who is the best supporting character?
#1
Posté 15 septembre 2012 - 06:02
Paladin seems good in support as he can draw enemy fire imo
#2
Posté 15 septembre 2012 - 06:03
#3
Posté 15 septembre 2012 - 06:06
#4
Posté 15 septembre 2012 - 06:08
(Snap Freeze and Energy Drain are amazing, don't get me wrong. But they're defensive powers primarily, not offensive)
#5
Posté 15 septembre 2012 - 06:15
Well, they're good with the supporting part anyway. Use a Shuriken and now they're "low damage."
#6
Posté 15 septembre 2012 - 06:16
Shadow for killing dangerous mooks that players typically ignore while focusing on bosses. Her teleporting powers, cloak, and speed is great for revives and the 4 upload objectives.
GE if he makes his turret a healing one (mine is primarily for restoring shields).
Demolisher for her pylon. Healing, weapon boost, ammo in a tight spot. She's also built for crowd control.
Modifié par GlassElephant, 15 septembre 2012 - 06:17 .
#7
Posté 15 septembre 2012 - 06:23
Just don't forget that while you will be a help to your team using these classes, there's no reason you can't do damage at the same time. If you don't have the manifest for it, there's nothing wrong with just making the battle easier for everyone else, but most won't appreciate it much.
#8
Posté 15 septembre 2012 - 06:29
#9
Posté 15 septembre 2012 - 06:30
#10
Posté 15 septembre 2012 - 06:32
Although the term "support" is hard to define, since each of these characters can still do a ton of damage on their own.
Modifié par PsychoticBiotic, 15 septembre 2012 - 06:34 .
#11
Posté 15 septembre 2012 - 06:37
Paladin versus geth. Holy hell that guy soaks up a lot of damage. I respecced my paladin for omni-shield strength over shield recharge today.
#12
Posté 15 septembre 2012 - 06:38
Tips on how to score low:
1. Equip one of the worst weapons in the game. Don't use it.
2. Sit in a corner, peek out to spam your power every two seconds.
Grats, you are now playing support!
#13
Posté 15 septembre 2012 - 06:44
#14
Posté 15 septembre 2012 - 07:44
If you don't think there are ways for classes to substantially increase the effectiveness of the team without getting the damage themselves, you're a fool.synapsefire wrote...
Anybody scoring low would claim support as the cause. So try that.
Tips on how to score low:
1. Equip one of the worst weapons in the game. Don't use it.
2. Sit in a corner, peek out to spam your power every two seconds.
Grats, you are now playing support!
If someone doesn't have the powerful weapons to choose from yet, they can still contribute to a match in a substantial way. A good support character helps either with debuffs or controlling aggro so that the squad can deal damage more aggressively. A Kroguard can draw a lot of aggro and revive even under heavy fire, so the team doesn't have to worry quite as much about death. In the case of a geth engineer's turret, healing shields means less time has to be spent behind cover for players with better weapons. A demolisher's pylon is basically another ammo box. Someone doesn't have to camp to use it well, either. If their CD is low enough, they can spawn 2 grenades and some ammo essentially on command.
This isn't mutually exclusive to dealing damage, but pretending that it doesn't matter is just stupid.
#15
Posté 15 septembre 2012 - 07:45
DullahansXMark wrote...
Paladin, probably, depending on the build. None of his powers are particularly devastating, but they really do help hold the line.
(Snap Freeze and Energy Drain are amazing, don't get me wrong. But they're defensive powers primarily, not offensive)
Snap freeze is pretty much offensive power, because it allows you to charge enemy lines, not to mention shoot trough walls. I use Paladin mainly as offensive character.
#16
Posté 15 septembre 2012 - 07:47
#17
Posté 15 septembre 2012 - 07:49
#18
Posté 15 septembre 2012 - 07:50
#19
Posté 15 septembre 2012 - 07:51
Arppis wrote...
DullahansXMark wrote...
Paladin, probably, depending on the build. None of his powers are particularly devastating, but they really do help hold the line.
(Snap Freeze and Energy Drain are amazing, don't get me wrong. But they're defensive powers primarily, not offensive)
Snap freeze is pretty much offensive power, because it allows you to charge enemy lines, not to mention shoot trough walls. I use Paladin mainly as offensive character.
Paladins are supposed to be both supporting and a front line offense at the same time.
In Dungeons and Dragons, they are sword & shield warriors with healing and buffing spells.
The Paladin in Mass Effect 3 multiplayer is that similiar concept. Supporting the team and destroying the enemies at the same time.
The Paladin was always about having ones cake and eating it. That's why Paladins are badass.
#20
Posté 15 septembre 2012 - 07:58
My QMI is specced for duration and has his Tactical Scan maxed out, so everybody does 25% more damage against the targetted enemy. That with four Arc Grenades (Two from the Warfichter Gear), for crowd control.
Modifié par Parallax Demon, 15 septembre 2012 - 08:00 .
#21
Posté 15 septembre 2012 - 07:59
#22
Posté 15 septembre 2012 - 08:03
#23
Posté 15 septembre 2012 - 08:04
#24
Posté 15 septembre 2012 - 08:04
#25
Posté 15 septembre 2012 - 08:06
Parallax Demon wrote...
My SE has his Decoy maxed out and that one takes a lot of heat away from the players. Even when doing objectives, a well placed Decoy helps the team a lot.
My QMI is specced for duration and has his Tactical Scan maxed out, so everybody does 25% more damage against the targetted enemy. That with four Arc Grenades (Two from the Warfichter Gear), for crowd control.
That's how I have my MQI specc'd! Allows me to cloak long enough for the disable objectives, and allows me to feel half useful even when I'm out of grenades. I've built the class with rank 5 grenades for a while, but when I ran out of grenades, all the sudden the character didn't have much to do.





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