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Planning on starting a pure RP playthrough of the series; advice would be appreciated


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#26
TheCrimsonSpire

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capn233 wrote...

TheCrimsonSpire wrote...

Maybe you guys know the answer to this. Does buying less or none of the early licenses in ME1, but all 4 of the late game licenses, give you a better chance of acquiring the rarer items in the game?

Supposedly you will only fill the Normandy's store with items you have licenses to, so if you just had Geth Armory and Kassa then it would be easier to get Colossus or Battlemaster armor there.  However, the licenses you have don't affect items picked up in missions from lockers, off the battlefield, or whatever.


Right, I figured as much, the wiki doesn't say much on that matter so I was unsure. 

@LordPennlocke: I plan on playing a Sentinel, purely for the fact that this is the only class I have never done a full playthrough in the series before.

#27
known_hero

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Abraham_uk wrote...

No deaths.
3 saves.

Goodness. That's tough.


Yup, don't forget DS2 is a 8-12 hour game. So, you're looking at some pretty long and brutal gaming sessions.

#28
Jull3

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I also decided to do a full play-through of the entire series. I hope you don't mind if I use your rules.

As for your playthrough I think a male shep consitutes a Tali romance in 2 and a fem shep constitutes a garrus romance. They're the best characters, and best romances imo.

#29
TheCrimsonSpire

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ya Jull go right ahead, that's why I posted them in the OP. Also, I want to get it as close to reality as possible, so I'm thinking of adding two more rules.

I can only walk on the Normandy or on hub worlds, no jogging.
I'll play the series without any music in the background.

thoughts? Advisable or no?

#30
Jull3

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I don't know jogging in some scenarios seems more appropriate than walking (such as when you need to get info to bring Saren down) and so on. The music bit, do you mean like you yourself playing no music? If so, then yes.

#31
Darth_Ravor

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I prefer male playthroughs, it just seems like bioware had a male shepard in mind when writing dialogue then just changed key words like him to her. This is made better in 3 but some conversations are just weird in 1 & 2.

For romance I suggest trying a new one. i see from your prof. pic and sig you're a liara fan, but I never could get into her. For a male I will always recommend Tali because she's adorable. Garrus romance just felt...weird to me, but maybe that's because I think of him as my bro.

For roleplaying, I suggest giving your character one or two interesting quirks. For example in Fallout I've seen a RP Let's Play where the main character was deathly afraid of robots and killed every one he came across. Something that will add a unique spin to your playthrough.

#32
BooBoo_swe

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As ambitious it may be, the focus has to be the first two games i guess. For my part those are the two games it feels like mass effect still and atleast a slight impact of options. Mass Effect 3 has shattered all value of rp in mass effect since whatever you do, only have minor side impact on the whole. Everything you choose to destory in prior games is miraculously rebuilt in mass effect 3. So dont put any value into ME3 when making a rp decition, the replay value is 0 as choices has no impact of significance and the explosions and meager explanations are still same.

#33
BooBoo_swe

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Alistair4Ever wrote...

I prefer male playthroughs, it just seems like bioware had a male shepard in mind when writing dialogue then just changed key words like him to her. This is made better in 3 but some conversations are just weird in 1 & 2.

For romance I suggest trying a new one. i see from your prof. pic and sig you're a liara fan, but I never could get into her. For a male I will always recommend Tali because she's adorable. Garrus romance just felt...weird to me, but maybe that's because I think of him as my bro.

For roleplaying, I suggest giving your character one or two interesting quirks. For example in Fallout I've seen a RP Let's Play where the main character was deathly afraid of robots and killed every one he came across. Something that will add a unique spin to your playthrough.


I chose garrus on femshep and he's adorable when he brings flowers and dress up!

#34
BooBoo_swe

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SteelRayne_swe wrote...

Alistair4Ever wrote...

I prefer male playthroughs, it just seems like bioware had a male shepard in mind when writing dialogue then just changed key words like him to her. This is made better in 3 but some conversations are just weird in 1 & 2.

For romance I suggest trying a new one. i see from your prof. pic and sig you're a liara fan, but I never could get into her. For a male I will always recommend Tali because she's adorable. Garrus romance just felt...weird to me, but maybe that's because I think of him as my bro.

For roleplaying, I suggest giving your character one or two interesting quirks. For example in Fallout I've seen a RP Let's Play where the main character was deathly afraid of robots and killed every one he came across. Something that will add a unique spin to your playthrough.


I chose garrus on femshep and he's adorable when he brings flowers and dress up!
besides he didnt lie about having the reach, and shep amazingly had the flexibility!



#35
TheCrimsonSpire

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As much as I am limited in terms of choices in ME3, with everything in it being more an accumulation of the first two games, I still believe there is ample room to be flexible in my role play.

In terms of romance, I have considered Tali and Garrus, however I have already romanced both before, so my enthusiasm to do so again is mediated at best.

#36
Ferretinabun

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The first big thing in my head is that cutscenes can break immersion for me if I have a Shepard with any biotic abilities at all. In quite a few cutscenes, it would make perfect sense for Shep to use biotics (chasing people, to cushion a fall) and yet s/he never does. So yeah, it'd make most sense if Shep wasn't a biotic.

Also (because I'm INCREDIBLY anal) I have a few personal RP do's and don'ts for ME1:

- DO go *on foot* to see the council for the first time. Ashley has a line about 'that weird bug thing' on the Presidium in front of the elevator to the council chambers. She does not appear to know what it is. Yet upstairs she will point out Chorban 'scanning that Keeper'. If you go to the council via rapid transit and miss Ashley's first line, she will say it later, and it'll sound weird and the world will implode.

- DO start the Asari consort mission and the Rita's Sister quest ASAP. I do all this to avoid visiting Chora's Den after you've totally torn up the place to get to Fist, only to return a few hours (?) later to see the place pristine and exactly the way it was before.

- DON'T go to see Barla Von. I think Garrus and Wrex's recruitment plays out more logically if you go to see Harkin, then help Garrus in the med bay, then fetch Wrex, then go to see Fist. If you go through Barla Von it's hard to RP not just getting Wrex and then going straight to Fist without getting Garrus at all.

- DO start as few side missions as possible before becoming a spectre. Some missions are fine, but others (such as Emily Wong's, and Scanning the Keepers) make much more sense that people need your help because you are a Spectre. If you get the missions before, they might say it's because you're an amazing war hero, which works less well, I think.

- Plot-wise it makes sense that you'd bring Wrex with you kill Fist, but then again, the squad you take with you to Fist's hideout is the squad you have with you when you present Tali's evidence to Udina. And it is jarring that Udina is surprised to see Tali with you ("Who's this? A Quarian?") when there's a hulking great Krogan standing next to her as well. Or even Garrus, really. The dialogue flows naturally if you have Ashley and Kaidan with you, but then you'd have to think of a reason you didn't bring Wrex to kill Fist. Either way, something is going to jar a little, annoyingly.

So, Mission Recap for your first arrival on the Citadel:

- Start at human embassy
- See Elcor diplomat for Consort mission.
- See Sha-ira.
- Go to council chambers (on foot for Ashley's 'bug thing' line. You can then ask Avina for some Keeper exposition).
- Go to Flux (probably the hardest thing to explain, RP-wise. You could imagine you got lost, or went to the wrong club in search of Harkin, or desperately need a drink, or whatever). Talk to Rita to get her quest.
- Go to Chora's Den. See Wrex's run-in with the bouncer. Then talk to Jenna, Harkin and General Septimus all in one go.
- Go to med clinic to get Garrus.
- Go get Wrex.
- Go get Fist (with or without Wrex - up to you).

You are now a Spectre. This means it makes a lot more sense for everyone to be asking you for help since you are a law unto yourself. Also, Garrus and Wrex are recruited in a plot-logical way. And you don't have to go to Chora's Den again (there's no Keeper in there or anything) and can imagine it lying in smoldering ruins for the rest of the game (or for Fist's replacement to spend ages doing it up only for it to get trashed by Geth/Sovereign for extra lolz). :)

And yes, I have spent way too much time thinking about this. But it irks me that the first citadel encounter can be quite a plot mess.

As a passing thought, unless you're in a meta-gaming hurry to get Liara, I think the most logical mission order is Feros (Geth sighting and colony gone dark? Pretty urgent) - Therum (if you want Liara first you could imagine you're trying to get the drop on Saren rather than following in his footsteps, but otherwise Feros sounds more urgent) - Virmire - Noveria (if you do this earlier than last it feels odd that Saren hasn't already gone to Ilos waaaay before).

And as a love interest, Liara feels pretty canon - salvaging your body in the hope Cerberus can bring you back, her 'final vision' she gives you in ME3 before the final assault... Works fine if you're just friends, but I think works even better as romance. Just saying'...

Hope that helps.

#37
capn233

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I always have Garrus and Ash with me when I go after Fist (well, except for that one time...).

I don't think it would be as unnatural for Udina to see Garrus there. Afterall, he was the C-Sec officer that was investigating Saren.

#38
Ferretinabun

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A fair point, capn233.

Oh and another thing - it is possible to do certain side missions before being asked to. Killing the Asari diplomat's sister for one. And possibly the personal quests for Garrus/Wrex/Tali. This will jar, so only do missions once you've been assigned them.

I was also thinking of the Suicide Mission. Are you going to meta game to decide who lives? Because if you are, that would eliminate some troublesome things in ME3. For instance, much as I like Samara, I don't think her ME3 mission makes a lot of sense. This is easily avoided if she dies in the suicide mission. Some people also have issues with the appearances of ME2 squadmates in ME3, so you can always kill them off to avoid plot or character inconsistancies.

#39
tholloway93

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i just could not turn the music off, good luck

#40
Abraham_uk

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TheCrimsonSpire wrote...

Biotics shouldn't really be a concern in a roleplaying sense, as long as I'm not playing a Vangaurd. (Charge doesn't make sense combat wise)



Solution.
Chargless vanguard

#41
TheCrimsonSpire

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Great suggestions @Ferretinabun. I'll see about playing through the Citadel in the order you suggested. I will try not to meta game through the suicide mission, but it'll definitely be difficult. However, as I stated in my rules in the OP, I will NOT make decisions based upon what I already know will happen through the consequences.

@tholloway93 As much as I love the music in the game, it wouldn't be realistic at all to hear any during a firefight. It's in the background for cinematic purposes, which damages my experiment unfortunately. :)

@Abraham_uk What's a Vangaurd without charge? Kinda defeats the purpose of playing one no?

#42
capn233

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TheCrimsonSpire wrote...

@Abraham_uk What's a Vangaurd without charge? Kinda defeats the purpose of playing one no?

No since the Vanguard class is about being a Biotic/Combat hybrid, not necessarily a charge spammer.

Do Adepts always have to throw Singularity all over the place?  Do Infiltrators need to be invisible?

#43
TheCrimsonSpire

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capn233 wrote...

TheCrimsonSpire wrote...

@Abraham_uk What's a Vangaurd without charge? Kinda defeats the purpose of playing one no?

No since the Vanguard class is about being a Biotic/Combat hybrid, not necessarily a charge spammer.

Do Adepts always have to throw Singularity all over the place?  Do Infiltrators need to be invisible?


An Adept and Sentinel can acheive what the Vangaurd can but better in that case. Beside that point, this is an exercise of role play, and the Vangaurd is the least realistic combatant out of the six classes. 

#44
Guest_Paulomedi_*

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Makes me wanna do it, to take all the sadness ME3 brought away...

Edit: always dress up accordingly...formal on the Normamdy/embassies, informal/smart on clubs, etc.

Modifié par Paulomedi, 18 septembre 2012 - 02:27 .


#45
LordPennlocke

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So looking at the Sentinel description on the wikia, I think the best background would be Spacer/War Hero. Reason being is that N7 operatives and Spectres are chosen due to special abilities as well as combat experience. The Spacer is raised in a military family, getting access to a wide array of the best education and training. And seeing as how the Sentinel's abilities are suited to handle a wide array of combat situations, this makes the most sense. Essentially a jack of all trades with vast combat, tech, and biotic knowledge, it translates into an easy defense of Elysium.

Unless you haven't done a certain combo of the Service History/Psych Profile yet, then go ahead with that too lol.

#46
TheCrimsonSpire

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LordPennlocke wrote...

So looking at the Sentinel description on the wikia, I think the best background would be Spacer/War Hero. Reason being is that N7 operatives and Spectres are chosen due to special abilities as well as combat experience. The Spacer is raised in a military family, getting access to a wide array of the best education and training. And seeing as how the Sentinel's abilities are suited to handle a wide array of combat situations, this makes the most sense. Essentially a jack of all trades with vast combat, tech, and biotic knowledge, it translates into an easy defense of Elysium.

Unless you haven't done a certain combo of the Service History/Psych Profile yet, then go ahead with that too lol.


Looks good Penn. I was planning however to go with a colonist/ruthless background, because in that way, I get a Shepard who despises Batarians, and has a blood lust for all of them, after they murdered his/her family. 

If I decided to forego that character trait, then your suggestion would also makes a lot of sense. :)

#47
capn233

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TheCrimsonSpire wrote...

An Adept and Sentinel can acheive what the Vangaurd can but better in that case. Beside that point, this is an exercise of role play, and the Vangaurd is the least realistic combatant out of the six classes.

How is the Vanguard the least realistic?  It is just the Combat-Biotic hybrid.  In ME1 Charge didn't even exist.

And as far as Mass Effect "physics" go, Reave is the least realistic of the "biotic" powers.

Modifié par capn233, 18 septembre 2012 - 03:55 .


#48
TheCrimsonSpire

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capn233 wrote...

TheCrimsonSpire wrote...

An Adept and Sentinel can acheive what the Vangaurd can but better in that case. Beside that point, this is an exercise of role play, and the Vangaurd is the least realistic combatant out of the six classes.

How is the Vanguard the least realistic?  It is just the Combat-Biotic hybrid.  In ME1 Charge didn't even exist.

And as far as Mass Effect "physics" go, Reave is the least realistic of the "biotic" powers.


The pure idea that the design of the Vangaurd forces them to be a close quarters specialist, in a universe where unless you can regenerate your wounds, being upclose and personal as a standard military training regime, doesn't make much sense IMHO. 

I don't want to argue about this anyway, and it doesn't matter, because I'm not playing as one. 

#49
ElectronicPostingInterface

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Arcataye wrote...


Are you planning to do a completionist run at the same time? Here are some useful checklists.

Has someone produced a checklist thing for 3 yet? That would be useful, as I'm just now starting a completionist run (mined all planets to depleted in ME2).

#50
Ferretinabun

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Oooh, I've just learned something new:

You can still recruit Wrex after you deal with Fist. He comes to you at C-Sec and pleads his case for taking him with you to fight Saren:



Never knew that.

It's probably best to do this rather than recruit Wrex before killing Fist. This way you don't get Udina's odd line about Tali while conspicuously ignoring Wrex, AND you get a direct stated reason for Wrex joining your crew (as opposed to him just tagging along, which I always thought was a bit odd).

Learn something new everyday...