In DAO we were given at least a slightly plausible story why the Hero of Ferelden could be a mage outside of the Circle.
In DA2 an apostate comes to the Gallows from Ferelden and instead of being arrested and put under Meredith's uhh... "care", is admitted into the city and can move freely about casting hemorrhage and blood slave at will.
That just doesn't add up IMHO.
Another thing I found odd was that despite the fact that I killed Marethari and assumed responsibility for it, the Dalish act as if nothing has happened.
However, one particular thing made the fun factor drop lower than was necessary: The after a few times VERY predictable and oh so boring "encounter a few enemies first, then swarm the player with enemies dropping down behind". Seriously, having a constant swarm of raiders dropping from the roofs (quite the jump, actually... one would expect them to break their legs were it in the real world...
Next: The constant reuse of the same maps. All "alleys" looked the same, as did quite a few of the caves/mines.
Running around the same city for 10 years doesn't bother me that much (not in a city with such action
I must add that I cannot quite see why I must support the templars in order to become viscount; having defeated that deranged woman with a glowing red sword I would assume they would thank me anyway. Ah well. No pleasing some horses.
The last thing I didn't enjoy that much was the forced Anders quest in Act III involving the Chantry. While one can choose not to distract the Grand Cleric, it's a bit too much a main quest rather than a companion quest, if you ask me. I didn't particularly enjoy the outcome for Merril either. But both these are design decisions, and after the Landsmeet in DAO (which I strongly resent) I'm not surprised Bioware railroad us through a story that only can have a rather unhappy outcome - or an outcome that I don't like, anyway.
Overall, though, I enjoyed it - though speaking both in terms of game mechanics (character abilities and such) and story, I still think DAO is the better of the two. Both Varric and Merril are simply adorable and hilarious characters, and Isabela had quite a few comments that made me laugh as well. Even Carver had some funny remarks, though most of the time he only complained about "being in your (that is, my) shadow".
I'll start a new DAO game to import to DA2 before the next playthrough. Though I imported a save from DAA just before the battle with the Mother, there were quite a few "lore bugs" in my game. E.g., my Hero of Ferelden DID NOT let the Architect live.
So, the score:
Story 8/10
Game mechanics 8/10
Game "stability" (bugs etc.) 8/10
Well worth replaying.
Modifié par fkirenicus, 16 septembre 2012 - 10:54 .





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