I always play UUB, and I love that map. Got elevated position for sniper, lots of cover, choke point on extraction position, ammo location near every where...
Could be nicer with big ben or the palace or some other more famous location.
Your thoughts on Firebase London?
Débuté par
kil_edward93
, sept. 16 2012 03:33
#26
Posté 16 septembre 2012 - 04:55
#27
Posté 16 septembre 2012 - 05:20
Its a decent map if you know how to force the enemy to spawn where you want and are capable of adjusting your tactics depending on what team you have at the time. Plenty of cover on the majority of the map unless you let them get up on the balcony unchallenged.
#28
Posté 16 septembre 2012 - 05:22
I started out reeeaaally not liking it, and I figured out it's because you can get shot through the debris in the middle, so now I know what to be careful of and like the map.
#29
Posté 16 septembre 2012 - 05:26
Worst hacks in the game but it does give more then 1 grenade back so thats a plus ill take any map thats not condor
#30
Posté 16 septembre 2012 - 05:28
Not really my favorite, due to dark and pretty open environment. Especially when Ravagers appear and you are lasered from two sides at the same time.
#31
Posté 16 septembre 2012 - 05:39
I like it more than Jade & Rio.
Far better than Condor.
Far better than Condor.
#32
Posté 16 septembre 2012 - 05:41
It depends on the enemy and the mission. I had a platinum game last weekend on there. Got 1-2-3-4 in wave 10, 2 hacking objects in the middle. It was not pretty. Luckily, 2 friends of mine were really good, I was doing ok. I died right after activating the last object. Making up for playing ok I hope.
#33
Posté 16 septembre 2012 - 05:50
Demolisher makes this map a snooze fest... up until the hack missions, then it just sucks
#34
Posté 16 septembre 2012 - 08:30
Sucks. Reminds me too much of the end of the single player game, it's too dark, there are too many obstacles, and it appears too frequently.
#35
Posté 16 septembre 2012 - 08:35
Best. Map. Ever!
#36
Posté 16 septembre 2012 - 09:54
If you like to run around, this map is very good. It is also a good map for soloing cerberus and reapers due to the amount of walls. This means stray shots will not hit you and its easier to avoid follow up shots by ducking into something.
If it wasn't for the hack circle directly beneath the bridge, i would love this map. The other hack cricles are doable but the central one is a tough
If it wasn't for the hack circle directly beneath the bridge, i would love this map. The other hack cricles are doable but the central one is a tough
#37
Posté 16 septembre 2012 - 09:59
RohanSpartan wrote...
It is the Man-Maker. Separates the Men from the boys.
LOL I agree 100%. I guess that makes me a foetus
It can be a real B**ch if you end up with an "upload" objective in the middle.
I really hate London but only becuase I'm so duff at it.
#38
Posté 16 septembre 2012 - 10:11
One of the best maps in my opinion, an open centralized space surrounded by compressed yet vertically varied smaller spaces with long shooting angles. Its just a pity that one side of the street was neglected by the design team.
#39
Posté 16 septembre 2012 - 10:17
Couple of hack zones really put the team to the test on gold but we seem to manage fine, personally really like this new map and Rio, Vancouver is a very different story
#40
Posté 16 septembre 2012 - 10:19
It's in London. I heard close to where Anderson was born. Did you know he was born in London?
Oh well, I like the map. I rarely ever end up there though.
Oh well, I like the map. I rarely ever end up there though.
#41
Posté 16 septembre 2012 - 10:20
I like it but shutter when it's time to hack. Especially when our sniper abandons the highground. Also is it just me or do the geth seem extra viscous when hacking?
#42
Posté 16 septembre 2012 - 10:26
Great map... provided you are always aware of where teh Combat Engineer/Ravager/Prime spawned. Those things will eff you up most of the time due to the insane ranges of the Turrets, Prime and Ravager.
#43
Posté 16 septembre 2012 - 10:28
I don't like it at all. It's too dark and the upper balcony is a trap
#44
Posté 16 septembre 2012 - 10:32
I have fun with it against the Reapers on Gold. Bonus points if the entire team is N7. I call the Fury 
I like it for the atmosphere like OP said, and it's good for close range characters. Better not to
camp in the balcony. The hacks are in a horrible place, though. I try to save my 5 missiles for wave 10 just in case we're put in the death zone.
I like it for the atmosphere like OP said, and it's good for close range characters. Better not to
camp in the balcony. The hacks are in a horrible place, though. I try to save my 5 missiles for wave 10 just in case we're put in the death zone.
#45
Posté 16 septembre 2012 - 11:00
Hmmm, I like it - it's lovely, and I understand how to play it well. But it's an absolute pain to actually play. When I get a good team (and no center hack) it's great - easy spawn control, easy spawn destruction (I prefer kits with lots of crowd control), good cover, at least 3 paths to pretty much anywhere...
Most of the time, though, it's more than a bit frustrating. It's pretty easy to force the initial spawn to be on one side or the other (go for the extraction zone end, trust me), which is really easy to clear out, at which point you go over the bridge and clear the enemies who are either on the bridge or at the bottom of the ramp on the landing zone side. Leaving a sniper up on the bridge is a pretty handy bonus but not necessary.
Of course, no one does that. They either cap both side spawns so that the enemies spawn behind the large containers, which is harder to clear out because you'll quickly get surrounded, or they huddle all together up on the bridge (one person on the bridge helps control the spawns nicely. 4 people up on the bridge will end with taking shots from 3 sides, especially since there's really only room for one sniper up there).
But I like the atmosphere.
Most of the time, though, it's more than a bit frustrating. It's pretty easy to force the initial spawn to be on one side or the other (go for the extraction zone end, trust me), which is really easy to clear out, at which point you go over the bridge and clear the enemies who are either on the bridge or at the bottom of the ramp on the landing zone side. Leaving a sniper up on the bridge is a pretty handy bonus but not necessary.
Of course, no one does that. They either cap both side spawns so that the enemies spawn behind the large containers, which is harder to clear out because you'll quickly get surrounded, or they huddle all together up on the bridge (one person on the bridge helps control the spawns nicely. 4 people up on the bridge will end with taking shots from 3 sides, especially since there's really only room for one sniper up there).
But I like the atmosphere.
Modifié par Dunvi, 16 septembre 2012 - 11:02 .





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