Obsidian's next game: 2d isometric party rpg
#26
Posté 19 septembre 2012 - 06:58
#27
Posté 19 septembre 2012 - 07:02
btw we all know josh and his urge to replicate believable and realistic settings. he'll come up with nice lore explaining the guns in detail, how and by whom they were invented and their role within the setting. he would never throw in guns just for the lulz and to delimit project eternity from other crpgs.
bottom line is that obsidian's guys are by far the most talented story creators out there. i've complete confidence in them and i want them to establish their very own ip.
Modifié par -Semper-, 19 septembre 2012 - 07:07 .
#28
Posté 19 septembre 2012 - 07:11
Modifié par Tchos, 19 septembre 2012 - 07:12 .
#29
Posté 19 septembre 2012 - 07:11
#30
Posté 19 septembre 2012 - 07:13
#31
Posté 19 septembre 2012 - 07:19
Tchos wrote...
I'm sure it won't come to that, Alupinu. That would be out of place, yes.
#32
Posté 19 septembre 2012 - 07:27
Alupinu wrote...
But the minute my character gets picked off by a goblin or orc wielding a M82A1 SASR .50 caliber sniper rifle I’m quitting the game, seriously.
and that's exactly what i was talking about... THAT SIMPLY WON'T HAPPEN. first there are no hightech large caliber weapons spraying bullets but simple and probably fairly long time reloading ones. second guns will hold a special place as powerful tools. just imagine that they're rare and only a few people like kings and similar ones got one.
have at least a little faith in them... and support! they brought you nwn2
Modifié par -Semper-, 19 septembre 2012 - 07:33 .
#33
Posté 19 septembre 2012 - 07:34
#34
Posté 19 septembre 2012 - 07:44
#35
Posté 19 septembre 2012 - 08:19
-Semper- wrote...
have at least a little faith in them... and support! they brought you nwn2
Of course I do Semper, if I didn’t Obsidian wouldn’t have gotten some of my hard earned cash.
Now something like mounted cannons with stone cannon balls may be acceptable but I’m having a hard time with hand held weapons. I guess my fear is what history has to say about it. What were the things that made castle, heavy armor and swords (as a main weapon) obsolete? The musket and the iron cannon ball. As long as we stay away from that it could be a do-able application.
That brings up another interesting topic. How would they do the combat tables for something like a musket? I mean after all even full plate doesn’t stand a chance against musket ball. Would the target be considered nude?
#36
Posté 19 septembre 2012 - 08:30
#37
Posté 19 septembre 2012 - 08:32
to support obsidian wasn't strictly thrown in your direction and i am really glad you did. our whole community can help them
Modifié par -Semper-, 19 septembre 2012 - 09:35 .
#38
Posté 19 septembre 2012 - 08:51
Tchos wrote...
Are you sure about that? I thought it was the crossbow that made plate armour obsolete, because crossbow bolts can penetrate plate armour. It was called a weapon so terrible that it would "surely end war".
Well yes at point blank range but then again so does the long bow. The musket on the other hand can take a knight off his horse from half way across the battle field and that what made it so much superior to the crossbow or long bow. Even with its slow rate of fire and inaccuracy.
#39
Posté 19 septembre 2012 - 09:01
I don't think I should speak of this more, though.
#40
Posté 19 septembre 2012 - 10:59
Alupinu wrote...
What’s everybody’s opinion on them adding fire arms? Me, I’m totally against it.
The flintlock pistols and cannons in Dark Waters seemed appropriate, but anything too modern would spoil the genre.
That said; the game Arcanum blended sword-and-sorcery style gameplay with steam-punk Wild West elements quite well. Magic users could teleport to get from town to town, or 'technologists' could take the steam train. You could even mix your own gunpowder and craft bullets.
#41
Posté 20 septembre 2012 - 07:29
technology update is out! this all sounds very amazing and creative
Modifié par -Semper-, 20 septembre 2012 - 07:29 .
#42
Posté 21 septembre 2012 - 02:29
Modifié par Axe_Edge, 21 septembre 2012 - 02:56 .
#43
Posté 21 septembre 2012 - 06:24
DannJ wrote...
nicethugbert wrote...
Isometric is counter-immersive and incredibly lame.
The Titan Quest games used a fixed isometric view camera, and they rocked. Admittedly they also used 3D models instead of 2D background images. All of the classic older RPGs were 2D isometric, and were incredibly immersive.
I suppose it comes down to the imagination of the player when determining level of immersion though. Younger players who have always been used to 3D rotatable cameras may find it hard to get into an isometric game. It seems the modern world frowns on individual imagination, prefering to present the viewer with a complete and detailed picture that doesn't require any thought on their part.
Hence the puzzling popularity of Michael Bay movies.
I do not find those games appealing. They bore me. Using your logic, MUDs are the ultimate in gaming. No graphis to interfere with one's imagination.
#44
Posté 21 septembre 2012 - 06:26
Alupinu wrote...
I thought "isometric" meant with three equal axes. How can that be lame? Please elaborate.nicethugbert wrote...
Isometric is counter-immersive and incredibly lame.
Wikipedia says, "Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angles between any two of them are 120 degrees."
As for firearms, I'll just menton that magika has an m16.
Modifié par nicethugbert, 21 septembre 2012 - 06:28 .
#45
Posté 21 septembre 2012 - 01:14
I certainly cannot (and would not) argue with a person's preferences in that regard. All I can say is that they do not bore me. Quite the opposite, in fact, when they're made well, as in the case of the games in my sig, most of which are isometric RPGs.nicethugbert wrote...
I do not find those games appealing. They bore me. Using your logic, MUDs are the ultimate in gaming. No graphis to interfere with one's imagination.
I don't claim to like them due to any possible imagination-enhancing properties of them. I think in general, I like these because I found them to be better games than their competition in the genre.
#46
Posté 21 septembre 2012 - 07:34
jus to keep everyone updated:
engine will be unity and linux support has been taken out of the stretched goals because it will be supported nonetheless. so yay to all linux users out there. the replacement for linux as a stretch goal will be announced on monday - stay tuned and keep pledging. thx!
#47
Posté 21 septembre 2012 - 07:38
On the other hand, something that I just noticed, and which I'm very happy to see, is that the game apparently involves painted 2D character portraits!
#48
Posté 21 septembre 2012 - 07:53
the good thing is that they're coming out with regular updates which should keep the pledge rate at around 2k/hour. this would make another mio in 20+ days left, excluding hopefully high peaks at the final days.
Modifié par -Semper-, 21 septembre 2012 - 07:56 .
#49
Posté 23 septembre 2012 - 12:21
"Next Stretch Goal - Player House at $2.0M adds quests, NPCs, a companion hang out, more dialog, and a new store with new unique weapons, clothing, and armor."
#50
Posté 29 septembre 2012 - 02:16





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