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Creating Haks


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31 réponses à ce sujet

#26
henesua

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I thought the DM Client crash was palette related. So why bother with removing scripts? I think the things to remove to solve the DM client crash would be monsters, placeables, items etc....

But then you replaced the PLC palette. I would think that would solve the problem. BUT perhaps it still counts the actual objects in teh module so an empty palette doesn't solve it.

OR maybe your particular crash is not related to palette overload, but something else.

--
That aside: Please don't let this bring you down. Find something else in NWN that serves your need for creativity. We miss you when you are gone.

Modifié par henesua, 24 octobre 2012 - 04:52 .


#27
Invisig0th

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One thing I've found often works in situations like this is to go back to the most recent backup before your recent set of changes. (You did make regular backups along the way, right?) Then reapply ONLY the changes necessary to get the module up to where you want it to be now. Depending on exactly what you did, going directly for the end result (instead of adding/removing and adding/removing, etc. etc.) may produce a module that does not have the errors you are reporting. Also, based on what I've seen here, messing with your module this extensively may also result in a corrupt module. At which point, it might indeed seem to behave illogically if you continue to add and remove items from the module hoping to solve the problem.

It is best to go back to the most recent "good" version and reapply your changes. Break your changes up into smaller groups of changes, and always test the module before adding the next small group of changes. Even if this does not work, it should at least give you some clues as to what the problem is.

Remember, what you are doing here is literally going right up to the hard limits of what the NWN engine was designed handle, and then using a workaround to bypass those built-in limitations. Doing something like that is generally not going to be easy or straightforward..

Modifié par Invisig0th, 24 octobre 2012 - 03:18 .


#28
Jenna WSI

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I already tried that. I went back to an older version that we'd taken all the conversations out of and removed a bunch of items to clean it up, didn't work. I went back to an older version before that which dms can login to that isn't cleaned up, didn't work. You can login as a dm but only if nothing at all is added to the module.

Going back any farther would mean using a mod from before we added PRC, so yay... I guess all that work is for nothing? We just can't use the PRC? Seriously confused because overwriting the ooc room area on top of the existing one will even break the module so dms can't login. Makes no sense.

Modifié par Jenna WSI, 24 octobre 2012 - 04:54 .


#29
s e n

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it may have something to do with ceop item and placeable blueprints? i remember having issues with them in the past

#30
Jenna WSI

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Tried removing PRC in the hak list and the module variables. Gives me an access violation error and doesn't let me reopen the module. Going back to a module before PRC was added means that module doesn't react the same way with blocking dms from logging after you edit it. So... it's something related to the PRC. I might just revert back and load in the spells only from prc and leave the rest of it alone, tired of banging my head on this issue. -.-

Modifié par Jenna WSI, 24 octobre 2012 - 07:33 .


#31
Failed.Bard

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It looks to me like the palette templates for CEP are stored largely in cep2_build and cep2_add_sb_v1 haks.
Does removing just one (or both) of those two haks free up enough to log in? What you may end up needing to do, is add just the templates that your DMs need in game into one of your mod specific haks.

#32
Just a ghost

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I have looked over this thread again and one thing isn't clear: do you have any hak that has close to or more than 16K files in it? If you look in the temp0/ folder when the mod is open in the toolset, how many files do you have there? Can you give us a list of what you have in custom content? Maybe a screenie of the haks in your module?

Modifié par Just a ghost, 25 octobre 2012 - 05:16 .