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5 réponses à ce sujet

#1
rjshae

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This script is used to reveal hidden locations on the OM. Unfortunately it only checks the search skill rank of the party leader. It seems like to you'd want to use the best rank in the party.

#2
kamal_

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Iif you want to change it, you can see my rewrite of Wyrin's foraging system for how to check the party for highest skill.
http://nwvault.ign.c...s.Detail&id=395

Modifié par kamal_, 15 septembre 2012 - 11:14 .


#3
Dann-J

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The point of the overland map is to use the best party member for the job as leader. If you want to be stealthy, you choose the party member with the best stealth. If you want to search for things, you use the party member with the best search skill. If you want to move quickly, you use the party member with the highest survival skill.

If you start checking the entire party for the best skills, then it wouldn't matter which party member was being used as leader. It would remove the need for leadership tactics alltogether, and result in a rather dull overland map in my opinion.

#4
kamal_

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I think it would depend on the skill in practice and how it's being used. "offensive skills" versus "defensive skills". Spot, you check the best in the party (is someone not going to point something out?). Hide or Move silent, you check the worst in the party (Mr. Platemail is not going to be quiet no matter how quiet the thief is). Survival to make use of something, versus survival for movement speed in the swamp.

#5
rjshae

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Yes, it shouldn't really matter who is leader on the OM; the party should be working as a unit. On the other hand, the leader could be directing their activities so perhaps the search would be less effective for other party members. How about if the script checks at maximum radius for the leader, then at half that radius for the best search skill in the party?

Modifié par rjshae, 17 septembre 2012 - 12:13 .


#6
Lugaid of the Red Stripes

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Mount and Blade has a complicated system of Personal, Leader, and Party skills, where party skills help the whole party, but leader skills only help the whole party if the character is the party leader, and personal skills don't apply at all. There were also some synergy bonuses, were a leader's moderate skill would enhance a party member's higher skill level.

You could work out a logical system for it all, but I think it has to come back down to gameplay. If the PC has to have all the skills, then the player is pushed to make a well-rounded or leader-like character. If the party member skills apply just as well, then the player can either carefully assemble a crack team of experts or just bring along a skill-mule built especially for those odds and ends. In the former, the player has to make tough choices about what skills to take, and which ones to neglect. In the latter, the player can have it all.

If you really wanted to make it complicated, I guess you could just add up the highest skill-level of any party member, the leader's skill-level, and then the average of everyone in the party, and then divide by 3.