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Obsidian's next game: 2d isometric party rpg


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#1
kamal_

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Infinity Engine style rpg.
www.kickstarter.com/projects/obsidian/project-eternity

:D

#2
-Semper-

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i am going all out for a toolset! pledge done :D

#3
MokahTGS

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I see no indication of a toolset...has there been some?

#4
kamal_

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There has been no info or suggestion of there being a toolset made available. The "stretch goals" they stated on the kickstarter page did not include a toolset. So if you're not going to buy it unless there is a toolset, you should hold off until they say one way or the other.

#5
-Semper-

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MokahTGS wrote...

I see no indication of a toolset...has there been some?


no, but... one can dream, eh? a proper game with 2d backgrounds, party management and powerful tools would be awesome. hopefully it's one of the stretched goals.

#6
slowdive.fan

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If they don't make a toolset, the community will...and being a kickstarter and self owned IP, they may be more open with file information for modders.

#7
MasterChanger

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It's great that Obsidian is returning to a much-loved style of game, especially when contrasted with the direction big publishers are going with games like NWO. I also think it's wonderful that they are going the community route given their experience with Atari's disdain for the Neverwinter community.

Having said all that, I never loved the fixed isometric camera in previous Obsidian games, personally. From a role-playing perspective, the visual distance made it harder to identify with the characters and to see things from their perspective metaphorically and literally. The flat, highly-painted backdrops in games like IWD made it quite hard to distinguish walls from floor from objects, especially for players like myself with bad vision. Figuring out what was clickable was quite a chore.

Still, the combat aspects of these games was pretty good. Party control tended to be a lot more intuitive than in free-for-all party games like NWN2. I guess in some way games like Baldur's Gate were more natively party-based, while the NW games are more single-character RPGs with party control tacked on.

Despite all this, I definitely think it's great to get more of this style of game out there, even if it wouldn't be exactly the game I would want.

#8
kamal_

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They've now listed their stretch goals. A toolset is not in there, unless it's hiding in the unstated 2.4 million+ goals.

(also, their forums have been down and apparently overwhelmed since yesterday)

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1.1 million, Base Goal – Achieved!
Base game includes three races, five classes, and five companions. We have ideas for these, but we want to hear your opinions on what you'd like to see. Stay tuned to Kickstarter, our website, and our forums to join in on the conversation.

1.4 million, New Playable Race, class, and Companion!
Expands your options for character creation and adds a companion of the new class.

1.6 million, a Mac Version of Project Eternity and The Story Grows!
We've listened and we’ll make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?).

1.8 million, New Playable Race, class, and Companion!
The options grow for your main character and the roster of your motley crew expands with the addition of a new companion from the selected class.

2.0 million, Player House!
Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".

2.2 million, a new Region, a new Faction and another new Companion! And, dare we say it... ? LINUX!
Great news, everyone! For the Tarball Knights of Gzippia out there, we'll be adding Linux support!
Also, the world of Project Eternity grows in a major way with the inclusion of a whole new faction and the territory it holds. This adds new NPCs, quests, magic items, and hours of gameplay. And yes, you got it, another companion.

2.4 million and beyond! Coming soon!

#9
Alupinu

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I just pledged $XXX amount, wonder if I’m going to regret that or not.

#10
Tchos

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I'm quite thrilled about these developments, and have been thrilled since Wasteland 2 showed things were heading in this direction. I haven't seen a single thing that Chris Avellone has said that I disagree with in terms of game design.

#11
casadechrisso

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Still waiting for a paypal option, then they'll have my money too. Quite excited!

#12
nicethugbert

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Isometric is counter-immersive and incredibly lame.

#13
Tchos

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Eh, do you mean that seriously?

#14
Alupinu

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nicethugbert wrote...

Isometric is counter-immersive and incredibly lame.

I thought "isometric" meant with three equal axes. How can that be lame? Please elaborate.

#15
Dann-J

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nicethugbert wrote...

Isometric is counter-immersive and incredibly lame.


The Titan Quest games used a fixed isometric view camera, and they rocked. Admittedly they also used 3D models instead of 2D background images. All of the classic older RPGs were 2D isometric, and were incredibly immersive.

I suppose it comes down to the imagination of the player when determining level of immersion though. Younger players who have always been used to 3D rotatable cameras may find it hard to get into an isometric game. It seems the modern world frowns on individual imagination, prefering to present the viewer with a complete and detailed picture that doesn't require any thought on their part.

Hence the puzzling popularity of Michael Bay movies. Posted Image

#16
Alupinu

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I just received an up-date on the game here.
forums.obsidian.net/topic/60221-update-3-game-basics-your-party-your-characters-and-races/

#17
MasterChanger

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People have different preferences when it comes to camera style. I do find it harder to immerse myself with an isometric camera, but I also don't love totally first-person cameras. When playing any Elder Scrolls-style games (I've played Oblivion) I always go for the over-the-shoulder rather than first-person look so that I can both see my character and be close to their perspective.

Personally, I actually really like the NWN2-style Exploration camera options (if not some of the specifics of how it works). You can zoom out for a more strategic view or get in close to the character for role-playing. I wish more games used it rather than all going FPS (with a tiny handful going isometric).

#18
Ingthar

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Asked about modding Project Eternity Obsidian stated 19 minutes ago on Kickstarter (sorry, no way to link directly to the post):

You got me tonight - Feargus. We are really not sure about the modding
side of things yet. We will try to have more information out about that
before the end of the campaign.


So it's undecided at the moment, if there will be a toolset or not.

#19
-Semper-

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doesn't really matter. it sounds too awesome and obsidian needs every support they can get. since years it's the first crpg the sounds like a real one and a true successor to the glorious days ;)

#20
Tchos

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My interest in this game does not depend on a toolset.  One would be very nice to have, but like Semper, my first interest in this game is playing it.  :)  It's almost exactly what I want, from its description.

#21
JasonNH

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I was waiting to see if a DRM free version was coming before funding the project, but with today's news of the digital version being available through GOG, I'm all in.

#22
Alupinu

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What’s everybody’s opinion on them adding fire arms? Me, I’m totally against it.

#23
-Semper-

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Alupinu wrote...

What’s everybody’s opinion on them adding fire arms? Me, I’m totally against it.


i am just quoting myself at their boards:

all the complainers sound as if there'll be thugs running around
wielding submachine guns. first you whine about standard fantasy races
although not knowing any details about their lore and connection to the
setting. now you're all in for generic weapons without any creativity
-.-



couldn't you just relax? there's nothing more retarded than claiming
that firearms belong to a cyber- or steampunk setting. "guns" were
invented in the 14th. and 15th. century and they are also present within
d&d, pathfinder and other medieval inspired fantasy settings. as
josh stated they're kinda special and will fulfill the role of powerful
tools. probably they won't be freely available to everybody.



#24
Tchos

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I have no problem with firearms in fantasy. Gunpowder's pretty simple to make. The Chinese had it in the 8th century. In another world, it could easily have spread earlier than it did in our history. Plus, we had guns in our history earlier than it might seem, going back as far as the 900s. The Mongols used grenades, too.

#25
Tchos

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-Semper- wrote...
i am just quoting myself at their boards:

"guns" were invented in the 14th. and 15th. century and they are also present within d&d

Those may be more modern guns that the person is referring to, but the earliest guns (from the 900s) were a sort of cross between guns and flamethrowers -- bamboo tubes that shot gunpowder-propelled darts, called fire lances.