Hackulator wrote...
Ways ME2 Makes no sense:
Shepard joins up with a group responsible for the murders of multiple Alliance personnel, including (if you were a Sole Survivor like me), his entire squad during what was the defining tragedy of the character's life.
I was in the same boat, but this boils down to "No one else is lifting a finger so let's take TIM's stuff now, fix the problem, then deal with him later". Which is awesome, because through-out I totally went against Cerberus. Oh, want me to upload this data? I'll give it to the Alliance. Oh, want this Geth? Nah, I'll awaken him and make friends. Oh? Want this Quarian to interrogate. Nah. Oh? Want to continue those experiaments on David? Nope! Ahahahaha! Oh, and then I'm going to steal this shiny ship!
Entire human colonies are disappearing, but the Alliance does not think this is worth doing anything about.
Because they are out beyond thier borders or on the very edge and it wouldn't be the first time Cerberus or pirates made a colony or settlement go dark.
I am resurrected after being dead for 2 years (but people have a problem with space magic?).
Matter of scale. Taking two years to rebuild a single person (which also took a TON of money and tech)? Cool.
Changing the entire galaxy in 5 seconds on a fundamental level? Not cool.
While this dire threat is going on, I decide to go to a prison and release a dangerous psychopath to join my squad, because I have plenty of time.
You need badasses. This mission is going to need the very best to have a chance to succede. Jack is an EXTREMELY powerful biotic. Very handy to have when you and your merry crew go knocking on the Collector's front door.