synapsefire wrote...
Zero132132 wrote...
If you don't think there are ways for classes to substantially increase the effectiveness of the team without getting the damage themselves, you're a fool.
If someone doesn't have the powerful weapons to choose from yet, they can still contribute to a match in a substantial way. A good support character helps either with debuffs or controlling aggro so that the squad can deal damage more aggressively. A Kroguard can draw a lot of aggro and revive even under heavy fire, so the team doesn't have to worry quite as much about death. In the case of a geth engineer's turret, healing shields means less time has to be spent behind cover for players with better weapons. A demolisher's pylon is basically another ammo box. Someone doesn't have to camp to use it well, either. If their CD is low enough, they can spawn 2 grenades and some ammo essentially on command.
This isn't mutually exclusive to dealing damage, but pretending that it doesn't matter is just stupid.
Anyone describing what they do in the game as support is making excuses for low score. This can hardly be news to anyone. Want to help your team? Try scoring higher.
That's exactly the sort of statement I'm talking about. You provided no rationale, no arguments, no examples, nothing at all, just a blanket claim. With the 'anyone' bit involved, it's not even a blanket claim about people that score low. It encompasses ANYONE that says they play as a support role. When I want to take it easy and end up in a White/Geth/Gold lobby, I'll throw on a Krogan Vanguard, tank a lot of aggro, draw enemies back into the silly counter room, and keep them focussed on me. We'll kill the two primes I bring back faster as a team if everyone's shooting, but if the primes and pyros and **** are all focussed on me, nobody has to worry about cover to the same extent, and they can more aggressively deal damage. I'll go for every revive I possibly can. I still usually am the high scorer, sometimes by a wide margin, but I consider my primary goal to make the battle easier for the team in general. I regard myself as a support character. It isn't an excuse for anything, it's just about the purpose of most of my actions.
Why didn't you respond to any of my examples about boosting the overall damage output of the team? They're all examples of help that doesn't directly boost your own score. Even debuffs that you take advantage of will help others deal damage as well.
On topic, If I want to help out less confident teammates I make sure to stay away from Infiltrator classes. Whenever I play one teammates drop like flies around me. I play lots of GE and although the team probably appreciate the heals I toss their way, I mainly play him to support myself. Same with Demolisher I'll be spamming that Pylon to support myself. If I'm on a tanky class it makes it much easier to revive, that's great but reviving is available to all classes and all players. As far as debuffing goes Snap Freeze takes the cake, again I use it to support myself when rushing spawns.
It sounds like you're basically saying that you play somewhat selfishly. There's nothing wrong with that. I do the same thing, most of the time. Softening enemies up with debuffs never means you can't shoot the enemies yourself (the GI's proximity mine is the most obvious example of this). But what you're actually saying now is that if someone has a greater focus on helping the team as a whole rather than just for themselves, they're not contributing to the team. If I use cryo blast to get a 25% damage increase, what's inherently better about shooting it myself versus someone else on the team using the damage boost? Why, in your mind, does it magically only count as helping if it's YOUR damage rather than everyone's? Why does it only count if it helps YOU be more aggressive? It's sort of like saying that the DPS of other players somehow doesn't count, which is obviously silly.
Pulling your share of aggro and killing stuff quick is by far the best support you can provide in this game. That being said, if this is not an option for you, you might be playing on a difficulty level too high for your skill/manifest.
Mostly agree, but it takes less time to get a few decent characters than it does to get good weapons, so I try to tell newer people to use power-heavy classes while their weapons are still pretty low. Most people can still actually deal a lot of damage with good biotics on gold, even if their weapons aren't overly impressive. There's still nothing wrong with being helpful in ways that boost other players' scores more than your own. I don't mind people willing to play support, so long as they're actually doing stuff to help the team rather than waffling about in a corner somewhere.
Do you at least admit that there are ways to help the match that won't show up on the scoreboard?