Dragon Age finally made me appreciate Mass Effect properly.
When I first played Mass Effect, I thought it was a very good game, but I ended up feeling disappointed with what I thought were really bland and simplistic side-quests. I wished they had 1/3rd as many "uncharted worlds" to explore, but put more effort into each one, and eventually, I ended up resenting it a bit.
...then Dragon Age came along, and man, what a letdown that turned out to be. A good but not terribly original story, a decent but completely unexceptional engine and art design, virtually no side quests worth mentioning, and an awful RPG system with tedious, grinding combat. It's not that it's a BAD game (the origins, the solid storytelling and some great characters keep it going despite some huge faults) - it's just the most
disappointing one I've played (and actually fnished) in a very long time.
I started to replay the PC version of Mass Effect over Christmas (I finished the 360 version before, but I want a PC save to transfer over to ME2), and really, all the flaws tend to fade into the background now.
What was once an uninspired side quest involving bouncing around a few planets, going into bunkers to kill some stuff and a few lines of conversation with NPCs (at best) now feels positively luxurious, after playing through side "quests" involving walking 50 feet beyond the edge of town to kill a group of bandits just standing there, and then returning to a message board.
Things that seemed needlessly repetitive before - like the sections of main story planets where you just drive the Mako and kill stuff to get to a new area - now seem fast paced and fun, after the incredibly grindy and boring DAO dungeons.
Now I just have to be careful not to get too excited over Mass Effect 2... I figure if I keep my expectations low enough, thanks to DAO, I'll probably enjoy ME2 a lot more in the end.
Modifié par mmu1, 28 décembre 2009 - 04:21 .