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Saving Veetor and the benefit of hindsight


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#1
Kataphrut94

Kataphrut94
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Just started a new playthrough of Mass Effect 2 today and something bizarre occured to me when I reached the first paragon/renegade choice in the game, namely whether to let Veetor go with Tali or get sent to Cerberus for interrogation and torture tea and lemonade.

We all know that for all it's greatness, the morality system of Mass Effect 2 is quite unbalanced. Not just that thing where you have to go all paragon or all renegade to get the best persuasion options, but that the paragon options are almost always better than the renegade options. This is true of the Veetor situation: if you let him go with Tali, he turns up later at Tali's trial and speaks on her behalf at the trial, allowing you to get her acquitted without using the dodgy persuasion options or sacrificing her loyalty.

Granted you also have to save Kal'Reegar for that to happen, but who can honestly say they wouldn't want to save him? 

Conversley, giving him to Cerberus just makes Tali hate you, leaves Veetor traumatised and you don't get any extra bonuses or intel. All-in-all, the first big paragon/renegade choice in Mass Effect 2 is pretty much a dud looking back on it.

Thing is, it becomes so much worse having seen the effects of Mass Effect 3. I'm not going to spoil anything here since this is not the place to discuss Mass Effect 3 story events, but by now we all know that acquiting Tali at her trial is one of two major factors for unlocking a very important persuasion option in Mass Effect 3. An option that if chosen, provides you with the single largest group of war assets in the game, averts a major disaster from occuring and has a huge impact on the galaxy at large.

When I had to make that choice on my new playthrough, that is honestly what ended up going through my mind at the time. Help him, so he can help Tali, so Tali can help me prevent something absolutely terrible from happening in the third game. Well done Veetor, the little quarian that could.

So, what do we think? Has anyone had similar situations occur? Did anyone else consider stuff like this when doing repeat playthroughs?

#2
Guest_starlitegirlx_*

Guest_starlitegirlx_*
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Yes. Some things are major and others are minor. I never go renegade. I do renegade actions at times, but mainly I'm close to even with more paragon if I haven't used gibbed or I'm paragon. There are too many great renegade option that amuse me (like killing the batarian working on the gunship, throwing the merc out the window, threatening the volus and guy who hired thane's son).

It's funny how they kind of rigged the game so some things (only a few) ruin ME3 for you while others have zero effect and yet some or even several of the zero effect ones should have more of an outcome effect in ME3. Like not saving wrex... they sub wreave. But he would start the krogan rebellions over again, so I guess that's new choices in ME3 but how does a tool like him pull it off? Talking to wrex, you can see it's a better path for the krogan that the dreams of for his people and that he aspires to. He's making changes with what he's got and he would make a great leader and lead them well. But in the end, killing him doesn't matter though it should. Not just for the situation with mordin that arises and the choices to be made, but in the end, it makes no real difference once you hit the catalyst.

The tali one with veetor I think is a perfect example of why I hated ME3. For the outcomes you speak of in ME3 (or don't speak of) so many things need to fall in line. It's like you don't know what will have what impact so if you want to win you have to go paragon. That's why I traded in ME3. Despite hating the ending and the shooter style in general, There's not a lot of sense in what and how things carry through to the next game. The one you speak of is one of the ones I had major problems with since I followed a path of what felt like the best choices without realizing saving this person or doing that effects the outcome. Then I had to read online how to get the outcome only to have it be a total waste in the end.

#3
Kataphrut94

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Isn't that the fun of it? Making these choices and getting to see their outcomes in later games? I must admit a few got gimped (looking at you, Collector Base) but seeing the effect of saving Maleons cure, killing or saving the rachni queen, getting Jack through the suicide mission, etc. is eactly what I love about this series. I also like how they balanced the paragon/renegade playthroughs so much better in Mass Effect 3.

In the above case, I just love that leap of logic that saving Veetor, a choice made so early in the game and feels so unconnected to the main plot at large, can have an indirect impact on one of the largest choices in the game through a bizarre chain of events. Similarly is how saving Thane becomes the main deciding factor for whether it's better to let the Council live or die at the end of Mass Effect 1, or having Grunt alive and loyal can make up for killing the original rachni queen. It's just fun to think about.