BaladasDemnevanni wrote...
1) Mistakes make him an idiot, particularly with how the Suicide Mission is set up. It's hard to buy the whole mistake argument if I have to pretend that Jacob is an acceptable Biotic candidate when I also brought along two biotic specialists for the job.
2) It's still beside the point. The appeal of a moral dilemma is not simply to see "what might happen". I'm just pointing out that what might happen in ME3's case isn't significant. The appeal of moral dilemmas is recognizing that the player is at a crossroads where they have to make an impossible decision. I prefer that games focus on implementing gray solutions than clear examples of correct/incorrect.
3) Shepard's death is not the key point of the argument. You stated earlier that the game should not "force tragedy". I would regard the death of a companion character (assuming the player likes them) as tragic, even if you choose the companion. Hence my point that scenarios like Virmire (which demand tragedy) are far more interesting than scenarios like the Suicide Mission which is exceptionally easy to figure out and even if not straightforward, loses all dramatic tension once you know the relevant variables. The fear of the unknown is what gave the SM it's power.
1) Depends on the mistake. Jacob sure. Miranda claims to be a strong biotic though. Garrus has also been known to die running the vents. But this is getting into ME2 territory.
2) The appeal of making a choice is seeing what the consequences of that choice are. SO yes it is "to see what might happen" Putting the player in a quandary is to make them think about the possible positive and negative repercussions. If Bioware fails to provide those repercussions, that's on them,
3) The point of this arguement is what's wrong with a "disney" ending. Typically, that derogatory comment comes around whenever people argue that Shepard should be able to survive (not just hinted at surviving) the choice at the end of ME3. I strongly believe it should at least be possible. You'll notice I have not mentioned EDI, the geth, the Reapers, or any other group in the galaxy regarding the chocies.
You said yourself the Suicide Mission loses all dramatic tension once you know the variable. Well, I know th variables of ME3: Shepard's not getting off the CItadel alive. Where's the dramatic tension there?
Modifié par iakus, 15 septembre 2012 - 11:50 .