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Change two-handed weapons attack speed please


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#1
Cultist

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In Dragon Age 2 Two-Handed weapons have the fastest attack speed. Even faster than daggers! Please, change it.
Here's an example
That is why people calling DA2 cartoonish, anime-like and jRPG.
Two-Handed swords is a huge and heavy piece of metal that should not be handled like acrobatic sticks.

Modifié par Cultist, 15 septembre 2012 - 10:01 .


#2
ianvillan

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Another thing that got me was your attack speed stayed constant even when your stamina was empty, I would like it that when your stamina runs down your attack speed gets slower as well.

#3
EpicBoot2daFace

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I think it has more to do with the speed of the combat itself.

#4
Direwolf0294

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ianvillan wrote...

Another thing that got me was your attack speed stayed constant even when your stamina was empty, I would like it that when your stamina runs down your attack speed gets slower as well.


I've got to be honest, that sounds really horrible. In both DA games, my warrior's and rogue's stamina was almost always empty. You have active buffs that take out a quarter of your stamina and then you can maybe get in four or five abilities before your bar's on zero. Having your attacks slow down on top of not being able to use any abilities would just make playing a warrior or rogue really boring. Mages are already super OP, we really don't need to give them another advantage over the other two classes.

I also think stamina should remain purely a gameplay element rather than tying it into the world/characters. Same with health, though I wouldn't be against your character pysically appearing injured when they're low on health as long as it doesn't have an impact on gameplay such as you putting out less damage or somthing.

#5
ianvillan

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Direwolf0294 wrote...

ianvillan wrote...

Another thing that got me was your attack speed stayed constant even when your stamina was empty, I would like it that when your stamina runs down your attack speed gets slower as well.


I've got to be honest, that sounds really horrible. In both DA games, my warrior's and rogue's stamina was almost always empty. You have active buffs that take out a quarter of your stamina and then you can maybe get in four or five abilities before your bar's on zero. Having your attacks slow down on top of not being able to use any abilities would just make playing a warrior or rogue really boring. Mages are already super OP, we really don't need to give them another advantage over the other two classes.

I also think stamina should remain purely a gameplay element rather than tying it into the world/characters. Same with health, though I wouldn't be against your character pysically appearing injured when they're low on health as long as it doesn't have an impact on gameplay such as you putting out less damage or somthing.


Your propbably right, its just that in DA2 your attack speed was so fast it pulled me out of the setting, I never had that problem in Origins because the attack speeds were resonable and you also had fatigue which would give you less stamina and made it more believeable.

#6
Wulfram

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The video at the top shows a warrior magically enhanced by both a Haste spell and, I would assume, by the Reaver ability Fervor.  You'd expect it to be unrealistic.

More generally, yes it's probably a bit too fast. If nothing else, slowing it down would allow it to take a more satisfyingly large chunk of damage per hit. But a lot of the problem isn't necessarily the speed of the attacks, but the animations, which treat the sword as entirely weightless.

And please don't slow it down to DA:O auto-attack speed, that was horrible.

Modifié par Wulfram, 15 septembre 2012 - 01:22 .


#7
ianvillan

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Wulfram wrote...

The video at the top shows a warrior magically enhanced by both a Haste spell and, I would assume, by the Reaver ability Fervor.  You you'd expect it to be unrealistic.

More generally, yes it's probably a bit too fast. If nothing else, slowing it down would allow it to take a more satisfyingly large chunk of damage per hit. But a lot of the problem isn't necessarily the speed of the attacks, but the animations, which treat the sword as entirely weightless.

And please don't slow it down to DA:O auto-attack speed, that was horrible.



I would prefer it more DAO and less DA2 auto-attack speed.

#8
Cultist

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It's fast even without haste and reaver ability - I still remember from my valkthrough that my 2-handed warrior swung his maul faster than Isabella, respecced into dex-cun dual rogue. Video just presenting us the most extreme example of this.

#9
Garrus94

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ianvillan wrote...

Wulfram wrote...

The video at the top shows a warrior magically enhanced by both a Haste spell and, I would assume, by the Reaver ability Fervor.  You you'd expect it to be unrealistic.

More generally, yes it's probably a bit too fast. If nothing else, slowing it down would allow it to take a more satisfyingly large chunk of damage per hit. But a lot of the problem isn't necessarily the speed of the attacks, but the animations, which treat the sword as entirely weightless.

And please don't slow it down to DA:O auto-attack speed, that was horrible.



I would prefer it more DAO and less DA2 auto-attack speed.

I think they need to find a middle ground.  The rogues seemed too slow in Origins and the Warriors now act like anime in DA2.

#10
MichaelStuart

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Two hander speed only seems fast because everything else is so slow.
Enemies should not take that long to attack you.

#11
Welsh Inferno

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MichaelStuart wrote...

Two hander speed only seems fast because everything else is so slow.
Enemies should not take that long to attack you.


Enemies should have the same attack speed as your party. DA2's combat is way too fast for that. Just imagine all the enemies flying around the screen like your party does if they were the same speed... :sick:

#12
MichaelStuart

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Welsh Inferno wrote...

MichaelStuart wrote...

Two hander speed only seems fast because everything else is so slow.
Enemies should not take that long to attack you.


Enemies should have the same attack speed as your party. DA2's combat is way too fast for that. Just imagine all the enemies flying around the screen like your party does if they were the same speed... :sick:


Then combat might be a challenge, has it now I find the enemy gives me too much time to think.

#13
Cultist

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MichaelStuart wrote...
Two hander speed only seems fast because everything else is so slow.
Enemies should not take that long to attack you.

No, I compared 2H attack speed with Dual daggers from my party, not similar swings from the enemy.

#14
silentassassin264

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The problem I had with the 2-handed weapons was their size not the attack speed. In real life 2-handed weapons are pretty fast weapons because you are not carrying a shield. You have to wield them fast enough to strike, block, and counter. Real life 2-handed weapons also are nowhere near the size that they are in DA:O or DA2. That is why they look so ridiculous. Nobody should be able to wield a cartoonishly oversized weapon that fast. They are so oversized that there is no way they would be battle practical making the absurdly slow attacks from DA:O fit more adequately.

#15
MichaelStuart

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Cultist wrote...

MichaelStuart wrote...
Two hander speed only seems fast because everything else is so slow.
Enemies should not take that long to attack you.

No, I compared 2H attack speed with Dual daggers from my party, not similar swings from the enemy.


Sorry for not answering.
Dual daggers should be made faster, but I think two-hander speed is fine as it is.

#16
Cultist

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Yes, that grotesque swords we have is part o the problem, and when you equip mauls it gets much worse as they fit in one category and same speed. Overall I see no problem with huge swords, after all, Dragon Age is a fantasy game, but only when they are handled appropriately,. Something like Pyramid Head swinging his cleaver in my opinion is a good way to present extremely heavy weapon.
[img]http://img-cache.cdn.gaiaonline.com/588e372d07d09729e94f7454dd85746a/http://i552.photobucket.com/albums/jj329/BloodyXbellum9/PyramidHeadSlash.gif[/img]

Modifié par Cultist, 15 septembre 2012 - 07:10 .


#17
Realmzmaster

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First, two handed swords weight between 2 and 3.2 kg (4.4 to 7 lbs) which put it in the range of a bag of flour or sugar. The length can be up to six feet. Now if you wish to say that the width of the blade was too wide on some of the two handed swords I will agree with you. The attack speed is fine.

The attack speed for a dual-wielded rogue may be too slow by comparison.

#18
seraphymon

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in origins ill admit too slow, but in DA2 wasy too fast even with no haste buffs.

#19
Face of Evil

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Being a two-handed warrior in DAO was virtually unplayable, even with the smaller groups of enemies. But it was one of the best classes in DA2. Don't touch it.

#20
TEWR

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The base speed is perfectly realistic IMO, if you don't button mash -- as I think that speeds up how fast the next animation triggers. If you end up enhancing the speed with Haste, passive abilities, and enchanted items and declare it not realistic that's... really your own fault.

I recommend the OP watch this video, as the speed at which the swords in the video are swung are, from my recollection of DAII, the same speed as the DAII animations when not using any types of "increase attack speed" enchantments/spells/abilities.

My issue comes from the lack of the animations being slowed down when I've exhausted all of my stamina. Hearing Carver say "I'm... getting tired!" yet attacking at the same pace meant nothing to me. Had his pace slowed down by 20%-25% and maybe come with an attack/damage penalty once I used up all of his stamina -- or he did himself -- that'd be different.

And it's something I want to happen in DA3.

Additionally, we don't know how much the weapons weigh when they're made out of Veridium, Silverite, or Dragonbone. And really, I'm willing to suspend my disbelief on matters of the weight of the sword when looking at its design, so long as the design isn't outlandish and absurd.

I just pray that we don't get any more Hayder's Razors. *shudders* 

Modifié par The Ethereal Writer Redux, 16 septembre 2012 - 06:09 .


#21
Rylor Tormtor

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Face of Evil wrote...

Being a two-handed warrior in DAO was virtually unplayable, even with the smaller groups of enemies. But it was one of the best classes in DA2. Don't touch it.


Really? I didn't know I went throught two nightmare playthroughs with a virtually unplayable build. I guess I did it wrong, I mean, with all my AoE attacks, not being able to be knocked down, and great single target damage as well. 

I suppose there was a slew of complaints from the fine people of whatever local SCA chapter about the two-handed speed in DAO, but for me it allowed me to see and feel a bit of the gravity of the blows I was delivering. And given the choice, that is infinitely perferable for me to the cardboard wieght toys that, say, Fenris, was whipping around. 

Modifié par Rylor Tormtor, 16 septembre 2012 - 06:09 .


#22
TEWR

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Welsh Inferno

Enemies should have the same attack speed as your party.


THIS.

The gaping disparity between foe and the party in how each attacks is a massive flaw in the combat design and is part of why it's so damn broken.

They need the same animations, some of the same abilities, unique tactics, their own unique abilities, and so on and so forth.

#23
Allan Schumacher

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Rylor Tormtor wrote...

Face of Evil wrote...

Being a two-handed warrior in DAO was virtually unplayable, even with the smaller groups of enemies. But it was one of the best classes in DA2. Don't touch it.


Really? I didn't know I went throught two nightmare playthroughs with a virtually unplayable build. I guess I did it wrong, I mean, with all my AoE attacks, not being able to be knocked down, and great single target damage as well. 

I suppose there was a slew of complaints from the fine people of whatever local SCA chapter about the two-handed speed in DAO, but for me it allowed me to see and feel a bit of the gravity of the blows I was delivering. And given the choice, that is infinitely perferable for me to the cardboard wieght toys that, say, Fenris, was whipping around. 


I specifically did a two-handeed warrior playthrough in DAO just to counter some people on a different forum that were claiming it was impossible.

It's actually a pretty powerful build if done right IMO.

#24
Face of Evil

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Rylor Tormtor wrote...

Really? I didn't know I went throught two nightmare playthroughs with a virtually unplayable build. I guess I did it wrong, I mean, with all my AoE attacks, not being able to be knocked down, and great single target damage as well.


I can see the benefits of playing a two-handed warrior in DAO. It IS cheaper than visiting a dungeon and paying professional sex workers to beat you.

Maybe I shouldn't be criticizing another teapot for being black, as my kettle rogue wasn't that strong in DAO either. But I just CAN'T STAND how slow the bloody two-handed warriors are in DAO. God, it's like roleplaying a senior citizen needing a hip replacement.

I can't go back, not after having played a Two-Handed Warrior in DA2. I CAN'T! :crying:

Modifié par Face of Evil, 16 septembre 2012 - 06:47 .


#25
Shadow Fox

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you do know actual two handed weapons weren't that heavy same with a knight's armor right? Most of the really big pretty ones you see were mere ceremonial/decorative pieces not meant to be used in actual battle that tended to  be poorly weighted and thus broke easily and the reason we have huge oversized weapons in fantasy stories is to make it sound/look more impressive/eyecatching/cool most actual weapons and armor of the time were simple in make and  rather dull and ugly in appearence as a result .

Modifié par Arcane Warrior Mage Hawke, 16 septembre 2012 - 06:36 .