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Mike Gamble isn't messing around anymore, he's dropped a Twitter f-bomb


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#226
IllusiveManJr

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Sometimes I wish I wasn't as easy going when it comes to Mass Effect and news/announcements. What's the significance of this?

#227
Guest_Sion1138_*

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Allan Schumacher wrote...

Well, depends. The story makes a lot more sense with it than without it. So, if you don't mind not knowing what the hell is happening and how something as important to the story as the "Catalyst" came about, then no. It's not essential.


I guess the thing is, if Leviathan is written since people are not satisfied, wouldn't it make sense that it explains more?

The thing that always got me about the Javik one is that people felt he was so important and the general vibe I got was that a lot of people hated that it was Day One DLC because they really wanted to experience his content and people felt BioWare nickel and dimed them.

At the same time, shouldn't we make DLC that people really want to experience? Shouldn't we release other DLC to help flesh out the story? Would people be more satisfied if the contents were in a more traditional "expansion pack" or even a sequel?


I would definitely prefer expansion packs. I can't really come to terms with DLC. Small tidbits of story inserted somewhere in between other events. It just doesn't appeal to me. I think of Bioware's games as interactive books, once I finish reading, I am only interested in continuation.

I do think that if you write a story, or an installment thereof, then that content should be complete without the need to explain this or that through DLC. Explain that which needs explanation in the main game.

Also, I really find it hard to like the idea of retroactive explanation. Basically what you are saying is that Leviathan was made because people wanted an explanation. It wasn't planned.

What kind of storytelling is that? "People say this and that doesn't make sense so we'll make something up."

Of course, that's just me. No hard feelings.

Modifié par Sion1138, 16 septembre 2012 - 12:58 .


#228
BSpud

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He's always struck me as much too thin-skinned to be dealing with the public in any PR or PR-like fashion. If I were a company man with seniority over him I would have gotten him off Twitter and BSN awhile ago and replaced him with a real PR pro who isn't going to ever publicly show that he/she's emotional strings can be pulled. That said, that was an entirely frank, understandably human reaction and I respect it on that level.

#229
Dominus

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Something that LotSB got right was throwing in unique mechanics like the flying car scenes, and LoD did that a bit with the underwater descent scene. Reminded me a great deal of BioShock 2.

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At least in terms of DLC: Introducing new mechanics exclusive to the DLC, and Storylines that can significantly add not only to Shepard's story, but any/many of his/her companions.

Also, Explosions.

Modifié par DominusVita, 16 septembre 2012 - 12:57 .


#230
FlamingBoy

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Allan Schumacher wrote...

I guess what I'm saying is, "what type of content do you think SHOULD be in the DLC?"


cosmetic dlc is the only thing that might be justified as day one dlc (and that is still dodgy), nothing else is, especially a prothean


The think about dlc is they are always overvalued and it always pisses people off for 1- 2 hours of play time, also dlc does not follow regular standards of pricing they never seem to lose value except when they are on "sale", so to answer your question a more traditional expansion pack should be dlc

#231
Code_R

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Random Twitter people are going to be saying all sorts of BS. A representative of a supposed high level corporate entity like Bioware/EA needs to remain a consumate professional at all times and not act like a child. Sorry but who cares about "comicbookguy" whoever. If they are getting angry there could be a good reason, crazy idea.

DominusVita wrote...

Something that LotSB got right was throwing in unique mechanics like the flying car scenes, and LoD did
that a bit with the underwater descent scene. Reminded me a great deal of BioShock 2.
---------
At least in terms of DLC: Introducing new mechanics exclusive to the DLC, and Storylines that can significantly add not only to Shepard's story, but any/many of his/her companions.
Also, Explosions.


It did a lot right, sure and had enough content to justify it's purchase unlike say Arrival. But an entire Liara storyline being sold after the fact was, and remains poor decision considering how ME1 played out, and how the Kaiden/Ashley characters were dealt with has never been satisfactory.

Modifié par Code_R, 16 septembre 2012 - 01:04 .


#232
Xellith

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Allan Schumacher wrote...

I guess what I'm saying is, "what type of content do you think SHOULD be in the DLC?"


Stuff that affects the ending or is set after it.

ME1 DLC stuff was set within the story and carried over... not much DLC mind you..
ME2 DLC stuff was set within the story (or after the collector base) and carried over repercussions to ME3.

ME3 Stuff IMO needs to either change the endings, add to it or affect what happens immediately after. 

If you relive the same day over and over and over again and you aquire a new asset every single day - then shouldnt the end of that day turn out differently each time?  Or is the playerbase stuck with "fate" and no matter what you do - no matter what you accomplish - no matter what assets you aquire - you are still going to be stuck with the same 3 options?

DLC for ME3 MUST change the ending in one way or another unless its just a sidequest DLC.  The point is that ASSETS should act like ASSETS when they are aquired and have ACTUAL impacts on what is going on.

Leviathan is kinda what I wanted in a DLC - apart from it not changing the ending in any way apart from 2 lines of dialogue... /facepalm

Aquiring an arbitrary number that does NOTHING is not wanted in a DLC.

Modifié par Xellith, 16 septembre 2012 - 01:04 .


#233
Jadebaby

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Allan Schumacher wrote...



Well, depends. The story makes a lot more sense with it than without it. So, if you don't mind not knowing what the hell is happening and how something as important to the story as the "Catalyst" came about, then no. It's not essential.


I guess the thing is, if Leviathan is written since people are not satisfied, wouldn't it make sense that it explains more?

The thing that always got me about the Javik one is that people felt he was so important and the general vibe I got was that a lot of people hated that it was Day One DLC because they really wanted to experience his content and people felt BioWare nickel and dimed them.

At the same time, shouldn't we make DLC that people really want to experience? Shouldn't we release other DLC to help flesh out the story? Would people be more satisfied if the contents were in a more traditional "expansion pack" or even a sequel?


Yes, but you (BioWare) know what dlc people want the most, ending DLC including Priority Earth expansion.

I know you're Dragon Age so you probably wont know, but could you guess on why they totally ignore this crucial fact?

Modifié par Jade8aby88, 16 septembre 2012 - 01:09 .


#234
Xellith

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Jade8aby88 wrote...

Yes, but you (BioWare) know what dlc people want the most, additional ending content inc. Priority Earth expansion.

I know you're Dragon Age so you probably wont know, but could you guess on why they totally ignore this crucial fact?


lol yeah... Priority Earth is one of the worst gaming moments I have ever experienced.  Not even biased because of my utter dislike for the ending in itself.  The London segment is just bad.  Hell It's worse than this.. Image IPB

Modifié par Xellith, 16 septembre 2012 - 01:09 .


#235
Jadebaby

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They could make a lot of money off of adding to the endings. I have a secret feeling that BioWare Montreal are working on a Priority Earth expansion with War Assets shown in action.

#236
Allan Schumacher

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FlamingBoy wrote...

The think about dlc is they are always overvalued and it always pisses people off for 1- 2 hours of play time, also dlc does not follow regular standards of pricing they never seem to lose value except when they are on "sale", so to answer your question a more traditional expansion pack should be dlc


Wouldn't one way to make sure they weren't as overvalued be ensuring higher quality content was within them?

#237
Guest_Nyoka_*

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what screenshot?

#238
Banul

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Hell, If I was him I'd be dropping f-bombs left and right.

Hes just a dude, people. Dudes sometimes curse, its not that big of a deal.

#239
Reever

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Seems people just don´t understand how and why DLCs are made. This whole thing about "belonging in the core game" etc. is getting old, to be honest.

#240
Jadebaby

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Banul wrote...

Hell, If I was him I'd be dropping f-bombs left and right.

Hes just a dude, people. Dudes sometimes curse, its not that big of a deal.


yea I saw him at SDCC and PAX, he is a pretty cool dude.

#241
Code_R

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Yes but unless this is a free expansion as a good will gesture, people are just going to continue to be unhappy as they thought this conclusion was what they had already paid for 6 months ago. Optional extras and side missions are one thing, elements that feel they should have been there at the start - regardless of when development of them began - are always going to feel like a betrayal to some people who are dissapointed.

Whatever the truth of the matter, to some it either feels like selling parts of the game that were cut earlier to make extra revenue, or it feels like they got lazy early on and figured the unfinished product was fine because there was a deadline to meet. Regardless of the context, Mr Gamble is still being incredibly unprofessional and his choice of words represent a worrying attitude when a little thought could have made his reply seem calm and collected, perhaps even with wit and composure....

Modifié par Code_R, 16 septembre 2012 - 01:18 .


#242
BaladasDemnevanni

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Allan Schumacher wrote...

I guess what I'm saying is, "what type of content do you think SHOULD be in the DLC?"


I'm cool with a character like Javik as dlc. That is far preferable to making Vega dlc, in which case I probably would have held off a bit. The only part that bothers me about Javik is that Bioware claimed that he was unnecessary to the experience, while he's also the one who reintroduces the Organic-Synthetic conflict into the story, aside from Leviathan. If I at least knew that going in, I would have downloaded him for my first ME3 playthrough and been slightly more prepared for the Catalyst's thought process.

#243
Jadebaby

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Nyoka wrote...

what screenshot?

http://social.biowar.../index/14122529

that one.

#244
Guest_Nyoka_*

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^ Thanks! Looks like Sheploo in front of some console. Could be anything.

They really like Sheploo, don't they.

Allan Schumacher wrote...

Wouldn't one way to make sure they weren't as overvalued be ensuring higher quality content was within them?

Mass Effect 2 costs less than 5 pounds now. As a customer I'd feel a little dumb giving you 30 pounds in dlc missions.

Modifié par Nyoka, 16 septembre 2012 - 01:34 .


#245
Jadebaby

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BlueDemonX wrote...

Seems people just don´t understand how and why DLCs are made. This whole thing about "belonging in the core game" etc. is getting old, to be honest.


100% agree, I don't care how crucial the information in dlc is. If it's how BioWare want to tell their story, let them.

#246
Guest_Sion1138_*

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I would suggest, that Bio drop the current approach of writing stories one bit at a time in order to accommodate people's wishes. In the end, this will only result in an incoherent patchwork. The opposite of what we want.

Finish the story. And then set the DLC after. People will buy it.

How much more appealing would it be for example, if we got a chance to mend the post-Reaper universe ourselves. A ****-ton more than Leviathan, that's how much.

Modifié par Sion1138, 16 septembre 2012 - 01:26 .


#247
crimzontearz

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Arppis wrote...People need to give Bioware some break.

no, no they do not.


Why do you think Vigil, Bethesda, Bungie, 343i, Epic and other giants (and not so giants), while having issues and sometimes awful fan bases, DO NOT have this kind of issue right now?





just saying

#248
Dubozz

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Jade8aby88 wrote...

They could make a lot of money off of adding to the endings. I have a secret feeling that BioWare Montreal are working on a Priority Earth expansion with War Assets shown in action.


I wish it would come true. I'v heard it's hard to create something as big and complex as suicide mission in terms of choices. 

Modifié par Dubozz, 16 septembre 2012 - 01:29 .


#249
Siran

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Sion1138 wrote...

How much more appealing would it be for example, if we got a chance to mend the post-Reaper universe ourselves. A ****-ton more than Leviathan, that's how much.


As there is no canon-ending, they'd have to account for at least three vastly different outcomes, not even considering the quite big differences of Renegade or Paragon control and the big impact of EMS. So - not gonna happen.

Modifié par Siran, 16 septembre 2012 - 01:28 .


#250
Guest_Sion1138_*

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Siran wrote...

Sion1138 wrote...

How much more appealing would it be for example, if we got a chance to mend the post-Reaper universe ourselves. A ****-ton more than Leviathan, that's how much.


As there is no canon-ending, they'd have to account for at least three vastly different outcomes, not even considering the quite big differences of Renegade or Paragon control and the big impact of EMS. So - not gonna happen.


I know.