Should instant kills be removed: yay or nay?
#76
Posté 16 septembre 2012 - 04:18
I personally don't like the insta-kill, but it does make warning bells go off in my head when one of those enemies is near me.
I haven't been sync-killed by a banshee in a long time because now I just kite the suckers. The last time I was sync-killed was by an atlas who grabbed my Kroguard right out of the charge........ kudos to that cheating atlas driver for having that kind of dexterous control over his mech friggen driver.
#77
Posté 16 septembre 2012 - 04:28
4ut0b4hn5child27 wrote...
admit it, Player also has Sync kill A.K.A Grab.
so, NO !!
We can't grab larger enemies, so why can that stick known as a banshee pick up a Kroguard and stab through him? How does that Phantom sword stab through all of his redundant organs? How the heck does a brute have any chance of getting ahold of him? The Atlas though.. makes perfect sense that it can squeeze that armored, barrier covered, shielded, biotic teleporting giant that is the Kroguard.
#78
Posté 16 septembre 2012 - 04:32
No matter how good of a match you've been playing you can get instantly killed easily with crap like magnet hands.
#79
Guest_manbearpig654_*
Posté 16 septembre 2012 - 04:32
Guest_manbearpig654_*
#81
Posté 16 septembre 2012 - 04:38
Assumedkilla wrote...
Magnetic hands and other issues have been a problem since day one, but lately it feels like more BS than usual has been happening with them (at least to me). It's idiotic that banshees/phantoms stand over your downed body and kill you the second you stand up before you can even move if you revive yourself. There's also the times when a banshee teleports towards you, it's 20 feet away, you can't move, and then the next thing you know you're on the ground dead as it stands above you.
Of course, there's magnetic hands where they somehow develop telekensis and make you fly towards them. Instant kills should stay in singleplayer, but there's too much going on for their system to properly calculate when it should and shouldn't happen online. I'd say at least 70% of the time I've died that way it should not have happened. Banshees and phantoms would still be good bosses if they lost the ability. I know an atlas can do it too, but I've never had or seen a problem with them doing it.
I believe select instakills on select classes should be .. counterable. Not fully removed, but you're able to (attempt) to counter them.
Seriously, if you're a Shadow and you have Sword Mastery maxed out, you should be able to parry a Phantom stab. ONE DOES NOT SIMPLY SHANK A SWORDMASTER.
And now on earth does a Banshee simply stick her hand into the whirling madness of monomolecular steel and death incarnate and pluck the Slayer up by his coattails? There's certain things that she shouldn't be able to do to you while you're doing certain things. I mean, you're phasing out of reality during light melee spam, for heaven's sakes. You don't just stick your hand into a space-magic-teleporting-death-blender.
Krogan? Really? A Banshee picking up a Krogan? ... No. You don't just decide to pick up a sentient dinosaur.
#82
Posté 16 septembre 2012 - 04:42
Get a bit tired of trying to Heavy Melee a phantom with my kroguard only to stop for some reason and die.
With banshees...well i just wish they couldn't pull me from 5 meters away, thats just bs.
Atlas...needs to fix the staggering issue, i rarely stagger them when i'm doing huge amounts of damage with melee.
Brutes only ever insta killed me once so i don't care.
#83
Posté 16 septembre 2012 - 04:49
The geth are the most hated faction and it doesn't have sync kills. The geth HAVE to cheat to be any challenge...Pre-buff geth/pre nerf sabotage, the geth were the EASIEST faction to beat (I'm pretty sure the frist gold runs - solo and otherwise were against the geth)
On gold, as a kroguard 1 can solo 2 banshees at the same time in firebase giants ramp (no sync kill) and frankly that should NOT be posible..same goes for being able to solo two primes as well...
#84
Posté 16 septembre 2012 - 04:52
SavagelyEpic wrote...
I believe select instakills on select classes should be .. counterable. Not fully removed, but you're able to (attempt) to counter them.
Seriously, if you're a Shadow and you have Sword Mastery maxed out, you should be able to parry a Phantom stab. ONE DOES NOT SIMPLY SHANK A SWORDMASTER.
And now on earth does a Banshee simply stick her hand into the whirling madness of monomolecular steel and death incarnate and pluck the Slayer up by his coattails? There's certain things that she shouldn't be able to do to you while you're doing certain things. I mean, you're phasing out of reality during light melee spam, for heaven's sakes. You don't just stick your hand into a space-magic-teleporting-death-blender.
Krogan? Really? A Banshee picking up a Krogan? ... No. You don't just decide to pick up a sentient dinosaur.
Well, if anyone were to grab a space-magic-teleporting-death-blender, it would be a super-mutated-asari-space-magic-teleporting-death-screecher. Other ones.. I totally agree. How the hell does a sword kill a Krogan? Did it stab through all of his redundant organs?
#85
Posté 16 septembre 2012 - 04:54
Paladin too, should be able to toss up a shield to block things like that, unless its a brute, which would grab the shield too.SavagelyEpic wrote...
I believe select instakills on select classes should be .. counterable. Not fully removed, but you're able to (attempt) to counter them.
Seriously, if you're a Shadow and you have Sword Mastery maxed out, you should be able to parry a Phantom stab. ONE DOES NOT SIMPLY SHANK A SWORDMASTER.
And now on earth does a Banshee simply stick her hand into the whirling madness of monomolecular steel and death incarnate and pluck the Slayer up by his coattails? There's certain things that she shouldn't be able to do to you while you're doing certain things. I mean, you're phasing out of reality during light melee spam, for heaven's sakes. You don't just stick your hand into a space-magic-teleporting-death-blender.
Krogan? Really? A Banshee picking up a Krogan? ... No. You don't just decide to pick up a sentient dinosaur.
An attempt to counter...maybe. Perhaps it should be automatic, instead of outright killing you, it takes down your shields, or a bar of health if shields are gone.
Yeah, well phantoms are pretty broken offensively, better snipers than nemesis, they have cloak, are kind of speedy and really like to just sneak up on you and end your life. But it is super annoying to have one turn around as you're using shadow strike and insta kill you, which can happen.
Haven't gone up close to a banshee with slayer yet, but i agree, phasing in and out of reality should exempt you from such things.
Yeah...only banshees should not be that strong, if they amped up their warp/nova ability to sompensate that might work.
#86
Posté 16 septembre 2012 - 04:55
#87
Posté 16 septembre 2012 - 04:55
#88
Posté 16 septembre 2012 - 04:56
#89
Posté 16 septembre 2012 - 04:56
They really need to work on it.
#90
Posté 16 septembre 2012 - 05:06
take away magnetic hands that literally pull you from 10 meters? Yes
#91
Posté 16 septembre 2012 - 05:07
Blind2Society wrote...
I'm on the fence. It adds a fear factor to certain enemies which is good but it's just so guddamn cheap.
They really need to work on it.
ikr
I'm pretty sure I played two matches with you where I got banshee grabbed a total of 8 times.
#92
Posté 16 septembre 2012 - 05:08
#93
Posté 16 septembre 2012 - 05:10
DullahansXMark wrote...
Nope2.1 wrote...
No, stop people from being stupid ****s
Also stops Vanguards from doing... well, anything.
Seriously, how's a Vanguard supposed to tank for his team (aka his class DESCRIPTION) if he runs the risk of getting sync-killed the moment he makes impact with the enemy?
Don't Biotic Charge, one might ask? Then why even play a Vanguard?
Oh come on, you can charge them from behind with little risk. Just don't do it when you're the last one standing, make sure there is room to quickly get some distance after impact, and don't miss a heavy melee.
#94
Posté 16 septembre 2012 - 05:10
#95
Posté 16 septembre 2012 - 05:14
#96
Posté 16 septembre 2012 - 05:15
Blind2Society wrote...
I'm on the fence. It adds a fear factor to certain enemies which is good but it's just so guddamn cheap.
They really need to work on it.
This.
My Novaguard wouldn't be badass anymore when he charges Phantoms and Banshees.
#97
Posté 16 septembre 2012 - 05:15
Epique Phael767 wrote...
You obviously haven't been killed cross-map by the banshee's biotic magnets.Captain J. Sunshine wrote...
no
Nay, and yes I have.
#98
Posté 16 septembre 2012 - 05:17
#99
Posté 16 septembre 2012 - 05:18
Mzzl wrote...
Oh come on, you can charge them from behind with little risk. Just don't do it when you're the last one standing, make sure there is room to quickly get some distance after impact, and don't miss a heavy melee.
Try that on Platinum. Enjoy watching the rest of the match from your teammates perspectives, because if you charge a teleporting banshee in a Platinum game as any of the less-mobile Vanguards without immunity frames (anything but the novaguard and slayer), you WILL be sync-killed; back, side, doesn't matter. Kroguards especially. This is why kroguards are always looking for inclines in Platinum matches, because otherwise the banshees will agnet-hand them from 20 feet away.
Anyone claiming sync-kills are not a problem for Vanguards isn't playing enough Gold/Platinum where the chance for sync-kill is much higher than lower difficulties.
Modifié par MP-Ryan, 16 septembre 2012 - 05:20 .
#100
Posté 16 septembre 2012 - 05:20
Fine with me.mybudgee wrote...
If insta-kills are removed, grabs must be too..
That said, I'm kind of on the fence.
Banshees sync-killing you anytime, especially when they teleport from behind a wall and catch you by surprise isn't challenging at all, it's frustrating and it's cheap. Playing as host and get banshee magnet hands from 5 meters away isn't challenging, it's cheap.
Phantoms meleeing the air and then sync-killing you is also cheap. Not as cheap, but cheap still.
Them standing over your body waiting for you to rez just so they can sync-kill you is the most annoying of all, tho.
I like the concept of sync kills, I just despise its implementation.
Mostly because it seems geared to punish one class over any other - vanguards. By definition, you're suppose to be in melee range of your target, and really, if you aren't, why are you using a vanguard to begin with?
All other classes can stay away and be fully effective, except specific kits, like the Shadow. But vanguards get the short end of the stick, and I think that's really poor game design.
That said, when I get sync-killed, I'd get sync-killed with any kit, regardless if it is a vanguard or an infi since it happens due to a stupid banshee showing up out of nowhere and killing me before I can react, other times, magnet hands liking to say 'hi', or a phantom sneaking up on me.





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