Would 1 extra Stat Point at Level 20 be good?
#1
Posté 15 septembre 2012 - 07:56
But what if we had a total allotment of 85 SP? Could you see this opening the game up in new ways?
#2
Posté 15 septembre 2012 - 07:59
#3
Posté 15 septembre 2012 - 07:59
#4
Posté 15 septembre 2012 - 08:02
#5
Posté 15 septembre 2012 - 08:16
Speaking of which, a way to gain 105 skill points would be nice. I mean you put all that work into designing skill or powers like Carnage so we skip them?
Ideally, there'd be cards like the medigel cards that raise the skill cap.
#6
Posté 15 septembre 2012 - 08:22
The only characters it would benefit are the ones that maxed out 4 things and left 1 completely empty. Chances are if I left an ability empty, it's because I wasn't ever going to use it with the playstyle I had in mind for that character.
The only thing it might change is occasionally using Pull on my Drell Adept for emergency CC, as I don't spec into it at all right now.
#7
Posté 15 septembre 2012 - 08:27
BlackbirdSR-71C wrote...
Please no. Either give us 105 or leave it at 84.
Speaking of which, a way to gain 105 skill points would be nice. I mean you put all that work into designing skill or powers like Carnage so we skip them?
Ideally, there'd be cards like the medigel cards that raise the skill cap.
No. There's a reason why we have that level cap. It makes us choose between certain builds. This brings variety. Letting us max all of our powers doesn't bring any variety. Different types of builds for a single class makes it more fun.
#8
Posté 15 septembre 2012 - 08:29
BlackbirdSR-71C wrote...
Please no. Either give us 105 or leave it at 84.
Speaking of which, a way to gain 105 skill points would be nice. I mean you put all that work into designing skill or powers like Carnage so we skip them?
Ideally, there'd be cards like the medigel cards that raise the skill cap.
87 would be interesting without being able to max everything, you could do some serious damage with 6/6/6/6/2 or 6/6/5/5/5
#9
Posté 15 septembre 2012 - 08:36
#10
Posté 15 septembre 2012 - 08:51
Amount increases each time until maxed out.
#11
Posté 15 septembre 2012 - 08:54
StrawHatMoose wrote...
BlackbirdSR-71C wrote...
Please no. Either give us 105 or leave it at 84.
Speaking of which, a way to gain 105 skill points would be nice. I mean you put all that work into designing skill or powers like Carnage so we skip them?
Ideally, there'd be cards like the medigel cards that raise the skill cap.
No. There's a reason why we have that level cap. It makes us choose between certain builds. This brings variety. Letting us max all of our powers doesn't bring any variety. Different types of builds for a single class makes it more fun.
You already have to choose between the different evolutions though. I see your point, but I think there'd still be enough variety if you can ma all skills.
Plus: I don't think having that one extra skill maxed will make Platinum super easy all of a sudden. On the contrary, it could help the weaker classes viability.
#12
Posté 15 septembre 2012 - 08:59
#13
Posté 15 septembre 2012 - 08:59
#14
Posté 15 septembre 2012 - 09:00
Terry Yaki wrote...
I hate having a single point in a skill I won't ever use. It's bad enough BW still has the "leftover skill point" issue in SP. Personally I like the 6-6-6-6-0 (or whatever) lay out since I like to see that I have ZERO skill points left to use.
6/6/6/4/4 hates your guts.
Modifié par DullahansXMark, 15 septembre 2012 - 09:04 .
#15
Posté 15 septembre 2012 - 09:03
It would majorly benefit those builds that try to ignore the power that starts with 1 in it from level 1, like the TSo w/o Marksman, a Sentinel w/o Tech Armor, etc etc.Rifneno wrote...
Wouldn't hurt, but it would only be good for those that completely ignore one skillset. Which means it wasn't a particularly good one anyway.
But thats all the good I would see it do...most other builds wouldn't need the extra 1 point since they already HAVE an extra 1 or 2 that they can't spend, and it would just change it into an extra 2 or 3 respectivly, that they can't use.
DullahansXMark wrote...
Terry Yaki wrote...
I hate having a single point in a skill I won't ever use. It's bad enough BW still has the "leftover skill point" issue in SP. Personally I like the 6-6-6-6-0 (or whatever) lay out since I like to see that I have ZERO skill points left to use.
6/6/6/5/3 hates your guts.
A 6/6/6/6/1 WOULD be nice though...depending on the class.
Modifié par Yajuu Omoi, 15 septembre 2012 - 09:04 .
#16
Posté 15 septembre 2012 - 09:05
StrawHatMoose wrote...
BlackbirdSR-71C wrote...
Please no. Either give us 105 or leave it at 84.
Speaking of which, a way to gain 105 skill points would be nice. I mean you put all that work into designing skill or powers like Carnage so we skip them?
Ideally, there'd be cards like the medigel cards that raise the skill cap.
No. There's a reason why we have that level cap. It makes us choose between certain builds. This brings variety. Letting us max all of our powers doesn't bring any variety. Different types of builds for a single class makes it more fun.
Looking at all the recommendations on this board, I'd say there is very little variety. Almost everyone wants to build their character the "effective" way, and it seems like there is only really one effective way surrounded by less effective ways.
Adding the ability to get the last skill after maxing all the others wouldn't matter to some but it would be a nice addition. I would enjoy it, but you might as well allow them to get 6 points so that they can get to level 3 and advance no further. If not that, then just leave it alone. It would make the game more fun, but the amount of fun right now isn't lacking to where we require this.
#17
Posté 15 septembre 2012 - 09:16
KrizB wrote...
Promote class at 20, unlock extra skill point(s).
Amount increases each time until maxed out.
1 skill point per promotion isn't a bad idea. It would force people to promote characters. 21 promotions per class.
#18
Posté 15 septembre 2012 - 09:18
aarnold1 wrote...
StrawHatMoose wrote...
BlackbirdSR-71C wrote...
Please no. Either give us 105 or leave it at 84.
Speaking of which, a way to gain 105 skill points would be nice. I mean you put all that work into designing skill or powers like Carnage so we skip them?
Ideally, there'd be cards like the medigel cards that raise the skill cap.
No. There's a reason why we have that level cap. It makes us choose between certain builds. This brings variety. Letting us max all of our powers doesn't bring any variety. Different types of builds for a single class makes it more fun.
Looking at all the recommendations on this board, I'd say there is very little variety. Almost everyone wants to build their character the "effective" way, and it seems like there is only really one effective way surrounded by less effective ways.
Adding the ability to get the last skill after maxing all the others wouldn't matter to some but it would be a nice addition. I would enjoy it, but you might as well allow them to get 6 points so that they can get to level 3 and advance no further. If not that, then just leave it alone. It would make the game more fun, but the amount of fun right now isn't lacking to where we require this.
I agree, everywhere you look on this board people act as though there is only ONE build for each character...
I don't think people realize that just because something works for one person...does not mean it is the best way for everyone.
If a toilet seat is 60cm off the ground...tall people wouldn't have a problem...but the shorter people...would more than likely not be able to use it very well...same thing here
One build may be perfect and comfortable for one person...but someone else who does things differently would not be able to use it as well.
#19
Posté 15 septembre 2012 - 09:49
Grinch57 wrote...
I would do it from the other direction, starting with three points at level 1, instead of two points, with the rest of the levels keeping the same point awards. That way, if the "default" first point is on a skill I don't use, I don't have to use a respec card to max the skills I actually use. Either that or Bioware not award a first default point at level 1, that would make me equally happy. I'm not trying to get them to let me off the hook for making choices, I agree with that point. I just don't want them making my choices for me.
This man has the right idea. I'd support 1 extra point just for this.
But aside from that I don't think a single extra point would really change anyone's build/playstyle by a whole lot..
Modifié par Stabby Badger, 15 septembre 2012 - 09:50 .
#20
Posté 15 septembre 2012 - 09:52
#21
Posté 15 septembre 2012 - 09:59
#22
Posté 15 septembre 2012 - 10:04
Would it? Every single character would have every single power. Opens the door for lots of similar builds, I reckon.parico wrote...
1 point who cares but 6 points would be good. It would allow some more interesting builds.
#23
Posté 15 septembre 2012 - 10:06
przemko877 wrote...
KrizB wrote...
Promote class at 20, unlock extra skill point(s).
Amount increases each time until maxed out.
1 skill point per promotion isn't a bad idea. It would force people to promote characters. 21 promotions per class.
I see this generating more problems than it would solve for an already dwindling community.
Imagine how frustrated a N7 120 will feel when they get kicked because
they're not at full power. Imagine how hard it would become to get to
play without being hassled for promoting less than other players.
I enjoy promoting, so I do it. I don't need an incentive to do it.
To the OP, I would rather see 90 points or keep it at 84. But truth be told, I see little need for additional talent points.
#24
Posté 15 septembre 2012 - 10:07
Constant Motion wrote...
Would it? Every single character would have every single power. Opens the door for lots of similar builds, I reckon.parico wrote...
1 point who cares but 6 points would be good. It would allow some more interesting builds.
You can do that now, in a number of ways. A lot of people roll 6/6/6/4/4. Others go with 6/6/6/5/3. I almost always have onne of each class with a 6/5/5/5/5 build. All are viable.
#25
Posté 15 septembre 2012 - 10:08
Grinch57 wrote...
I would do it from the other direction, starting with three points at level 1, instead of two points, with the rest of the levels keeping the same point awards. That way, if the "default" first point is on a skill I don't use, I don't have to use a respec card to max the skills I actually use. Either that or Bioware not award a first default point at level 1, that would make me equally happy. I'm not trying to get them to let me off the hook for making choices, I agree with that point. I just don't want them making my choices for me.
I didn't necessarily say give 7 points instead of 6 at level 20, I just meant, when you are at Level 20, you would have 85 usable points. Sorry for the misconstruement
With that out of the way, I completely agree. I don't like my TSent using Tech Armor because I like power spam and TA makes him look ugly >_> I'd like to not have to waste a RP card every time I promote him.





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