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So, I just finished DA2... and here's my judgement


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#1
fkirenicus

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Storywise the game is quite good, though I cannot for my very life understand why the Templars would let an apostate mage become the champion of Kirkwall at all.
In DAO we were given at least a slightly plausible story why the Hero of Ferelden could be a mage outside of the Circle.
In DA2 an apostate comes to the Gallows from Ferelden and instead of being arrested and put under Meredith's uhh... "care", is admitted into the city and can move freely about casting hemorrhage and blood slave at will. ;)
That just doesn't add up IMHO.

Another thing I found odd was that despite the fact that I killed Marethari and assumed responsibility for it, the Dalish act as if nothing has happened.  

However, one particular thing made the fun factor drop lower than was necessary: The after a few times VERY predictable and oh so boring "encounter a few enemies first, then swarm the player with enemies dropping down behind". Seriously, having a constant swarm of raiders dropping from the roofs (quite the jump, actually... one would expect them to break their legs were it in the real world... :P) gets quite boring after a while. 

Next: The constant reuse of the same maps. All "alleys" looked the same, as did quite a few of the caves/mines. 
Running around the same city for 10 years doesn't bother me that much (not in a city with such action :P), though I DO question the fact that my character forgot how the city looked like every 3 years or so... I mean, why reset the automap for each act, when the maps in fact still are the same?

I must add that I cannot quite see why I must support the templars in order to become viscount; having defeated that deranged woman with a glowing red sword I would assume they would thank me anyway. Ah well. No pleasing some horses. 


The last thing I didn't enjoy that much was the forced Anders quest in Act III involving the Chantry. While one can choose not to distract the Grand Cleric, it's a bit too much a main quest rather than a companion quest, if you ask me. I didn't particularly enjoy the outcome for Merril either. But both these are design decisions, and after the Landsmeet in DAO (which I strongly resent) I'm not surprised Bioware railroad us through a story that only can have a rather unhappy outcome - or an outcome that I don't like, anyway. :P


Overall, though, I enjoyed it - though speaking both in terms of game mechanics (character abilities and such) and story, I still think DAO is the better of the two. Both Varric and Merril are simply adorable and hilarious characters, and Isabela had quite a few comments that made me laugh as well. Even Carver had some funny remarks, though most of the time he only complained about "being in your (that is, my) shadow". 

I'll start a new DAO game to import to DA2 before the next playthrough. Though I imported a save from DAA just before the battle with the Mother, there were quite a few "lore bugs" in my game. E.g., my Hero of Ferelden DID NOT let the Architect live.

So, the score:
Story 8/10
Game mechanics 8/10
Game "stability" (bugs etc.) 8/10

Well worth replaying.

Modifié par fkirenicus, 16 septembre 2012 - 10:54 .


#2
corkey sweet

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with all the hate DA2 got. i still thought it was better than ME3. at least DA2 had full dialogue, and not that auto-dialogue garbage

#3
fkirenicus

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Ah.. Just remebered another thing that I was NOT pleased about... The need to go through extremely tough battles several times over, because I discovered that the dialog that fired IMMEDIATELY after the battle had great consequences for the course of the game. Fortunately I managed to sneak in a quicksave just after a few of such battles, but seriously... If a dialog has such great repercussions to the game, why not provide us with an autosave once the battle is over, before the dialog starts?

Also, I couldn't see any those who should help me in the final battle... I saved Zevran and Nathaniel, to name those I can recall just now. Perhaps there are conditions which I have failed to bring about, though. I noticed there were some on the DA Wiki. 

Modifié par fkirenicus, 17 septembre 2012 - 09:32 .


#4
frostajulie

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corkey sweet wrote...

with all the hate DA2 got. i still thought it was better than ME3. at least DA2 had full dialogue, and not that auto-dialogue garbage


Agreed.  ME3 Makes DA2 look golden

#5
cindercatz

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ME3 is leagues better than DA2, excluding the ending debacle and the listless opening.

To the OP, as it stands now, I mostly agree with you, except that the story lacks choice/consequence everywhere you turn, the stat system is extremely and unneccessarily simplified when Origins' system was about perfect, and there's no ability to outfit your companions (replaced with soulless stat boosts), which I thought was a huge loss.

Still, it was far worse when it first released, before all the updates and the very good dlcs, especially on 360, where we initially didn't have auto-attack, which actually inflamed my injury problems trying to play it. I was insenced at that and (physically) had to just stop playing it near the end of Act 1 for weeks, until auto-attack was fixed.

Modifié par cindercatz, 17 septembre 2012 - 11:57 .


#6
Face of Evil

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fkirenicus wrote...

Also, I couldn't see any those who should help me in the final battle... I saved Zevran and Nathaniel, to name those I can recall just now. Perhaps there are conditions which I have failed to bring about, though. I noticed there were some on the DA Wiki. 


Zevran and Nathaniel will step in only if your other party members have been killed.

#7
Wrathion

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[quote]fkirenicus wrote...

Storywise the game is quite good, though I cannot for my very life understand why the Templars would let an apostate mage become the champion of Kirkwall at all.  [/quote] Because they're rich nobles...well kind of.
[quote]In DAO we were given at least a slightly plausible story why the Hero of Ferelden could be a mage outside of the Circle. [/quote] Slighty plausible?
[quoteIn DA2 an apostate comes to the Gallows from Ferelden and instead of being arrested and put under Meredith's uhh... "care", is admitted into the city and can move freely about casting hemorrhage and blood slave at will. ;)
That just doesn't add up IMHO. [/quote] Er...Mage Hawke or Anders? I think they were going to add a quest where templars catch your blood mage usin' butt. But it was cut. Atleast you know they were thinking about it. XD



[quote]
The last thing I didn't enjoy that much was the forced Anders quest in Act III involving the Chantry. While one can choose not to distract the Grand Cleric, it's a bit too much a main quest rather than a companion quest. [/quote]
If you can choose not to do it...it's not...forced. I used to do his quests until I found out they were optional. :D 


[quote]
I'll start a new DAO game to import to DA2 before the next playthrough. Though I imported a save from DAA just before the battle with the Mother, there were quite a few "lore bugs" in my game. E.g., my Hero of Ferelden DID NOT let the Architect live.[/quote]

I've never heard about any Awakening bugs. But I think some decrepancies are to be expected...I mean if you handed over Anders or he died during the siege he's still alive. Maybe The Architect living is canon...meh.