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Planning on starting a pure RP playthrough of the series; advice would be appreciated


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#1
TheCrimsonSpire

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Like the title says, I'll be starting a new fresh playthrough of the entire series, but with a twist.

I'm playing the with a pure roleplaying outlook in mind. This means I'll be adding in handicaps, limits, and as much realism as I can into the playthrough. The rules that I have set up for myself, at least the ones that I have been able to think of up to this point, are below: 

1. No swapping armour and weapon sets mid-mission, as it would be unrealistic.
2. Shepard will only ask questions that make sense. (for example, asking who are the Protheans in the beginning of ME1 would be silly, because Shepard knows)
3. I can only give orders to squad mates if I speak out loud to them. (I have a program which allows me to do this for ME2, and ME3) ME1 is the excpetion. 
4. I will play the game as if I only have one life to live. I will still save and reload, but I'm treating gameplay with that roleplaying mindset.
5. I'll treat all choices and descisions in the game with no forethought or pre-knowledge of what will happen. The consequences are unknown in essence.
6. Always wear helmets in combat, no exceptions! (how does shepard protect his/her melon without a helmet otherwise?)
7. No tactical pausing for distribution of offensive powers. Just defensive ones, like medigel, tech armour, and ammo
8. Swapping out ammo types in ME1 is allowed during a mission, but not in the middle of combat.
9. Armour and weapon mods in general are not allowed for swapping during a mission.
10. Only walking is allowed on non-combat area zones, such as hub worlds, and the Normandy.
11. Background music will be completely turned off throughout the entire playthrough, to add to the realism. (I do love the music though :crying:)

Now, feel free to suggest more rules that try to achieve the same or similiar things. I want this to be an experiment of sorts, so the more suggestions and tips I recieve, the better the experiments results. Remember though, I want it to be authentic/realistic for roleplaying purposes, not just neadlessly more challenging. 

A couple of others things to keep in mind: I have not decided on beckground, birth place, or gender yet. Nor have I picked who I'll be romancing. However, all these things are open to feedback, and I'll be looking at what the general consensus is through the suggestions. 

As a side goal, I'll be aiming for 100% completion of all three games. ME1 in particular (I want to see how many levels I can reach before the end.)


Edit: After an hour of fiddling, I've finally fixed the stupid formatting. STUPID MACHINE!

Edit 2: Added more rules to the list

Modifié par TheCrimsonSpire, 17 septembre 2012 - 04:09 .


#2
mumba

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Iv'e got a better idea. Everytime Shepard says "I should go" you drink a shot of vodka.

#3
TheCrimsonSpire

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strangely Mumba, it doesn't happen as often as you think it does in ME1. So I'm fine in the first game, I'll just die of alcohol poisoning in the second :P

#4
Snook

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Mumba1511 wrote...

Iv'e got a better idea. Everytime Shepard says "I should go" you drink a shot of vodka.


Hold on to your liver(s)!


Also, about which background to choose, I've always found Colonist and Ruthless to be the most entertaining backgrounds to RP to.

Modifié par SergeantSnookie, 16 septembre 2012 - 07:15 .


#5
LordPennlocke

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Well, this kind of ties in to the roleplaying aspect of a full playthrough of the whole series.
Don't die. The exception being those hammerhead missions, especially Overlord and that bugged Geth cannon sequence.

Going further I would say do this on Insanity. Since you mentioned it's more focused on the roleplay aspect rather than the challenge, however, then disregard this last suggestion. ^^

#6
dirty console peasant

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you will not get past level 57 in ME1, That is the farthest I got, but in order to do that I used the ME wiki for the location of all of the collectables, and killed all of the Thresher Maws on foot (also used Wiki for their locations)

#7
mumba

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SergeantSnookie wrote...
Also, about which background to choose, I've always found Colonist and Ruthless to be the most entertaining backgrounds to RP to.

It has to be Spacer for me. Speaking to Shep's mother is something special. 

#8
Snook

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Mumba1511 wrote...

SergeantSnookie wrote...
Also, about which background to choose, I've always found Colonist and Ruthless to be the most entertaining backgrounds to RP to.

It has to be Spacer for me. Speaking to Shep's mother is something special. 


Eh, the Colonist specific quest, 'I Remember Me' was amazing, and also really sad. 

I just did the Colonist+Ruthless setup in my most recent playthrough, and I find it really works. Shepard is emotionally scarred from batarians attacking Mindoir, and went crazy from anger and grief on the batarians he/she fought on Torfan as a result.

And then I RP'd that Shepard to be a complete douche to every batarian in the series.

Modifié par SergeantSnookie, 16 septembre 2012 - 07:24 .


#9
TheCrimsonSpire

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That's a very interesting approach Snookie, and I might heavily consider doing something similar. So any suggestions as to which sex I should play as? Who should I romance?

#10
mumba

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TheCrimsonSpire wrote...

That's a very interesting approach Snookie, and I might heavily consider doing something similar. So any suggestions as to which sex I should play as? Who should I romance?

Whichever sex you've played the least should be your choice. And as for romance. I think it's a no-brainer what I'm going to say.

Modifié par Mumba1511, 16 septembre 2012 - 07:47 .


#11
Arcataye

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Mumba1511 wrote...

Iv'e got a better idea. Everytime Shepard says "I should go" you drink a shot of vodka.

Mass Effect 2 - Dossier: Archangel

      -   Drink up each time you hear someone say "Archangel".

350x198http://i.imgur.com/ZEPKU.gif[/img]

--

Are you planning to do a completionist run at the same time? Here are some useful checklists.

Modifié par Arcataye, 16 septembre 2012 - 08:44 .


#12
ZombieGambit

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I usually play pretty much the same way. I don't like to switch armor and weapons etc.

Some ideas that I usually go for:
Give your Shepard a personality, even prejudices. A Colonist would hate batarians because they murdered his parents and would be a renegade in every situation involving batarians, possibly even killing Balak in Bring Down the Sky out of prejudice, and a Sole Survivor would hate Cerberus once he found out about their role on Akuze, taking every chance possible to talk crap about them and sabotage their work even when working for them in ME2.

Too bad you can't continue playing ME1 after beating the campaign. It would make sense in for roleplay if you did all the main missions first and then did all the sidequests since what could be more important than your main assignment as a Spectre?

#13
Abraham_uk

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No tactical pausing with the exception of setting up your hotkeys, applying ammo powers/mods and switching on defensive powers such as tech armour.

I love your idea.TheCrimsonSpire .

Modifié par Abraham_uk, 16 septembre 2012 - 08:51 .


#14
TheCrimsonSpire

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Arcataye wrote...


Are you planning to do a completionist run at the same time? Here are some useful checklists.


Hey thanks for the checklist!;) This will definitely come in handy for my runthrough. 

#15
TheCrimsonSpire

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Maybe you guys know the answer to this. Does buying less or none of the early licenses in ME1, but all 4 of the late game licenses, give you a better chance of acquiring the rarer items in the game?

#16
known_hero

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So what happens if you die?

#17
Arcataye

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known_hero wrote...

So what happens if you die?

205x50http://media-mcw.cursecdn.com/6/6a/Hardcoremode.png[/img]
Thanks for the idea, I'll try this on insanity. :unsure:

Modifié par Arcataye, 16 septembre 2012 - 10:18 .


#18
RedCaesar97

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TheCrimsonSpire wrote...

Maybe you guys know the answer to this. Does buying less or none of the early licenses in ME1, but all 4 of the late game licenses, give you a better chance of acquiring the rarer items in the game?

I do not think it does, or at least I have never noticed if it does.

#19
TheCrimsonSpire

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known_hero wrote...

So what happens if you die?


I would love to do a no death runthrough of the series, buut....ME1 is kinda a stickler in that regard. There are so many instances in ME1 where death come cheaply and it's just un fair. Fights with Threshers, krogan bumrushes, biotic stunnlocks, etc.

So, it's undecided at this moment in time, but we'll see.

#20
known_hero

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Starting from the beginning would make sense: It would probably be the only way to simulate the intensity of battle knowing that one mistake will send you to me1's character creation screen.

Dead Space 2 hardcore mode only allowed you to use 3 saves. That definitely added more tension to the game.

Just a thought

Modifié par known_hero, 16 septembre 2012 - 10:34 .


#21
Abraham_uk

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No deaths.
3 saves.

Goodness. That's tough.

#22
cindercatz

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ouch..

Anyway, once you get to ME2, also remember never to bring along anyone who doesn't have a full environment suit to any missions where the environment would potentially be lethal. So no facemasks or open arms in the collector ship, derelict reaper, etc. If you've got the extra suit downloads for the companions, that will help a little bit. Always wear full gear any time you board a ship that might be in disrepair, like some of the side missions in Mass 1, as there would potentially be life support failure or a hull breach, either of which would be lethal. I hope you got the pre-order edition of Mass 3, also, as those extra armor options make roleplaying a lot easier to get into. I'd say get all the single player dlc for all three games, as there's a lot of loose ends without them.

Personally, I like the spacer/sole survivor origin, or earthborn/sole survivor would be good. (I run a spacer/sole survivor and an earthborn/ruthless one.) IMO, ruthless is unrealistic, as it sort of forgets the whole no man left behind thing, central to marine doctrine. Also, if a marine actually did what ruthless Shep's background says he/she did, that would more likely result in a court marshal than a promotion to spectre by the multispecies ruling council. Spacer gives Shep both a natural career arc (as someone familiar with deep space and all the major alien species, and officer parents) and a family to consider. Sole survivor gives Shep a spec ops background and good natural pathos in regards your squadmates throughout the series. Either Earthborn or Sole Survivor help with the all the emotional angles in Mass 3.

Always bring the companions along who would naturally have a personal stake or have more knowledge about whatever area you're headed into, so Tali for Geth, Grunt for Tuchanka, etc.

I'd play a male Shepard; it's a more natural chemistry with the rest of the cast IMO. If spacer, Shep would be more likely to get with Liara, if earthborn or colonist, Ashley, I think. Shep might or might not have a thing about fraternizing with subordinates, depending how you play his leadership style.

In Mass 2, if fully roleplaying, try not to let loyalty status determine which choices you'd make. Also, Mass 2 kind of railroads you into paragon or renegade, so I'd say be willing to choose the non-highlight choices from time to time to faithfully roleplay your character. Also, don't consider a perfect survival rate when making assignments in the final mission. Choose who your Shep would logically choose for each role. Also in Mass 1, make your Vermire survivor choice dispassionately. Gotta protect that nuke, I think.

I don't think Shep would be likely to be a biotic, considering all the problems human biotics have in Mass Effect lore, as he'd likely be about the same age as Kaidan. He'd likely be spec ops, since that's what Spectres are, so I'd go infiltrator. Not to mention, if you want to make your game realistic, you can't build a bullet sponge soldier. This also means you can scout out enemy camps in the Mass 1 planet missions and basically run sniper battles from the nearby hills, rather than unrealistically bumrushing fortified positions.

With what you've already got, I think that's a pretty good pure roleplay start, all I've got right now. ymmv

Modifié par cindercatz, 17 septembre 2012 - 12:49 .


#23
TheCrimsonSpire

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Wow great contribution Cindercatz, I'm definitely going to keep a lot of what you said in mind. There are a couple of things however that I want to bring up.

First, I don't think one could simply state that male shep has more natural chemistry with the crew, because there are equal number of men as there are women on board the Normandy, throughout all three games.

Second, it's been established as canon in the lore, that all Shepards have biotic potential within them, because they were exposed to Eezo at some point before their birth. Biotics shouldn't really be a concern in a roleplaying sense, as long as I'm not playing a Vangaurd. (Charge doesn't make sense combat wise)

Everything else you mentioned however, is spot on, so I appreciate your help.

#24
LordPennlocke

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What class are you considering to play? As the backgrounds can weigh heavily on this decision from a roleplay aspect. For example: A Ruthless would lean towards being an Infiltrator. Reason being is that it's stated that a Ruthless is cold, calculating, and efficient; and seeing as how the Infiltrator likes to take out the opposition with precise efficiency, they go hand in hand.

#25
capn233

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TheCrimsonSpire wrote...

Maybe you guys know the answer to this. Does buying less or none of the early licenses in ME1, but all 4 of the late game licenses, give you a better chance of acquiring the rarer items in the game?

Supposedly you will only fill the Normandy's store with items you have licenses to, so if you just had Geth Armory and Kassa then it would be easier to get Colossus or Battlemaster armor there.  However, the licenses you have don't affect items picked up in missions from lockers, off the battlefield, or whatever.