inferno wrote...
MichaelStuart wrote...
Two hander speed only seems fast because everything else is so slow.
Enemies should not take that long to attack you.
Enemies should have the same attack speed as your party. DA2's combat is way too fast for that. Just imagine all the enemies flying around the screen like your party does if they were the same speed...
No, I compared 2H attack speed with Dual daggers from my party, not similar swings from the enemy.MichaelStuart wrote...
Two hander speed only seems fast because everything else is so slow.
Enemies should not take that long to attack you.
Cultist wrote...
No, I compared 2H attack speed with Dual daggers from my party, not similar swings from the enemy.MichaelStuart wrote...
Two hander speed only seems fast because everything else is so slow.
Enemies should not take that long to attack you.
Modifié par Cultist, 15 septembre 2012 - 07:10 .
Modifié par The Ethereal Writer Redux, 16 septembre 2012 - 06:09 .
Face of Evil wrote...
Being a two-handed warrior in DAO was virtually unplayable, even with the smaller groups of enemies. But it was one of the best classes in DA2. Don't touch it.
Modifié par Rylor Tormtor, 16 septembre 2012 - 06:09 .
Welsh Inferno
Enemies should have the same attack speed as your party.
Rylor Tormtor wrote...
Face of Evil wrote...
Being a two-handed warrior in DAO was virtually unplayable, even with the smaller groups of enemies. But it was one of the best classes in DA2. Don't touch it.
Really? I didn't know I went throught two nightmare playthroughs with a virtually unplayable build. I guess I did it wrong, I mean, with all my AoE attacks, not being able to be knocked down, and great single target damage as well.
I suppose there was a slew of complaints from the fine people of whatever local SCA chapter about the two-handed speed in DAO, but for me it allowed me to see and feel a bit of the gravity of the blows I was delivering. And given the choice, that is infinitely perferable for me to the cardboard wieght toys that, say, Fenris, was whipping around.
Rylor Tormtor wrote...
Really? I didn't know I went throught two nightmare playthroughs with a virtually unplayable build. I guess I did it wrong, I mean, with all my AoE attacks, not being able to be knocked down, and great single target damage as well.
Modifié par Face of Evil, 16 septembre 2012 - 06:47 .
Modifié par Arcane Warrior Mage Hawke, 16 septembre 2012 - 06:36 .