Renmiri1 wrote...
Apples to Oranges.
DAO and DA2 were good games. DA3 will be good and doesn't need to clone Skyrim to do it
Just make DA3 like Skyrim
#76
Posté 20 septembre 2012 - 06:33
#77
Posté 20 septembre 2012 - 06:33
DuckSoup wrote...
See here's the glaringly obvious problem; If you you make DA3 like Skyrim then it'll be Skyrim and not DA3. Understand?
What I'd like to see is a nice mix of DA:O & DA2 with a tad more creativity, a few more interesting romance options and each map to be different from the last/next. I'd also like to keep the combat from DA2 without the constant button mashing. Oh, and someone adorable like Alistair wouldn't be badly received either. Oh, and a horse to get me from A to B.
Thaaaaaaaanks.
#78
Posté 20 septembre 2012 - 06:33
#79
Posté 20 septembre 2012 - 06:40
#80
Posté 20 septembre 2012 - 06:49
The actual history and lore - other than the bare minimum spoonfed through dialogue - requires non critical path exploration. You have to actually read. There's more depth to the stories in TES games than most other RPGs. It'd literally take you over 20 hours to read all the books in Skyrim. A lot of games calling themselves RPGs don't even last that long nowadays.
The character interaction and romance in TES is significantly more limited than in DA, but a lot of the problems are fixed by mods. TES was always more about role playing and exploration though.
And no, DA3 shouldn't be made identical to Skyrim. There's a hell of a lot the Bioware team have to learn from TES about how to improve on successive iterations in a series though. Or at least take away the fact that 180 degree turns = bad, small changes on the most common complaints = good.
Modifié par DuskWarden, 20 septembre 2012 - 06:53 .
#81
Posté 20 septembre 2012 - 06:49
So far the best written story award goes to bioware in my opinion (there are ofcourse some bumps on the road),
Main quests of skyrim and DA:O were quite amusing, skyrim was story of a single person saving the world while in DA:O you saved it with your crew. I can't decide which is better both are good.
Side quests: DA:O and skyrim both have quests revolving around certain guilds/factions, Skyrim provided you with equipment/oaths to mythical beings the execution of these events was superb.
DA:O faction quests weren't that rewarding, cash and XP which was disapointing.
Skyrim is huge that is true, i would hardly call it empty more than 100 caves/ruins/forts/houses to discover and every single one is different that is impressive.
Instead of saying which is better i suggest to learn from each other, if bioware is going to make open world type RPG (name it sandbox if you must) then they have quite a long road ahead of them.
Not exactly on the topic but, bioware stated DA3 will include multiplayer i hope they will make it better than ME3, more detailed/filters added.
tl;dr version:
DA series lack:
good side quests based on factions
The beauty of open world and freedom of exploration.
Edit: not writing comparison between DA II and Skyrim i played with friend and i wasn't amused
Modifié par Morgax_Warrior, 20 septembre 2012 - 06:52 .
#82
Posté 20 septembre 2012 - 06:54
Modifié par BouncyFrag, 20 septembre 2012 - 07:00 .
#83
Posté 20 septembre 2012 - 07:06
If BW used a more open world concept like Skyrim with a main storyline like Dragon Age Origins they would have the best of it. It would be a world you could spend hundreds of hours in.
The thing I really have disliked about the Dragon Age series is the lack of exploration. And in Dragon Age 2 for some reason Bioware's writing team decided to make characters go emo.
I like to do my own role playing. I don't role play by numbers. Bioware's system gives players the running total of Paragon/Renegade or Good/Evil numbers. I really would like to see that dropped. Make the player play blind on that. Give them conversation choices like:
* flatter
* persuade
* persuade forcefully
* sarcastic
* passive aggressive
* intimidate
* be an ass
Ah yes, 'choices'. We've dismissed that myth.
They get to see their good/evil stats after they complete the game. Intimidate isn't always evil. Don't teach the morality system with the soundtrack either.
#84
Posté 20 septembre 2012 - 07:08
Morgax_Warrior wrote...
Not exactly on the topic but, bioware stated DA3 will include multiplayer

Because we know the single player game will suffer for this.
Modifié par sH0tgUn jUliA, 20 septembre 2012 - 07:09 .
#85
Posté 20 septembre 2012 - 07:09
sH0tgUn jUliA wrote...
Morgax_Warrior wrote...
Not exactly on the topic but, bioware stated DA3 will include multiplayer
Yep EA wants ALLL the multiplayer
#86
Posté 20 septembre 2012 - 07:10
Seriously. Skyrim is good for what it is, but it's not what DA is or should strive to be. FPS with a wafer-thin story and basically no reaction to your actions (despite how huge they should be?) No thanks.
Mind, Obsidian proved that you can make it work both ways with Fallout: New Vegas, but there were quite a few sacrifices made there too. And it's still a god-damn FPS.
#87
Posté 20 septembre 2012 - 07:14
#88
Guest_Snake91_*
Posté 20 septembre 2012 - 07:14
Guest_Snake91_*
AresKeith wrote...
sH0tgUn jUliA wrote...
Morgax_Warrior wrote...
Not exactly on the topic but, bioware stated DA3 will include multiplayer
Yep EA wants ALLL the multiplayer
#89
Posté 20 septembre 2012 - 07:23
I doubt DA3 Is copy pasting Skyrim. There are some things that DA3 can take inspiration from like more detailed trees/bushes/grass, variety in the dragon designs, weapons having sheathes, sensible greatswords, weather effects, and horses or an original equivalent.(they don't need to be ridable, just there for atmosphere.)BouncyFrag wrote...
Wanting DA3 to be like Skyrim would be equivalent to asking the NBA to make their game more like the NFL. Bad idea is bad.
Modifié par The Hierophant, 20 septembre 2012 - 07:23 .
#90
Posté 20 septembre 2012 - 07:32
DuskWarden wrote...
Skyrim requires - and this might horrify some - actual role playing. Quelle Horreur! The point of TES is in the tagline; live another life in another world. The depth of story in TES is there for those who can be bothered to look for it. If you just run through the world hoping to be told everything there is to know through dialogue and the occasional popup codex entry a la DA2, then I can see why you might think the story is shallow. Things aren't always spoonfed to you. Most of the ruins have stories to them, which can either be found in the dungeon, or might be in a random book somewhere on the opposite side of the map.
The actual history and lore - other than the bare minimum spoonfed through dialogue - requires non critical path exploration. You have to actually read. There's more depth to the stories in TES games than most other RPGs. It'd literally take you over 20 hours to read all the books in Skyrim. A lot of games calling themselves RPGs don't even last that long nowadays.
The character interaction and romance in TES is significantly more limited than in DA, but a lot of the problems are fixed by mods. TES was always more about role playing and exploration though.
And no, DA3 shouldn't be made identical to Skyrim. There's a hell of a lot the Bioware team have to learn from TES about how to improve on successive iterations in a series though. Or at least take away the fact that 180 degree turns = bad, small changes on the most common complaints = good.
You are talking about environmental story with Skyrim, the problem is that TES games have little in the way of an actual plot (you know, rising action/climax all that good stuff, or what you call "spoonfed story" I guess... which makes me wonder, when you read a novel do you consider it "spoonfed" too?). This is a problem because DA is a CRPG, which is known for it's novel like features, you know all that "spoonfed" story you keep raving on about. Skyrim isn't and doesn't try to be. The point being here that Skyrim does not attempt to have a good plot (or any TES for that matter) so don't try to butter it up that way. Environment histories/stories does not = actual plot. This is why people some people like DA and other CRPGS, they enjoy the novel like feel.
Also, If I see another person start talking about what a "real" Role playing game is I will die. Think about the term, Role. That means to play as another character other than yourself, simply put. That means that if you wanted to really get down into it, ANY video game could be considered a role playing game. So just stop talking about TES like it's some kind of real RPG where DA isn't. They are both RPGS, just different types.
Modifié par terdferguson123, 20 septembre 2012 - 07:32 .
#91
Posté 20 septembre 2012 - 07:35
#92
Posté 20 septembre 2012 - 07:48
Inspiration, thats fine. Bioware just needs to make a great game, period. A rich, open world game with a so-so main quest as opposed to a tighter, more potent campaign albeit with a more limited world to explore highlight the differences between Bioware and Bethesda. I'm not saying Bioware shouldn't explore diferent styles of story telling, I just want them to do what they can do the best.The Hierophant wrote...
I doubt DA3 Is copy pasting Skyrim. There are some things that DA3 can take inspiration from like more detailed trees/bushes/grass, variety in the dragon designs, weapons having sheathes, sensible greatswords, weather effects, and horses or an original equivalent.(they don't need to be ridable, just there for atmosphere.)BouncyFrag wrote...
Wanting DA3 to be like Skyrim would be equivalent to asking the NBA to make their game more like the NFL. Bad idea is bad.
Modifié par BouncyFrag, 20 septembre 2012 - 07:49 .
#93
Posté 20 septembre 2012 - 08:07
#94
Posté 20 septembre 2012 - 08:18
AdmiralDavidAnderson wrote...
Skyrim is good and all... But even Dragon Age 2 has a better story than it.
Can you send me your copy of DA2? Apprarently I got sent the wrong one.
#95
Posté 20 septembre 2012 - 08:23
Joy Divison wrote...
AdmiralDavidAnderson wrote...
Skyrim is good and all... But even Dragon Age 2 has a better story than it.
Can you send me your copy of DA2? Apprarently I got sent the wrong one.
AdmiralDavidAnderson did not say that DA2 story was good just that it was better than Sykrim's. Now your opinion may differ which is your right.
#96
Posté 20 septembre 2012 - 08:31
Persephone wrote...
LobselVith8 wrote...
ianvillan wrote...
But skyrim doesn't have voice or a dialogue wheel so it will need innovating before it can come up to Biowares standards
Don't forget the Awesome Button.
Which never existed, so this "joke" is bloody pathetic. And I'll take the bloody Button Of Awesome over thousands of glitches, bland VO acting, pathetic choices and ludicrous "companions" and "romance". DAII is not a button masher, it wasn't even when Auto-Attack was not patched.
Awesome button is taken from an interview a dev (and no I can't remmebr whioch) said 'everytime you press a button something awesome should happen' this got us the teleporting gravity defying arm flailing tactic less mess that was DA2 combat.
#97
Posté 20 septembre 2012 - 08:38
#98
Posté 20 septembre 2012 - 09:35
#99
Posté 20 septembre 2012 - 09:58
don-mika wrote...
skyrim doesnt that good at all... big & empty
yes, really big ...but really empty-_-
DAO is much better:)
This! I am so bored in Skyrim the characters are flat and lifeless the world is beautiful but the game has no point and no soul.
DA2 heck ME3 and I loathe ME3 is loads better just because its fun to play by comparison.
#100
Posté 20 septembre 2012 - 10:03
Galactus_the_Devourer wrote...
No. No. NO. NO! NOOOOOO!!!
Seriously. Skyrim is good for what it is, but it's not what DA is or should strive to be. FPS with a wafer-thin story and basically no reaction to your actions (despite how huge they should be?) No thanks.
Mind, Obsidian proved that you can make it work both ways with Fallout: New Vegas, but there were quite a few sacrifices made there too. And it's still a god-damn FPS.
So what? So what if it's a FPS? How does that affect anything?





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