Since different animations are called based on creature model type, there must be some sort of internal list the game uses so select which to use for a particular animation.
Admittedly, this is likely moreso a question that should be asked on the NWNX forums, but... Is there a way to intercept calls to that list, or to access it directly? If the creature animations could be accessed, or better yet, specific animations names entered directly, we'd be able to get around the annoyingly small 20 custom animations limit.
If anyone with a nwnx forums account wants to ask over there as well, or poke VirusMan for an opinion on it here, that'd be appreciated. It might end up being something that needs both NWNX and NWNCX even if it is possible.
Animations List
Débuté par
Failed.Bard
, sept. 15 2012 01:41
#1
Posté 15 septembre 2012 - 01:41
#2
Posté 16 septembre 2012 - 01:47
Unfortunately, it would require a client change. The simplest may be to fix the bug where robes inherit the animations of the default phenotype (and not of the character's phenotype) and cloaks have no default phenotype.
#5
Posté 16 septembre 2012 - 08:54
The animations are referenced by name only on the Aurora level. Everything in the client, server and protocol uses numbers. It would be very hard to rewrite all the client and server logic to use aimation names.
It might be possible to extend the limit and add new animations, though.
It might be possible to extend the limit and add new animations, though.
Modifié par virusman, 16 septembre 2012 - 09:00 .





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