Acolyte: Best Use
#26
Posté 17 septembre 2012 - 07:54
#27
Posté 17 septembre 2012 - 07:58
my n7shadow's only gun (ext. barrel and melee stunner). i charge it, cloak, target a gold phantom, and pushing the shadow strike button i release the shot. gold phantom insta kill, no need another strike.
it works very well against unshielded enemies on gold too. since it can be charged even during flipping or running, i safely charge it while i overrun an enemy (or even more enemies), i release it, they are stunned, then a heavy melee move is enough even on two enemies.
against armored targets i have my cloaked heavy melee flaming sword which does an extremely nice damage against armor.
and my shadow has 0 points on n7 shadow passive.
have 200% recharge bonus with it.
i fell in love with this beauty.
Modifié par koschwarz74, 17 septembre 2012 - 08:35 .
#28
Posté 17 septembre 2012 - 08:29
#29
Posté 17 septembre 2012 - 10:05
Shadohz wrote...
Acolyte is a dead man's gun. Bronze/Silver, yay! Gold, meh! Platinum, dead!
Why? The charge time is terrible. It's not like other charge weapons, say like the Arc pistol, where you can at least shoot it to get minimal damage. That makes it not such a good option as a primary weapon (unless you're just a power-spammer). Using it as a secondary only increases the amount of time it takes to get a shot off. If you miss at a critical moment... yikes. Not really a weapon you want to use if you have to stay in cover. Use at own risk and wisely.
It's good points... errmm shields/barriers.
Mods: armor piercing for more armor damage. scope can turn the peashooter into a sniper rifle. Barrel is a must.
This.
It's a specialized weapon against barriers/shields. If heavy enemies are coming the whole party start to hit them so their shields/barriers are going down very fast without acolyte too.
With a power based class you actually don't need any weapon (just to increase your DPS by shooting between powers).
With a gun based class you can find more "universal" weapons and you can use them for all purposes (with ammo mods of course).
It's not a bad gun just I think there is no point to use it.
(However, I don't use any secondary weapon on platinum too. I've never felt I should do that... So I don't suggest to you use the acolyte as a secondary weapon.)
Modifié par JonasPeti, 17 septembre 2012 - 10:07 .
#30
Posté 17 septembre 2012 - 10:13
BigSmellyBob wrote...
Strengths: RAPES shields n barriers once ya get the hang o firing the thing. Weaknesses: As it says in its description, does jack vs armor. But its a beautiful compliment to anything that doesnt have a readily-available shield buster on its own.
This is pretty much the weapon in a nutshell op. Also, if you really want to get some added damage in put on cryo rounds or incendiary rounds. The armor debuff on cryo and the dot on the roastie rounds add to the versatility of that gun.
#31
Posté 17 septembre 2012 - 10:25
JonasPeti wrote...
With a power based class you actually don't need any weapon (just to increase your DPS by shooting between powers).
With a gun based class you can find more "universal" weapons and you can use them for all purposes (with ammo mods of course).
It's not a bad gun just I think there is no point to use it.
Eh?
The Acolyte synergises PERFECTLY with power based classes that have powers which are only effective on unshielded enemies.
Example - a Justicar with Acolyte can kill a Phantom in 2 clicks - Acolyte + Pull then Reave = dead Phantom.
#32
Posté 17 septembre 2012 - 10:42
Versus cerebus, you literally can kill everything except atlases in 2 clicks.
#33
Posté 17 septembre 2012 - 11:39
Papa5murf wrote...
Eh?
The Acolyte synergises PERFECTLY with power based classes that have powers which are only effective on unshielded enemies.
Example - a Justicar with Acolyte can kill a Phantom in 2 clicks - Acolyte + Pull then Reave = dead Phantom.
I never said it doesn't have synergie with power-spammers. I said there is no reason to use it IF:
a) your enemies from one spawn will have 100,000 total armor
c) you aren't playing solo
On platinum to kill a phantom by 2 click is not a big deal. You will have LOT OF armored/shielded enemies. You can shoot down their shields with your charged Acolyte one-by-one or you can choose better strategies to kill them faster.
If your teammates playing well then enemies' barrier/shield will be destroyed in seconds. None of your teammates should have Acolyte to do this. You just have to work together.
Reasons to use acolyte (imo):
a) playing in bad team and you have to do the most of the job
c) you haven't any good weapons to replace the Acolyte
#34
Posté 17 septembre 2012 - 11:53
Human Adept obviously needs it as others have said, and the justicar if they're running a Pull > Reave focused build.
Modifié par dzero, 17 septembre 2012 - 11:53 .
#35
Posté 17 septembre 2012 - 12:03
JonasPeti wrote...
Papa5murf wrote...
Eh?
The Acolyte synergises PERFECTLY with power based classes that have powers which are only effective on unshielded enemies.
Example - a Justicar with Acolyte can kill a Phantom in 2 clicks - Acolyte + Pull then Reave = dead Phantom.
I never said it doesn't have synergie with power-spammers. I said there is no reason to use it IF:
a) your enemies from one spawn will have 100,000 total armorall of your target will have shield or barrier (and they are many)
c) you aren't playing solo
On platinum to kill a phantom by 2 click is not a big deal. You will have LOT OF armored/shielded enemies. You can shoot down their shields with your charged Acolyte one-by-one or you can choose better strategies to kill them faster.
If your teammates playing well then enemies' barrier/shield will be destroyed in seconds. None of your teammates should have Acolyte to do this. You just have to work together.
Reasons to use acolyte (imo):
a) playing in bad team and you have to do the most of the jobyou want to use "shield-blocked" powers like pull
c) you haven't any good weapons to replace the Acolyte
U obviously don't play Justicar much - Acolyte, Pull, and Reave are all area effect, which means you can destroy whole shielded groups with biotic explosions
I do Platinum runs just with Justicar + Acolyte and it's a great combo.
#36
Posté 17 septembre 2012 - 12:09
What really makes this great is the traveltime of the Acolyte shot, you can throw in pull right after shooting the gun and they will hit roughly at the same time, the acolyte staggers the mook and they seem not to be able to dodge the incoming pull...
Modifié par Xa1u5, 17 septembre 2012 - 12:18 .
#37
Posté 17 septembre 2012 - 12:22
#38
Posté 17 septembre 2012 - 12:41
DHKany wrote...
The Acolyte Tears Cerberus and Geth apart.
It's useful vs Reapers as well, especially Banshees.
There's no reason to not use it as a sidearm. It weighs as much as a predator.
it weights in less than every gun in the game as the lighest gun the only gusn rivaling it's lightness is the SMGs it's weight at lvl X is 0.20 and yes the predator weights also 0.20 but ..why would I use that... and the shuriken anotehr starter weapon which itself is pretty meh aswell
Modifié par ValorOfArms777, 17 septembre 2012 - 12:43 .
#39
Posté 17 septembre 2012 - 12:44
Papa5murf wrote...
U
obviously don't play Justicar much - Acolyte, Pull, and Reave are all
area effect, which means you can destroy whole shielded groups with
biotic explosions
Except for armored targets (Pyros, Primes, Atlases, Brutes, Banshees, Ravagers). How do you deal with them ? I mean, I play AJ a lot but I don't see how you do that unless you bring another gun (or just Reave them to death).Xa1u5 wrote...
Asari Justicar Adept + Acolyte = Everyone dies while floating helplessly around... so much fun
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#40
Posté 17 septembre 2012 - 12:47
Rifneno wrote...
As an asari weapon, it's excellent at stripping (shields)
lololol
#41
Posté 17 septembre 2012 - 01:00
You can take a Phantom from full barrier+health to dead in <2 seconds.
The only reason I carry any other weapon on the Fury is to deal with Guardians.
It did take a while to get used to it... that and having to use soft cover a lot more.
#42
Posté 17 septembre 2012 - 01:09
#43
Posté 17 septembre 2012 - 01:37
Papa5murf wrote...
U obviously don't play Justicar much - Acolyte, Pull, and Reave are all area effect, which means you can destroy whole shielded groups with biotic explosions
I do Platinum runs just with Justicar + Acolyte and it's a great combo.
So can we say Acolyte is good to make pull usable?
And yes, I rarely play Justicar and never use pull.
#44
Posté 17 septembre 2012 - 02:05
I agree with you. The Hurricane is a decent shield stripper, but it doesn't do it nearly as fast as the Acolyte, and at mid range, you have to burst fire it with anything other than a Turian, which makes it take even longer. The only gun that is even in the same league as the Acolyte as a dedicated shield stripper is the Talon. I go back and forth between the two. For a Justicar and Phoenix, I use the Talon more often, but for the HA or AA, I usually use the Acolyte (+ ULM, with Hurricane + ULM for 200% cooldown).scrappydoo wrote...
neteng101 wrote...
I tried the Acolyte as a shield stripper and saw no point to it. The Hurricane just does it all better without that stupid annoying charge time!
I have to respectfully disagree. The Hurricane is good against shields, but not in the same league as the Acolyte.
As others have noted, one shot will strip a Phantom's barrier. On Gold, you cast Pull/Singularity at the same you fire the Acolyte then Reave/Warp/Lash/Shockwave. Boom. Dead Phantom. In fact, dead Nemesis, Centurion, Marauder, Rocket Trooper, Geth Trooper...
Alternatively, for maximum amusement, you can use the Acolyte on a Vanguard with cryo/incendiary ammo, followed by a charge, for an almost guaranteed explosion.
The Acolyte is amazing. The Hurricane and Acolyte are not mutually exclusive either. On the contrary. With ULM on the Acolyte, your CD is reduced by a negligible 10%. What's not to like?
#45
Posté 17 septembre 2012 - 02:06
The Talon has a 150% multiplier against shields, has no charge up, but does have a spread that is easily countered by firing from cover to hit long-ish ranges.
On my AJA and Drell I use the falcon and I don't care about shields because they are whittled down while the target is stunlocked and I'm using Reave when it is off CD whether the target has shields or not.
Yes this gun has good synergy with pull and singularity, but the usage of those powers is limited since Warp and Reave are generally a better choice to blow your CD on anyway.
Basically, I could see why some love it, but personally, I find it redundant since I got the Talon and my Falcon is now at X.
#46
Posté 17 septembre 2012 - 02:08
Equip the Acolyte + ULM along with the Hurricane + ULM + HVB. This will give you around 200% cooldown. You can also use the Hornet or maybe the Tempest instead of the Hurricane if you prefer. For Armor, stack as many Reaves as you can and fire your SMG during the cooldown.Grotaiche wrote...
Except for armored targets (Pyros, Primes, Atlases, Brutes, Banshees, Ravagers). How do you deal with them ? I mean, I play AJ a lot but I don't see how you do that unless you bring another gun (or just Reave them to death).
EDIT: But, as said above, I prefer the Talon on my Justicar anyway.
Modifié par Miniditka77, 17 septembre 2012 - 02:09 .
#47
Posté 17 septembre 2012 - 02:15
That's what I do (see my post page 1) but I was wondering how the people I quoted dealt with armored enemies because you can't use "Acolyte + Pull" on everything obviously.Miniditka77 wrote...
Equip the Acolyte + ULM along with the Hurricane + ULM + HVB. This will give you around 200% cooldown. You can also use the Hornet or maybe the Tempest instead of the Hurricane if you prefer. For Armor, stack as many Reaves as you can and fire your SMG during the cooldown.
#48
Posté 17 septembre 2012 - 02:24
#49
Posté 17 septembre 2012 - 04:05
scrappydoo wrote...
stuff
Alternatively, for maximum amusement, you can use the Acolyte on a Vanguard with cryo/incendiary ammo, followed by a charge, for an almost guaranteed explosion.
The Acolyte is amazing. The Hurricane and Acolyte are not mutually exclusive either. On the contrary. With ULM on the Acolyte, your CD is reduced by a negligible 10%. What's not to like?
Hehe, just found this out on my krogaurd, on Plat.
It was so much fun with incendiary ammo. Charge set off fire explosions everywhere. The challenge became figuring out quickly which mook to target in a group for maximum bennifit.
#50
Posté 17 septembre 2012 - 06:33
I also like to use it as a sort of grenade launcher while soloing and kiting mobs around the map.





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