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Should instant kills be removed: yay or nay?


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213 réponses à ce sujet

#101
kalasaurus

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oO Stryfe Oo wrote...

If anything they need to allow Geth Primes to pick a player up by their neck and send a pulse cannon shot through their chest at point blank. It'd be easier to implement than this "new geth unit" I keep hearing about.


You're joking, right?

The Geth Prime should NOT be given a sync kill.  Isn't stun-stun-stun-kill from across the map enough? :blink:

#102
Zjarcal

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I have no problem with sync kills being in the game, I think they're a good part of it in terms of keeping you on your toes.

HOWEVER... I do have a major problem with how they implemented the Banshee sync kill, and I'm not so much referring to magnet hands per-se (which is infuriating enough already), but to the fact that unlike all the other sync kills, the banshee doesn't even need to melee you first before doing it, she can just literally teleport next to you and then it's a 50/50 chance of either being hit by her melee or being sync killed.

I'm sorry, but being taken out of the round because an enemy with a wildly erratic teleport pattern teleported right next to me is just bad design. All other sync kill moves are well executed.

#103
BerzerkGene

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GlassElephant wrote...

oO Stryfe Oo wrote...

If anything they need to allow Geth Primes to pick a player up by their neck and send a pulse cannon shot through their chest at point blank. It'd be easier to implement than this "new geth unit" I keep hearing about.


You're joking, right?

The Geth Prime should NOT be given a sync kill.  Isn't stun-stun-stun-kill from across the map enough? :blink:

I think so...especially on gold where two do it and YOU DIE.
They already bash you too, which can take down half a kroguard's barriers at least.

#104
ParatrooperSean

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BiO_MaN wrote...

Every time control is removed from the player it harms their gaming experience.

My answer is a resounding yes.


Wiinner! 

Exactly. This is why I despise insta-kills on principle. If you want buff bosses to make them harder, fine. But no player should ever have to deal with what is literally a no-win scenario.

#105
saecula

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Don't mind instant kill so much, it's being unable to revive that gets you. So if they're gonna change anything, they should make you able to be revived.

Now before you say easymode or whatever, consider that you may not always be able to revive someone that got sync killed, because hey, that banshee or phantom is still right there.

It would be a good middle ground sort of solution, not completely eliminating the instant kill, but still making it a little less punishing.

#106
brettc893

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Yay.

Just make the **** do more damage.

#107
Bleachrude

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So people, how exactly would a boss actually be a threat then?

People complain about the stun lock about the geth...people complain about the homing of their weapons, people dont want sync kill...so how exactly would you create a boss unit then?

#108
brettc893

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Bleachrude wrote...

So people, how exactly would a boss actually be a threat then?

People complain about the stun lock about the geth...people complain about the homing of their weapons, people dont want sync kill...so how exactly would you create a boss unit then?

MOAR DMG/BETTER AI.

#109
AC4HeavyWeapon

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I personally would like it removed, but from a logical stand point I know that if done so would unbalance the game as banshees and phantoms whick make their respective factions weaker because of the loss of a major ability.

Modifié par AC4HeavyWeapon, 16 septembre 2012 - 05:50 .


#110
Versus Omnibus

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Nay

#111
Josh.de

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No.

Once insta killed time by time, people will adapt their playstyle to avoid that happening, so some kind of challenge is there at least.

#112
vonSlash

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I'd like them removed. However, enemies that used to have sync-kills should get buffed melee damage to compensate - perhaps allowing these four units' melee attacks to ignore shield/health gate?

Modifié par vonSlash, 16 septembre 2012 - 05:58 .


#113
Felis Menari

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Sync kills are horribly cheesy no matter how you try to spin it. I'd like their removal, but I seriously doubt that would ever come to pass. I can hope for a viable, fair solution though. It would be much better if sync kills could not be performed until a player's shields/barriers were down.

This way a player would know exactly why they were killed, rather than being another victim of RNG (If I remember correctly it's a percent chance that a sync kill will activate in place of a normal attack. Higher difficulty, higher chance to activate). And also with this change, vanguards and other melee characters won't be less capable than ranged characters when dealing with enemies that have a sync kill.

Modifié par Felis Menari, 16 septembre 2012 - 06:06 .


#114
blaze55555

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If anything, I find them cheap, and if I changed anything, I wouldn't remove them... not fully at least.

IMO: They're extremely cheap and turn winning a match from complete skill to luck-based on a large scale (banshee sync-kill chance on Platinum is 80%+? and Atlas's is 95%??? C'mon!)

But I'm okay with a special unique move that some classes sometimes perform which instantly kill even the strongest characters at full health and shields; what p.o.'s me is the built in execution. If they removed that, I'd love the game a lot more. You could work around sync kills and revert the game back from luck-based to strategy-based victories again.

Just my 2-cents. I hate the cheap mechanic.

#115
Kirrahe Airlines CEO

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 I'd say keep it in because if not, it's gonna be stunlock city across all factions. Not just Geth. I'd rather have insta-kills than be in stun lock city.

#116
Zerotick

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Josh.de wrote...

No.

Once insta killed time by time, people will adapt their playstyle to avoid that happening, so some kind of challenge is there at least.


>Banshee spawns behind you around the corner
>Banshee teleports and starts insta-kill animation by the time you hear the first teleport
>Consume her hand and adapt it into your system then proceed to reverse sync kill the banshee before absorbing her biological and neurological distinctiveness


That's some pretty neat adaption, but only one race can do that and they haven't been added into ME3 MP yet.

Modifié par Zerotick, 16 septembre 2012 - 06:30 .


#117
Lord Rosario

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Zerotick wrote...

Josh.de wrote...

No.

Once insta killed time by time, people will adapt their playstyle to avoid that happening, so some kind of challenge is there at least.


>Banshee spawns behind you around the corner
>Banshee teleports and starts insta-kill animation by the time you hear the first teleport
>Consume her hand and adapt it into your system then proceed to reverse sync kill the banshee before absorbing her biological and neurological distinctiveness


That's some pretty neat adaption, but only one race can do that and they haven't been added into ME3 MP yet.


I don't think the Borg are likely to be added anytime soon. But, perhaps resistance is futile.

#118
Aetika

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Banshees are sort of mystery to me. Biotic explosions working/not working, insta-kills, heavy melees...I never get what phase are they currently in. I just know that when I happen to be near them and expect to be impaled I get warpball into my face and when I am confident I am save, something filthy grabs me from behind and....
:lol:

Modifié par Aetika, 16 septembre 2012 - 07:05 .


#119
Muhkida

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They should've implemented some kind of "QTE" sequence to break out of an enemy's instant-kill animation. Short key inputs for Brutes and Phantoms and longer ones for Banshees/Atlases (because their IKs take a little longer).

#120
Biotic_Warlock

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No.

#121
AMTN-Ghost

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I think it's fair because we are able to grab-kill almost any enemy (Assault Trooper, Centurions, Geth Troopers, Geth Pyro, Cannibals, Marauders, etc.) in cover... but I don't like the magnetic grabs, even though we are able to do that in our grab-kills.

Modifié par AMTN-Ghost, 16 septembre 2012 - 07:17 .


#122
Arppis

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They should be fixed atleast. I don't like it when Phantom synckills you when you haven't even been close to her or she hasn't done melee attack. They should require to do the melee attack AT YOU, not some other player.

Someone said that Banshees should have anhilation field and I like that idea better than instant kill if you get close attack.

Modifié par Arppis, 16 septembre 2012 - 07:20 .


#123
Grunt_Platform

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Nay, but the mechanics should be improved.

#124
mandalorian sun

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Yay. Sync kills are horrible, there is nothing more frustrating than working with a team only to have a banshee teleport into the middle of the group and start ripping people off the ground before they realize she's there.

Either take sync kills away from banshees or allow players to be rezzed after getting sync killed or have a way for the player to break out or SOMEthing, because like many players mentioned earlier, it ruins things for close range and non-dodge classes like krogan, vanguards, turians, etc.

It's the least fun game mechanic, right above vanguard glitch

#125
zRz Tyr

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If they let the player avoid getting insta-killed (the same way they have done with husks) then insta-kills can stay. Otherwise, YES remove the cheesy killing moves.