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Should instant kills be removed: yay or nay?


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#126
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RedJohn wrote...

No, Instakill is one of the things that make this game funny.


Totally agree with this.

#127
LC-Manalishi

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It would be a bad idea to remove synckills. I get synckilled when I play stupidly, like when I'm trying to do multiple BEs on a banshee with my Fury by getting close so my AF primes her (rinse, repeat), or casting DC and then getting close to detonate AF. Works well sometimes, but other times I get synckilled, My problem. If synchkill was removed, I could play "stupidly" all the time and banshee, for example, would be no challenge. Where is the smartness in that?

#128
Kogia

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ParatrooperSean wrote...

BiO_MaN wrote...

Every time control is removed from the player it harms their gaming experience.

My answer is a resounding yes.


Wiinner! 

Exactly. This is why I despise insta-kills on principle. If you want buff bosses to make them harder, fine. But no player should ever have to deal with what is literally a no-win scenario.


But you do still have control, up until the point you're killed, keep on your toes, keep away from those enemies you know are going to brutalise you.

I actually like the instant kills, they add a huge level of respect, or even fear, for those enemies capable of doing it. They bring a big level of dynamic play into a match, they change things.

I've found Banshees pretty easy to avoid and I think I've only been instant killed by them 1 or 2 times since I started. Which is a relief because I do agree that their erratic teleport and magnetic hands issues could make them annoying, but I just find strafing around them has so far kept them at bay. I do notice I seem to be less afraid to leg it out of an area than many players. I'm not afraid to 'tactically retreat' (ie run away) when things get too messy close up. I've often found I run away from a Banshee and reloacte to another part of the map and look back to see a team mate who has held their ground getting the hand of love. Phantoms I've found a bit more of a problem, simply because they seem to be able to sneak up and flank me more frquently, but I've still only died from their instant melee attack a few times and nothing to take issue with. I more often get zapped by their annoying finger lasers than their instant melee.

I don't want Geth to get one though, stunlock is more than enough.

Modifié par Kogia, 16 septembre 2012 - 08:05 .


#129
Ramsutin

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RedJohn wrote...

No, Instakill is one of the things that make this game funny.



#130
Lord Rosario

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Kogia wrote...

ParatrooperSean wrote...

BiO_MaN wrote...

Every time control is removed from the player it harms their gaming experience.

My answer is a resounding yes.


Wiinner! 

Exactly. This is why I despise insta-kills on principle. If you want buff bosses to make them harder, fine. But no player should ever have to deal with what is literally a no-win scenario.


But you do still have control, up until the point you're killed, keep on your toes, keep away from those enemies you know are going to brutalise you.

I actually like the instant kills, they add a huge level of respect, or even fear, for those enemies capable of doing it. They bring a big level of dynamic play into a match, they change things.

I've found Banshees pretty easy to avoid and I think I've only been instant killed by them 1 or 2 times since I started. Which is a relief because I do agree that their erratic teleport and magnetic hands issues could make them annoying, but I just find strafing around them has so far kept them at bay. I do notice I seem to be less afraid to leg it out of an area than many players. I'm not afraid to 'tactically retreat' (ie run away) when things get too messy close up. I've often found I run away from a Banshee and reloacte to another part of the map and look back to see a team mate who has held their ground getting the hand of love. Phantoms I've found a bit more of a problem, simply because they seem to be able to sneak up and flank me more frquently, but I've still only died from their instant melee attack a few times and nothing to take issue with. I more often get zapped by their annoying finger lasers than their instant melee.

I don't want Geth to get one though, stunlock is more than enough.


When a phantom hits you, you get stunlocked, then, suddenly, you stop moving, your character automatically turns to the perfect position for that Phantom to stab you through your chest. Banshees will pop up next to you, and suddenly, you are sliding towards them and then you lift off the ground, not even struggling in her grip, then she thrusts her hand through your chest..

No no, they don't take control away from the player at all. That period between the first moment you realize they are there and the point where they impale you dead, the entire time unable to move, means nothing. They also do not even alow you the choice of standint back up after using a medigel and do not allow you the time of day to bleed out. Another point where they take the control that one would normally have away.

#131
FeralJester616

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DullahansXMark wrote...

BiO_MaN wrote...

Every time control is removed from the player it harms their gaming experience.

My answer is a resounding yes.


The voice of reason.


I say keep the animations.

So instead of insta-kills we get insta-downs... best of both worlds when you think about it.

#132
snackrat

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I feel like there should still be OHK regardless of your health, BUT you are still capable of gelling. So regardless of your SO MUCH SHIELDS SHOULDN'T CAN'T DIE MUAHAHAHA you should still stay away from them.

Executres would be fine if they were rarer. Atlas and Brute executes are fine, Phantoms are a bit overboard, but Banshees are ridonkulous.

#133
Induhvidual

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I'd prefer if they removed geth super-stagger rather than insta-kill.

#134
Kogia

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Lord Rosario wrote...

When a phantom hits you, you get stunlocked, then, suddenly, you stop moving, your character automatically turns to the perfect position for that Phantom to stab you through your chest. Banshees will pop up next to you, and suddenly, you are sliding towards them and then you lift off the ground, not even struggling in her grip, then she thrusts her hand through your chest..

No no, they don't take control away from the player at all. That period between the first moment you realize they are there and the point where they impale you dead, the entire time unable to move, means nothing. They also do not even alow you the choice of standint back up after using a medigel and do not allow you the time of day to bleed out. Another point where they take the control that one would normally have away.



I'm really not an expert at this game, I screw up and make mistakes a lot, I die stupidly enough to make many people on here weep, but I just haven't found what you describe happens often enough to me to upset the game. When it has happened, either the whole group is being overrun and things are a mess, or I've roamed off and been a bit too Rambo on my own.

However, do note that I did agree the Banshee magnetic hands issue was something of an annoyance. It hasn't happened to me, but I've seen enough posts about it to understand that as an issue.

I just don't expect to not die at all when I play a game. Are you raging about not being able to res after, or the glitchiness of the animations?

#135
Kogia

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Induhvidual wrote...

I'd prefer if they removed geth super-stagger rather than insta-kill.


Couldn't agree more. Geth super-stagger is far more annoying for me, it hapens so much more commonly and they're often firing already as I come round a corner, cloaked....

#136
FeralJester616

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Karsciyin wrote...

I feel like there should still be OHK regardless of your health, BUT you are still capable of gelling. So regardless of your SO MUCH SHIELDS SHOULDN'T CAN'T DIE MUAHAHAHA you should still stay away from them.

Executres would be fine if they were rarer. Atlas and Brute executes are fine, Phantoms are a bit overboard, but Banshees are ridonkulous.


Wasn't that basically what I said?
Glad to see someone atleast agrees...

#137
sonofabumdooda

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Catastrophe__ wrote...

RedJohn wrote...

No, Instakill is one of the things that make this game funny.


Totally agree with this.


Me too

getting insta killed is 100 times rarer than being pyro'd, ravager'd,ass trooper'd or even husk'd.

without the threat of insta kill banshees, atlas's and brutes would we melee'd to death by every krogan in the galaxy....

#138
Ehunkel

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From a player standpoint: YES REMOVE THEM I HATE THEM WITH ALL MY FURY

From a gameplay standpoint: No. The only threat Banshees/Phantom represent are their insta-kill. Remove them, and they become really, REALLY easy targets. Boss/midboss ennemies should have that threat.

#139
metaempiricist

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I would like them to add a game mechanic where you can fight the instakill over a period of a few seconds while still able to take damage maybe but have the ability to fight it off.

#140
jayk359

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NEVER!

#141
hostaman

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There are ways to take out phantoms, so I think the Insta kill should stay - you need to have a sense of danger when you're setting up a stassis, shadow strike or shot with a powerful weapon.

Running away from a screaming banshee is one of the most frightening and adrenaline pumping aspects of the game. The Instakill makes it even more of a challenge. I also agree that's it's quite a buzz to save a squad mate mid grab.

Leave them alone. We need the fear!

#142
Guglio08

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The problem with this question is it lacks necessary context.

The enemies were designed with sync-animation kills in mind. If you remove them now, there's no design balance to fill in the lost difficulty spike.

The other issue is that many units that can sync-kill also are super powerful otherwise. Atlases have more shields and armor than anything else in the game (I think); Brutes have a huge radius for their charge attack; Banshees can teleport and their Warp has amazing homing capability; Phantoms can negate powers entirely and cloak at will, as well as shoot near perfect blasts that do heavy damage. The sync-kill is yet another tool in that arsenal. The problem with this is they become the cornerstone of that faction's offensive. Would Cerberus really be that hard without Phantoms?

This is a great example of how the Reaper and Cerberus factions are poorly designed, because all the power comes from one or two units instead of being evenly divided among them. The Geth are the opposite - their units are well balanced enough for them to all be dangerous, except many glitch or violate the rules of the game, so those are overpowered.

Sync-kills can't be removed now because they are part of the game. But in my opinion, they should have never existed, because it adds a component to the game that the player can't directly affect in any way, especially the Banshee, who is completely random.

#143
sonofabumdooda

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hostaman wrote...

There are ways to take out phantoms, so I think the Insta kill should stay - you need to have a sense of danger when you're setting up a stassis, shadow strike or shot with a powerful weapon.

Running away from a screaming banshee is one of the most frightening and adrenaline pumping aspects of the game. The Instakill makes it even more of a challenge. I also agree that's it's quite a buzz to save a squad mate mid grab.

Leave them alone. We need the fear!


yeah.. phantoms fears the GPS on all difficulties...to easy to take them down with it..stagger then die...buff the phantom!

#144
Jahoobs

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Yes

#145
BiO

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Kogia wrote...

ParatrooperSean wrote...

BiO_MaN wrote...

Every time control is removed from the player it harms their gaming experience.

My answer is a resounding yes.


Wiinner! 

Exactly. This is why I despise insta-kills on principle. If you want buff bosses to make them harder, fine. But no player should ever have to deal with what is literally a no-win scenario.


But you do still have control, up until the point you're killed, keep on your toes, keep away from those enemies you know are going to brutalise you.

I actually like the instant kills, they add a huge level of respect, or even fear, for those enemies capable of doing it. They bring a big level of dynamic play into a match, they change things.

I've found Banshees pretty easy to avoid and I think I've only been instant killed by them 1 or 2 times since I started. Which is a relief because I do agree that their erratic teleport and magnetic hands issues could make them annoying, but I just find strafing around them has so far kept them at bay. I do notice I seem to be less afraid to leg it out of an area than many players. I'm not afraid to 'tactically retreat' (ie run away) when things get too messy close up. I've often found I run away from a Banshee and reloacte to another part of the map and look back to see a team mate who has held their ground getting the hand of love. Phantoms I've found a bit more of a problem, simply because they seem to be able to sneak up and flank me more frquently, but I've still only died from their instant melee attack a few times and nothing to take issue with. I more often get zapped by their annoying finger lasers than their instant melee.

I don't want Geth to get one though, stunlock is more than enough.


What you're saying is a nice sentiment, only that it's really unneeded. I'm guessing you usually a mid to long range character, which is why you never had problems with Banshees an Phantoms. When I play my games, I'm usually right in the thick of it, and believe me, CQC characters have enough cons as it is.

Think about it, the enemy that has the highest health in the game, can teleport in unpredictable patterns, also has an insta-kill move that players have no control over, and is lag-delayed. That's bad designing right there.

There are better ways to add fear to an enemy than adding silly gimmicks that take away control from the player. Look at Left 4 Dead 2 and it's special infected, none of them have insta-kill moves. If you have skill, you can defend yourself on your own, provided you have good timing. If you lack the skill, but have good teammates, you're saved as well. It's a system that rewards good team work and skill, rather than ME3's that is luck-based and rewards exploitive behaviour.

#146
AsheraII

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ABSOLUTELY NOT. Sync kills are part of Mass Effect. Take them out of Multiplayer, and you take one of the signature features of the Mass Effect universe out of the game.

If you can't handle the insta kills, then maybe a more simplistic game like CoD would suit you better.

#147
AsheraII

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BiO_MaN wrote...

Every time control is removed from the player it harms their gaming experience.

My answer is a resounding yes.

That would also apply to every time an enemy places a bullet too many between your eyes: you die, you no longer have control over your character. Or should we also get godmode armor and an unlimited supply of medigels now? The moment a banshee grabs you, consider yourself dead beyond repair. The animation involved is just a nice cinematic cutscene.

#148
BiO

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AsheraII wrote...

BiO_MaN wrote...

Every time control is removed from the player it harms their gaming experience.

My answer is a resounding yes.

That would also apply to every time an enemy places a bullet too many between your eyes: you die, you no longer have control over your character. Or should we also get godmode armor and an unlimited supply of medigels now? The moment a banshee grabs you, consider yourself dead beyond repair. The animation involved is just a nice cinematic cutscene.


Which is the reason you don't have enemies that one-shot you. :wizard:

#149
realgundam

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I say do a quick time event to allow escape

#150
FeralJester616

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sonofabumdooda wrote...

hostaman wrote...

There are ways to take out phantoms, so I think the Insta kill should stay - you need to have a sense of danger when you're setting up a stassis, shadow strike or shot with a powerful weapon.

Running away from a screaming banshee is one of the most frightening and adrenaline pumping aspects of the game. The Instakill makes it even more of a challenge. I also agree that's it's quite a buzz to save a squad mate mid grab.

Leave them alone. We need the fear!


yeah.. phantoms fears the GPS on all difficulties...to easy to take them down with it..stagger then die...buff the phantom!


You say Buff the Phantom?
I say Nerf the GPS...

I can't believe I just called for a nerf...
Honestly though, if you find it too easy with that weapon, stop using it....