Rylor Tormtor wrote...
And we wonder they these discussions get so heated. No need to be so flippant. I understand, you like the voiced protagonist and feel it adds more than it takes away. I don't. I feel that it, objectively, gives you less control over what your character says. Are there ways to make this less obvious? Yes. But until there are dozens of voices to choose from and equeal choices to text dialogue with the same accuracy, for me, it will not be as immersive. I beleive there is a difference between "realism", however you want to define, and immersion.
Luckily for you, Bioware agrees with you.
Unfofrtunately, "objectively" you are wrong. See, in DAO even though the protagonist was mute, the different things he or she said were still spoken with a certain tone. Only because of the style of the dialogue menu, there was no way to see (or hear) how your character spoke. You might be able to imagine what you wanted, but the characters in the game still reacted as if you had shouted, for instance, when perhaps you meant to snark.
Computer RPGs will never have as much freedom over what your character can say as a tabletop. Responses still have to be plugged into the game by programmers; you can't just make up whatever you want. You had the same number of response choices in DA2 as in DAO. The sequel just made it clearer to understand how the line was spoken and what the intent behind it was (i.e.: the charm, intimidate, flirt, etc.).
You may prefer the mute choice, but that doesn't make it objectively better. It doesn't even give you more control over the character. In some ways it gives you less, since there's no way to determine how a line is being spoken.





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