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Voiced protagonist again in DA3?


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#26
highcastle

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Rylor Tormtor wrote...

And we wonder they these discussions get so heated. No need to be so flippant. I understand, you like the voiced protagonist and feel it adds more than it takes away. I don't. I feel that it, objectively, gives you less control over what your character says. Are there ways to make this less obvious? Yes. But until there are dozens of voices to choose from and equeal choices to text dialogue with the same accuracy, for me, it will not be as immersive. I beleive there is a difference between "realism", however you want to define, and immersion. 

Luckily for you, Bioware agrees with you.


Unfofrtunately, "objectively" you are wrong. See, in DAO even though the protagonist was mute, the different things he or she said were still spoken with a certain tone. Only because of the style of the dialogue menu, there was no way to see (or hear) how your character spoke. You might be able to imagine what you wanted, but the characters in the game still reacted as if you had shouted, for instance, when perhaps you meant to snark.

Computer RPGs will never have as much freedom over what your character can say as a tabletop. Responses still have to be plugged into the game by programmers; you can't just make up whatever you want. You had the same number of response choices in DA2 as in DAO. The sequel just made it clearer to understand how the line was spoken and what the intent behind it was (i.e.: the charm, intimidate, flirt, etc.).

You may prefer the mute choice, but that doesn't make it objectively better. It doesn't even give you more control over the character. In some ways it gives you less, since there's no way to determine how a line is being spoken.

#27
Wulfram

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There's a lot of room for variation in delivery, even when you're constrained to a single tone.

Which is why some people like Meer's Shepard and some people like Hale's Shepard.

Modifié par Wulfram, 16 septembre 2012 - 01:07 .


#28
jbrand2002uk

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highcastle wrote...

Rylor Tormtor wrote...

And we wonder they these discussions get so heated. No need to be so flippant. I understand, you like the voiced protagonist and feel it adds more than it takes away. I don't. I feel that it, objectively, gives you less control over what your character says. Are there ways to make this less obvious? Yes. But until there are dozens of voices to choose from and equeal choices to text dialogue with the same accuracy, for me, it will not be as immersive. I beleive there is a difference between "realism", however you want to define, and immersion. 

Luckily for you, Bioware agrees with you.


Unfofrtunately, "objectively" you are wrong. See, in DAO even though the protagonist was mute, the different things he or she said were still spoken with a certain tone. Only because of the style of the dialogue menu, there was no way to see (or hear) how your character spoke. You might be able to imagine what you wanted, but the characters in the game still reacted as if you had shouted, for instance, when perhaps you meant to snark.

Computer RPGs will never have as much freedom over what your character can say as a tabletop. Responses still have to be plugged into the game by programmers; you can't just make up whatever you want. You had the same number of response choices in DA2 as in DAO. The sequel just made it clearer to understand how the line was spoken and what the intent behind it was (i.e.: the charm, intimidate, flirt, etc.).

You may prefer the mute choice, but that doesn't make it objectively better. It doesn't even give you more control over the character. In some ways it gives you less, since there's no way to determine how a line is being spoken.


+1 
Though when confronted with this undeniable truth many just deny its exsists ( I'm looking at you 2 Sylvanius and Sylvanius the mad )

#29
PinkShoes

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Renmiri1 wrote...

I loved my Hawke's voice, and loved my Shepard too.

DAO broke my immersion with the mute protagonist


Thats funny because DA2 broke mine with the voice. I think that just shows that there should be options for voice or none. Also more than one voice.

#30
Uccio

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ImperatorMortis wrote...

Le sigh..

I hope atleast I'll have more options on how I want to play my character.
Instead of being limited to friendly, "witty", and angry.



Only if it would be that good, for it felt more like "****", "douche" and "moron". And you get only to say yes with all those tones.

#31
Quyk Sylvyr

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PinkShoes wrote...

Renmiri1 wrote...

I loved my Hawke's voice, and loved my Shepard too.

DAO broke my immersion with the mute protagonist


Thats funny because DA2 broke mine with the voice. I think that just shows that there should be options for voice or none. Also more than one voice.


I'm not sure Bioware would be willing to do more than one voice just because that's so much expense and time for Bioware, but the option for a mute protagonist is a good one.  That way those who don't want a voiced protagonist wouldn't be forced to have one.  It shouldn't cost Bioware much time to implement the option to turn off the spoken protagonist.

Personally, I like the voiced protagonist.  I just finished playing Kingdoms of Amalur and it felt so odd for all of the discussions to be one sided.

Also, voiced protagonists allow you to have interactive discussions with the other characters during missions.  Some of the best random dialogues in DA2 involved Hawke chiming in.  I'm not sure how that would work if your protagonist was silent the rest of the time.

#32
babymoon

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I would much rather have a voiced protagonist. I can't immerse myself into the game if I never see their expressions or hear them speak.

#33
Lord Issa

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I don't mind a voiced protagonist as long as face models and expressions are majorly improved and the voice actor is talented. :)

#34
ImperatorMortis

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babymoon wrote...

I would much rather have a voiced protagonist. I can't immerse myself into the game if I never see their expressions or hear them speak.


You can't? What about...

Posted Image

Imagination?

Modifié par ImperatorMortis, 17 septembre 2012 - 12:23 .


#35
wsandista

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ImperatorMortis wrote...

babymoon wrote...

I would much rather have a voiced protagonist. I can't immerse myself into the game if I never see their expressions or hear them speak.


You can't? What about...

Posted Image

Imagination?


This.

I think that the option to turn off the voiced PC is something definitely worth looking into. If not for DA3, then maybe a later DA game or a new IP.