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who is the best supporting character?


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#26
synapsefire

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Zero132132 wrote...

synapsefire wrote...

Anybody scoring low would claim support as the cause. So try that.

Tips on how to score low:
1. Equip one of the worst weapons in the game. Don't use it.
2. Sit in a corner, peek out to spam your power every two seconds.

Grats, you are now playing support!

If you don't think there are ways for classes to substantially increase the effectiveness of the team without getting the damage themselves, you're a fool.

If someone doesn't have the powerful weapons to choose from yet, they can still contribute to a match in a substantial way. A good support character helps either with debuffs or controlling aggro so that the squad can deal damage more aggressively. A Kroguard can draw a lot of aggro and revive even under heavy fire, so the team doesn't have to worry quite as much about death. In the case of a geth engineer's turret, healing shields means less time has to be spent behind cover for players with better weapons. A demolisher's pylon is basically another ammo box. Someone doesn't have to camp to use it well, either. If their CD is low enough, they can spawn 2 grenades and some ammo essentially on command.

This isn't mutually exclusive to dealing damage, but pretending that it doesn't matter is just stupid.

Anyone describing what they do in the game as support is making excuses for low score. This can hardly be news to anyone. Want to help your team? Try scoring higher. 

On topic, If I want to help out less confident teammates I make sure to stay away from Infiltrator classes. Whenever I play one teammates drop like flies around me. I play lots of GE and although the team probably appreciate the heals I toss their way, I mainly play him to support myself. Same with Demolisher I'll be spamming that Pylon to support myself. If I'm on a tanky class it makes it much easier to revive, that's great but reviving is available to all classes and all players. As far as debuffing goes Snap Freeze takes the cake, again I use it to support myself when rushing spawns.

Pulling your share of aggro and killing stuff quick is by far the best support you can provide in this game. That being said, if this is not an option for you, you might be playing on a difficulty level too high for your skill/manifest. 

Modifié par synapsefire, 15 septembre 2012 - 08:15 .


#27
SilentCO1

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Geth Engineer (with healing turret), Salarian Engineer (with decoy), Infiltrator with duration (for reviving/objectives), or Asari Justicar (defensive bubble).

#28
Parallax Demon

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CitizenThom wrote...

Parallax Demon wrote...

My SE has his Decoy maxed out and that one takes a lot of heat away from the players. Even when doing objectives, a well placed Decoy helps the team a lot.

My QMI is specced for duration and has his Tactical Scan maxed out, so everybody does 25% more damage against the targetted enemy. That with four Arc Grenades (Two from the Warfichter Gear), for crowd control.


That's how I have my MQI specc'd! Allows me to cloak long enough for the disable objectives, and allows me to feel half useful even when I'm out of grenades. I've built the class with rank 5 grenades for a while, but when I ran out of grenades, all the sudden the character didn't have much to do.


Glad to see I'm not the only one with this build. On Gold Pugs, this build is my favorite. It has a good damage output, can do the four objectives hacks easy, can revive teammembers, and most importantly; can Tactical Scan that Phantom who is about to sync-kill the Demolisher who is too busy spamming grenades and putting her Supply Pylon up.

For some reason I came up with a Demolisher, really don't know why Image IPB

Modifié par Parallax Demon, 15 septembre 2012 - 08:57 .


#29
Zero132132

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synapsefire wrote...

Zero132132 wrote...

If you don't think there are ways for classes to substantially increase the effectiveness of the team without getting the damage themselves, you're a fool.

If someone doesn't have the powerful weapons to choose from yet, they can still contribute to a match in a substantial way. A good support character helps either with debuffs or controlling aggro so that the squad can deal damage more aggressively. A Kroguard can draw a lot of aggro and revive even under heavy fire, so the team doesn't have to worry quite as much about death. In the case of a geth engineer's turret, healing shields means less time has to be spent behind cover for players with better weapons. A demolisher's pylon is basically another ammo box. Someone doesn't have to camp to use it well, either. If their CD is low enough, they can spawn 2 grenades and some ammo essentially on command.

This isn't mutually exclusive to dealing damage, but pretending that it doesn't matter is just stupid.

Anyone describing what they do in the game as support is making excuses for low score. This can hardly be news to anyone. Want to help your team? Try scoring higher.


That's exactly the sort of statement I'm talking about. You provided no rationale, no arguments, no examples, nothing at all, just a blanket claim. With the 'anyone' bit involved, it's not even a blanket claim about people that score low. It encompasses ANYONE that says they play as a support role. When I want to take it easy and end up in a White/Geth/Gold lobby, I'll throw on a Krogan Vanguard, tank a lot of aggro, draw enemies back into the silly counter room, and keep them focussed on me. We'll kill the two primes I bring back faster as a team if everyone's shooting, but if the primes and pyros and **** are all focussed on me, nobody has to worry about cover to the same extent, and they can more aggressively deal damage. I'll go for every revive I possibly can. I still usually am the high scorer, sometimes by a wide margin, but I consider my primary goal to make the battle easier for the team in general. I regard myself as a support character. It isn't an excuse for anything, it's just about the purpose of most of my actions.

Why didn't you respond to any of my examples about boosting the overall damage output of the team? They're all examples of help that doesn't directly boost your own score. Even debuffs that you take advantage of will help others deal damage as well. 

On topic, If I want to help out less confident teammates I make sure to stay away from Infiltrator classes. Whenever I play one teammates drop like flies around me. I play lots of GE and although the team probably appreciate the heals I toss their way, I mainly play him to support myself. Same with Demolisher I'll be spamming that Pylon to support myself. If I'm on a tanky class it makes it much easier to revive, that's great but reviving is available to all classes and all players. As far as debuffing goes Snap Freeze takes the cake, again I use it to support myself when rushing spawns.


It sounds like you're basically saying that you play somewhat selfishly. There's nothing wrong with that. I do the same thing, most of the time. Softening enemies up with debuffs never means you can't shoot the enemies yourself (the GI's proximity mine is the most obvious example of this). But what you're actually saying now is that if someone has a greater focus on helping the team as a whole rather than just for themselves, they're not contributing to the team. If I use cryo blast to get a 25% damage increase, what's inherently better about shooting it myself versus someone else on the team using the damage boost? Why, in your mind, does it magically only count as helping if it's YOUR damage rather than everyone's? Why does it only count if it helps YOU be more aggressive? It's sort of like saying that the DPS of other players somehow doesn't count, which is obviously silly.

Pulling your share of aggro and killing stuff quick is by far the best support you can provide in this game. That being said, if this is not an option for you, you might be playing on a difficulty level too high for your skill/manifest. 


Mostly agree, but it takes less time to get a few decent characters than it does to get good weapons, so I try to tell newer people to use power-heavy classes while their weapons are still pretty low. Most people can still actually deal a lot of damage with good biotics on gold, even if their weapons aren't overly impressive. There's still nothing wrong with being helpful in ways that boost other players' scores more than your own. I don't mind people willing to play support, so long as they're actually doing stuff to help the team rather than waffling about in a corner somewhere.

Do you at least admit that there are ways to help the match that won't show up on the scoreboard?

#30
Heldarion

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omegamantis113 wrote...

Salarian Engineer that remembers to use his decoy.



#31
hostaman

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synapsefire wrote...

Anybody scoring low would claim support as the cause. So try that.

Tips on how to score low:
1. Equip one of the worst weapons in the game. Don't use it.
2. Sit in a corner, peek out to spam your power every two seconds.

Grats, you are now playing support!


Great, I can now call myself "Support". At last, I have a name I can print !

#32
jordie3000

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What about the turian sentinel? He can set up both tech thingies and biotic explosions with overload and warp (both of which debuff enemies for everyone in their own right), and he can take a pretty good beating with his tech armor (though he can't dodge that beating, sadly).

Which is not to say I disagree with a lot of the above choices, like the SE, GE, AJA, duration-specced infiltrator, etc.

#33
synapsefire

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@Zero132132
I'm sorry if you take offence to the things I write about support but you don't have to justify yourself to me. Yes I know, the need to justify low scores runs really high, especially among the people who claim score have no meaning in the first place. Go figure. But I could care less what you do on FBWGG, how you play the game or what scores you get. My experiences playing this game informes my opinions. I'm sorry if they offend anyone, I'm not trying to pick a fight, I'm honestly trying to help people become better players. 

#34
ParatrooperSean

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Geth Engineer IF you don't give in to flame temptation. Full health turret with 60% more frequent shield regen. You will save a lot of lives out there.

#35
DarklighterFreak

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SE that uses his decoy how it should be, and GE, w a healing turret and 200 % CDR

#36
Rudest

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Eh. This game is far to easy too be telling other people how to play honestly.

Modifié par Rudest, 15 septembre 2012 - 09:44 .


#37
Zero132132

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synapsefire wrote...

@Zero132132
I'm sorry if you take offence to the things I write about support but you don't have to justify yourself to me. Yes I know, the need to justify low scores runs really high, especially among the people who claim score have no meaning in the first place. Go figure. But I could care less what you do on FBWGG, how you play the game or what scores you get. My experiences playing this game informes my opinions. I'm sorry if they offend anyone, I'm not trying to pick a fight, I'm honestly trying to help people become better players. 

I don't take offense, I just think your position is silly, and that others should recognize it as such. My goal is also to make people better players. For me, this involves attempting to explain how to be helpful rather than stating that what you should do is spam one useless power and try to perform as crappily as possible.

#38
jordie3000

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Rudest wrote...

Eh. This game is far to easy to be telling other people how to play honestly.


1. "far too easy"

2. I always get the impression that people who say things like this are just trying to not-too-subtly point out just how great they are at things. 
2a. I realize that could apply to me pointing out Rudest's spelling error, but there's a big difference between "you spelled that wrong" and "I find this game so simple that even the thought of 'telling other people how to play' is ridiculous and pointless to me, who is so great as to dismiss the entire point of this discussion thread".

#39
Rudest

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-_- That is not what I mean't at all Jordie.

To elaborate:

I got burned out on Snypasefire's mantra long ago. I think it was Gears of War 2 that did it to me. I became more obsessed with my kill death ratio than having fun. Sucked all the fun out of the game--it did. I started relaxing, and remembering that it was a game.

I'm offended by anyone that tells anyone else how they should be playing a game. A game is for leisure, not a job. If this were some form of competitive pvp? Oh I would understand. I used to participate in Magic the Gathering tournaments. Then it becomes about challenging yourself, defeating yourself, competing with your own flaws before you even consider your opponent.---I understand that.

But this game..Well. It's the electronic equivalent to shooting fish in a barrel. How anyone chooses to shoot those fish is none of your concern. Not everyone here is competing--and as long as they don't pretend like they are your judgement of them shouldn't be so negative.

Modifié par Rudest, 15 septembre 2012 - 09:47 .


#40
jordie3000

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I dunno, I didn't read nearly that much into it - just a list of what people thought were the best support classes. I'm ignoring the synapsefire/Zero132132 discussion as irrelevant to the original question.

#41
Rudest

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Ah. Well then! Earlier in the thread, my answer to that was whatever support class the player behind it enjoys the most. Truly is all that counts.

Modifié par Rudest, 15 septembre 2012 - 09:51 .


#42
blackwidow314

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GE - Healing turret
SE - Decoy
AJA - Defensive Bubble
Paladin - Cryo shield/Snap Freeze (Debuff), Portable cover with shield.
FQE - Turret stuns & grabs aggro, Cryo blast to debuff. (I carry an acolyte to strip shields)

#43
Zero132132

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Kind of surprised that I'm the only one to say 'Kroguard' so far. Do people mostly not regard them as support characters? Do most people rambo completely when playing as one, kind of ignore revives and objectives and drawing aggro?

#44
ChickenDownUnder

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Going by other players' reactions in the lobbies I am in, a Salarian Engineer seems to be the best support character. Help strip shields and send enemies in spaz mode with Energy Drain, eat armor with Incinerate, and spam Decoy to keep those pesky Hunters and Primes from attacking other players.

Interesting though that several here have posted a Demolisher as a support character. I always saw her as more of a pure damage dealer. Neither her pylon's radius is large enough or amount of grenades it can spit out is enough to support a full team.

#45
Parallax Demon

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Zero132132 wrote...

synapsefire wrote...

@Zero132132
I'm sorry if you take offence to the things I write about support but you don't have to justify yourself to me. Yes I know, the need to justify low scores runs really high, especially among the people who claim score have no meaning in the first place. Go figure. But I could care less what you do on FBWGG, how you play the game or what scores you get. My experiences playing this game informes my opinions. I'm sorry if they offend anyone, I'm not trying to pick a fight, I'm honestly trying to help people become better players. 

I don't take offense, I just think your position is silly, and that others should recognize it as such. My goal is also to make people better players. For me, this involves attempting to explain how to be helpful rather than stating that what you should do is spam one useless power and try to perform as crappily as possible.


Yes, people playing a SE and only popping their head up every 20 seconds to put the Decoy up are not support. But people playing the SE and after putting up the Decoy also use ED, Incinerate and emptying their gun on the enemy, are still considered support characters.

Let's take an example at something everybody knows: Pug FBW/G/G farming.
When I play this with an AA; I'll get about 100k (depending on the team, with a good team about 90k, with an average team 110k).
When I play this with a SE; I'll get about 60k (also depending on the team, so it differs from 55k to 65k).
I can also go with my GI, fully specced for damage, and get about 140k.

In Private games my GI is the best choice. In Public games I prefer the SE well over it, as it helps the team the most, even if that means I only get a 50k+ score on the leaderboard.

And when there allready is a SE in the team, I immediatly switch over to my QMI. And when he also is in the game, I go on the easy mode with the Demolisher, and score 100k easy.

#46
Cyonan

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I would actually be tempted to say Geth Infiltrator that's using their mic. They can:

> Debuff enemies with +20% damage taken.
> Stagger enemies with Proxy Mine
> Go invisible to revive or do objectives
> Give away enemy positions that are behind walls
> Detonate Tech Bursts, Cryo Explosions, or Fire Explosions

Basically every ability they have can provide something to the team(Hunter Mode only if the GI is actually communicating, which is basically non existent in pugs)/

Coincidentally, he's also one of the best damage dealers, as well.

#47
Shadohz

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A good support class is a noobie on Platinum. They make for good cannon fodder. Toss in an occassional 'you're doing great' and they won't be so apt to drop out.

OTOH, the AJ is NOT a support class character. Anyone that thinks or says that is playing it wrong (yeah yeah yeah I know. Not supposed to say that lol).

#48
Epsilon330

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I'm gonna go with the Gethgineer.
It's the only class in the game that can "heal" friendlies on the spot (Demolisher's Pylon takes a long time to deploy), and Overload, being as awesome as it is, can prime and detonate Tech Bursts for the team.
Granted, it needs a good team to work, as if its shields go down on Gold or Platinum, then an incapacitation's just around the corner (in the form of a Hunter, or surprise grenade usually).

#49
parico

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The Geth engineers turret is a life saver and great at tying up banshees. Before the acolyte the Justicar but now she can be much more offensive on gold even top the score board if you can use an acolyte well. The salarian engineer with decoy is the best one imo. It depends on your manifest and skill level as well as how you want to play. Personally, I prefer killing things quickly but welcome support if its done right.

#50
Zero132132

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Cyonan wrote...

I would actually be tempted to say Geth Infiltrator that's using their mic. They can:

> Debuff enemies with +20% damage taken.
> Stagger enemies with Proxy Mine
> Go invisible to revive or do objectives
> Give away enemy positions that are behind walls
> Detonate Tech Bursts, Cryo Explosions, or Fire Explosions

Basically every ability they have can provide something to the team(Hunter Mode only if the GI is actually communicating, which is basically non existent in pugs)/

Coincidentally, he's also one of the best damage dealers, as well.

It's sort of a joke in my head that they intended him to be the best support character ever. Everything they can do is geared towards helping the team.

"They'll get a great debuff with proximity mine, they can warn teammates about approaching enemies, and with tactical cloak, they can always get objectives!"

"Don't be too hasty. Hunter Mode can't just outline enemies, even cloaked ones and ones behind walls. If we're going to give a large penalty to shields, we really need to throw in some offensive bonuses as well."

"Good point. Accuracy boosts as an option kind of fit with the Geth. Damage boosts are an obvious possibility. A speed boost will help even more with the objectives!"

He's a great support character, and I do throw out proximity mines towards enemies that the team is handling if I play him (almost never happens), just to soften 'em a bit, but he's a 'support' character that can 'support' himself into bizarre levels of enemy pwnage, so there's rarely a reason to play him that way.