RedJohn wrote...
No, Instakill is one of the things that make this game funny.
Totally agree with this.
Guest_Catastrophe___*
RedJohn wrote...
No, Instakill is one of the things that make this game funny.
ParatrooperSean wrote...
BiO_MaN wrote...
Every time control is removed from the player it harms their gaming experience.
My answer is a resounding yes.
Wiinner!
Exactly. This is why I despise insta-kills on principle. If you want buff bosses to make them harder, fine. But no player should ever have to deal with what is literally a no-win scenario.
Modifié par Kogia, 16 septembre 2012 - 08:05 .
RedJohn wrote...
No, Instakill is one of the things that make this game funny.
Kogia wrote...
ParatrooperSean wrote...
BiO_MaN wrote...
Every time control is removed from the player it harms their gaming experience.
My answer is a resounding yes.
Wiinner!
Exactly. This is why I despise insta-kills on principle. If you want buff bosses to make them harder, fine. But no player should ever have to deal with what is literally a no-win scenario.
But you do still have control, up until the point you're killed, keep on your toes, keep away from those enemies you know are going to brutalise you.
I actually like the instant kills, they add a huge level of respect, or even fear, for those enemies capable of doing it. They bring a big level of dynamic play into a match, they change things.
I've found Banshees pretty easy to avoid and I think I've only been instant killed by them 1 or 2 times since I started. Which is a relief because I do agree that their erratic teleport and magnetic hands issues could make them annoying, but I just find strafing around them has so far kept them at bay. I do notice I seem to be less afraid to leg it out of an area than many players. I'm not afraid to 'tactically retreat' (ie run away) when things get too messy close up. I've often found I run away from a Banshee and reloacte to another part of the map and look back to see a team mate who has held their ground getting the hand of love. Phantoms I've found a bit more of a problem, simply because they seem to be able to sneak up and flank me more frquently, but I've still only died from their instant melee attack a few times and nothing to take issue with. I more often get zapped by their annoying finger lasers than their instant melee.
I don't want Geth to get one though, stunlock is more than enough.
DullahansXMark wrote...
BiO_MaN wrote...
Every time control is removed from the player it harms their gaming experience.
My answer is a resounding yes.
The voice of reason.
Lord Rosario wrote...
When a phantom hits you, you get stunlocked, then, suddenly, you stop moving, your character automatically turns to the perfect position for that Phantom to stab you through your chest. Banshees will pop up next to you, and suddenly, you are sliding towards them and then you lift off the ground, not even struggling in her grip, then she thrusts her hand through your chest..
No no, they don't take control away from the player at all. That period between the first moment you realize they are there and the point where they impale you dead, the entire time unable to move, means nothing. They also do not even alow you the choice of standint back up after using a medigel and do not allow you the time of day to bleed out. Another point where they take the control that one would normally have away.
Induhvidual wrote...
I'd prefer if they removed geth super-stagger rather than insta-kill.
Karsciyin wrote...
I feel like there should still be OHK regardless of your health, BUT you are still capable of gelling. So regardless of your SO MUCH SHIELDS SHOULDN'T CAN'T DIE MUAHAHAHA you should still stay away from them.
Executres would be fine if they were rarer. Atlas and Brute executes are fine, Phantoms are a bit overboard, but Banshees are ridonkulous.
Catastrophe__ wrote...
RedJohn wrote...
No, Instakill is one of the things that make this game funny.
Totally agree with this.
hostaman wrote...
There are ways to take out phantoms, so I think the Insta kill should stay - you need to have a sense of danger when you're setting up a stassis, shadow strike or shot with a powerful weapon.
Running away from a screaming banshee is one of the most frightening and adrenaline pumping aspects of the game. The Instakill makes it even more of a challenge. I also agree that's it's quite a buzz to save a squad mate mid grab.
Leave them alone. We need the fear!
Kogia wrote...
ParatrooperSean wrote...
BiO_MaN wrote...
Every time control is removed from the player it harms their gaming experience.
My answer is a resounding yes.
Wiinner!
Exactly. This is why I despise insta-kills on principle. If you want buff bosses to make them harder, fine. But no player should ever have to deal with what is literally a no-win scenario.
But you do still have control, up until the point you're killed, keep on your toes, keep away from those enemies you know are going to brutalise you.
I actually like the instant kills, they add a huge level of respect, or even fear, for those enemies capable of doing it. They bring a big level of dynamic play into a match, they change things.
I've found Banshees pretty easy to avoid and I think I've only been instant killed by them 1 or 2 times since I started. Which is a relief because I do agree that their erratic teleport and magnetic hands issues could make them annoying, but I just find strafing around them has so far kept them at bay. I do notice I seem to be less afraid to leg it out of an area than many players. I'm not afraid to 'tactically retreat' (ie run away) when things get too messy close up. I've often found I run away from a Banshee and reloacte to another part of the map and look back to see a team mate who has held their ground getting the hand of love. Phantoms I've found a bit more of a problem, simply because they seem to be able to sneak up and flank me more frquently, but I've still only died from their instant melee attack a few times and nothing to take issue with. I more often get zapped by their annoying finger lasers than their instant melee.
I don't want Geth to get one though, stunlock is more than enough.
That would also apply to every time an enemy places a bullet too many between your eyes: you die, you no longer have control over your character. Or should we also get godmode armor and an unlimited supply of medigels now? The moment a banshee grabs you, consider yourself dead beyond repair. The animation involved is just a nice cinematic cutscene.BiO_MaN wrote...
Every time control is removed from the player it harms their gaming experience.
My answer is a resounding yes.
AsheraII wrote...
That would also apply to every time an enemy places a bullet too many between your eyes: you die, you no longer have control over your character. Or should we also get godmode armor and an unlimited supply of medigels now? The moment a banshee grabs you, consider yourself dead beyond repair. The animation involved is just a nice cinematic cutscene.BiO_MaN wrote...
Every time control is removed from the player it harms their gaming experience.
My answer is a resounding yes.
sonofabumdooda wrote...
hostaman wrote...
There are ways to take out phantoms, so I think the Insta kill should stay - you need to have a sense of danger when you're setting up a stassis, shadow strike or shot with a powerful weapon.
Running away from a screaming banshee is one of the most frightening and adrenaline pumping aspects of the game. The Instakill makes it even more of a challenge. I also agree that's it's quite a buzz to save a squad mate mid grab.
Leave them alone. We need the fear!
yeah.. phantoms fears the GPS on all difficulties...to easy to take them down with it..stagger then die...buff the phantom!