AsheraII wrote...
BlackbirdSR-71C wrote...
Yes. They're buggy and in my opinion, overkilld.
Banshees already have:
- Heavy, target seeking DoT attack predictable, dodgable
- Heavy, area of effect DoT attack predictable
- Melee attack weak and slow
- Can teleport at predictable regular intervals on a rather short distance
Brutes:
- Wide AoE melee attack slow
- Wide AoE rush attack predictable, dodgable, blocked by objects
- Fast jump attack with a long cooldown
Phantoms:
- Have ridiculous Sniper gloves with a recharge of several seconds
- Invisibility cloak, can be spotted from halfway across the battlefield
- Invincibility frames against powers easily spotted these days
- Strong, quick melee attacks which is to be expected from something wielding a light sword
- Low health, little barrier, can be staggered, allergic to Asari
Atlases:
- High Shields and armor
- Melee attacks
- Target seeking rockets with AoE predictable & dodgable
- Fast, strong shotgun blasts
- Immensely slow moving, easily knocked back
Removing instakills from these enemies is only being fair to classes like Vanguards whose profiecency is close combat, while Infiltrators or Soldiers laugh since they can just keep their distance. Not to mention that Vanguards need more stuff to kill, instead of only about every enemy spawning right around the corner of the bottleneck the infi's were lining up for but where nothing spawns because the Vanguard makes sure it won't even reach the infi's sights.
Edit: But I definitely agree with those saying that as long as Banshees have to execute a normal melee attack before instakilling, I'd be more than fine with that. Why do they have that advantage when compared to Atlases when they are already more dangerous? Apart from the Banshee (and the Phantom, for that matter) obviously being designed as a higher difficulty enemy, seeing how they spawn at least a wave later than Atlasses do.
Comments in red.
If I may:
Banshees:
- Can teleport
at predictable regular intervals on a rather short distanceThis is how it's supposed to be, but Banshees can teleport through walls. It happened quite often to me that I see a Banshee approaching, turn around and run only for the Banshee to teleport through a wall right in front of me and instakill me.
Brutes:
- Wide AoE rush attack
predictable, dodgable, blocked by objectsIt most certainly is not blocked by objects. Their rush has an AoE similar to Smash that works through cover and walls.
Phantoms:
- Have ridiculous Sniper gloves
with a recharge of several seconds
Are we playing different games? Phantoms fire in bursts of three. If all three shots hit, they can take you down some classes down. After that, they pause for maybe a second or two, and then shoot away again, all the while getting closer.
Aside from that I largely agree with you. But wouldn't you agree that giving Banshees the same requirement (meleeing before instakilling) as all the other instakill enemies would be better? I know an incredible good Vanguard player and while Phantoms are a challenge for him, they are still fun to fight unlike Banshees.