Should instant kills be removed: yay or nay?
#201
Posté 17 septembre 2012 - 02:35
It's like the cougars in Red Dead Redemption - no matter how great your guns are, seeing those bastards running at you or hearing that "Rwrroooowwwrrr!" = squeaky bum time.
#202
Posté 17 septembre 2012 - 02:39
like you are dead and that is the end and you lose all XP and credits earned
it would reduce the amount of Insta kills because everyone would stay away from them and play smarter and work together ... it doesn't make sense to me that if you are KILLED you just get up the next wave that is dumb same thing with bleeding out or executed once you are knocked down
#203
Posté 17 septembre 2012 - 02:41
^ ThisAsheraII wrote...
BlackbirdSR-71C wrote...
[bunch of text]
Comments in red.
#204
Posté 17 septembre 2012 - 02:43
That, and the fact that they two hit kill, knock you down when they hit, and come at the worst possible time.dmath2 wrote...
Magnet hands need to go, but I'm fine with the Phantom's instakill. Especially when one decloaks right next to you. Keeps 'em scary, and I like that.
It's like the cougars in Red Dead Redemption - no matter how great your guns are, seeing those bastards running at you or hearing that "Rwrroooowwwrrr!" = squeaky bum time.
#205
Posté 17 septembre 2012 - 02:50
SalvationThroughDestruction wrote...
That, and the fact that they two hit kill, knock you down when they hit, and come at the worst possible time.dmath2 wrote...
Magnet hands need to go, but I'm fine with the Phantom's instakill. Especially when one decloaks right next to you. Keeps 'em scary, and I like that.
It's like the cougars in Red Dead Redemption - no matter how great your guns are, seeing those bastards running at you or hearing that "Rwrroooowwwrrr!" = squeaky bum time.
Yup, that too. Keep Phantoms dangerous, I say! Keeps me on my toes, or possibly on the ground going "can somebody stuff my intestines back in please?"
#206
Posté 17 septembre 2012 - 02:52
#207
Posté 17 septembre 2012 - 09:01
SandeProElite wrote...
When you can predict an instakill and avoid it, then it's prefectly fine. For example for Brutes and Atlases you need to stand infront of them for a while for them to trigger it, so you can avoid it by not staying in their face. For Phantoms, they need to get a few sword slashes in before they can stab you.
They only need one that not even has to connect the player,just the air. Saw them doing exactly this when i was in the Biotic Charge animation. Cheap and cheesy.
#208
Posté 18 septembre 2012 - 09:36
KENNY4753 wrote...
Kai Leng'ed or Morinth'ed
intsa-kills are awesome
Irony being that Kai Leng's sync can actually be fought!
#209
Posté 18 septembre 2012 - 09:57
Or add a quick time event that won't stop the insta-kill, but buy time for your squad to help you, and if they don't help you in time, then you get killed.
#210
Posté 18 septembre 2012 - 09:59
And just for kicks,...yay
#211
Posté 18 septembre 2012 - 10:31
What I would prefer is to have the Banshee melee you first like all the others. Sometimes it's just not funny to have her come out of nowhere, through a solid wall and take you out. You can't combat that, so it is cheap.
She's a pain for predicting your movements and cutting you off too. But that's part of the experience, you can't take that away. Your not suppose to like dying and you should fear her.
#212
Posté 18 septembre 2012 - 10:41
It give me something to be afraid of...
#213
Posté 18 septembre 2012 - 10:43
Just leave the insta-kills in. It's part of the balance. Yeah, annoying, but this isn't Smurf Effect 3... well, except for the blue Asari, but that's beside the point.
#214
Posté 18 septembre 2012 - 10:44





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