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Mark Darrah @ Bioware Blog: DA3 to use new engine derived from Frostbite


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#226
hoorayforicecream

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tmp7704 wrote...

The lack of animation on these pieces is weird as in contrast another kind of 'attachments' i.e. meshes used to put together character's body and/or armour do animate. In any case, it wasn't really addressed in DA2. Though maybe Varric was an experiment in that direction, who knows.


Actually, they cheated with Varric. Bianca is actually part of Varric's model, which is how they got around the inability to animate attachments.

#227
Elohim_07

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Frostbite 2 looks amazing but please, by Maker's Sake, don't use First Person Point of View in DA-III ! And if you plan to, please let an option like Fallout 3 had to play it on the third person view.... Just saying...

#228
tmp7704

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hoorayforicecream wrote...

Actually, they cheated with Varric. Bianca is actually part of Varric's model, which is how they got around the inability to animate attachments.

Yup yup, by "Varric being maybe an experiment" i meant he was a character that had the basic animation rig expanded with the weapon rig -- it was limited to just the crossbow, but it's easy enough to imagine they'd take it further for next game and have the standard skeleton with bones for bow/melee weapon/whatever ... which would be one way to allow these weapons to become animated.

#229
tmp7704

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Hawkeyed Cai Li wrote...

You bake the animations into the joints of the characters and objects. At least, for UDK, you do. Other software is used for the modeling, texturing, and animation.

Note however, it is not that other software that's used to render the models, textures and animations on your screen in the game -- it's the engine. When you "bake the animations into the joints" for UDK, it actually puts the animation and mesh data, as well as which parts of mesh are controlled by which bones and such, from your 3d software... into a custom format which the game engine knows how to read and handle. The baking process alone wouldn't result in anything if your engine lacked the ability to interpret and act on that prepared data.

"Lighting and level of detail" is only a small portion of what the game engine does. And the engine isn't 'the fluffy part of the cake' -- in that analogy it's more like the oven which takes in all prepared ingredients (models, textures, animations, sound, scripts) and makes them come together and taste like the actual cake.

#230
lastpatriot

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Perhaps this has already been addressed but has BioWare stated if the graphics quality will be different this time around for the PC and not limited to the capabilities of consoles?

#231
Atakuma

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lastpatriot wrote...

Perhaps this has already been addressed but has BioWare stated if the graphics quality will be different this time around for the PC and not limited to the capabilities of consoles?

DA2 got a high res texture pack and DX11 effects, so it's very possible they might do something similar with DA3.

#232
CrystalXPredator

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If BioWare don't add a High Res Texture pack in DA3 so....they
could play the game alone!
Just kidding. But i hope for better Tessellation on the armor so i know it is armor or accessory part.

well... BioWare, if you confirm it again. "Dragon Age 3 will be an unbelievable game and story,
wich you have never seen before.
I swear i will merry BioWare, dont care about EA just thanks them for the Frostbite 2 Engine.
Cant wait for DA3 to see the first cinematic trailer.

Image IPB

Modifié par Deaken, 26 septembre 2012 - 03:52 .


#233
Fozee

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lastpatriot wrote...

Perhaps this has already been addressed but has BioWare stated if the graphics quality will be different this time around for the PC and not limited to the capabilities of consoles?


Frostbite is actually very good at looking great on consoles, but still looking even better on PC. It shouldn't be any more work for the design team. 

You reminded me of some of the textures in DA:O. Nightmares. Blurry nightmares.

#234
lastpatriot

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Fozee wrote...

lastpatriot wrote...

Perhaps this has already been addressed but has BioWare stated if the graphics quality will be different this time around for the PC and not limited to the capabilities of consoles?


Frostbite is actually very good at looking great on consoles, but still looking even better on PC. It shouldn't be any more work for the design team. 

You reminded me of some of the textures in DA:O. Nightmares. Blurry nightmares.


That's good to hear then.  I remain cautiously optimistic about DA:3.

Modifié par lastpatriot, 26 septembre 2012 - 09:32 .


#235
Sidney

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Elohim_07 wrote...

Frostbite 2 looks amazing but please, by Maker's Sake, don't use First Person Point of View in DA-III ! And if you plan to, please let an option like Fallout 3 had to play it on the third person view.... Just saying...


Sadly while both Skyrim and FO3 had 3rd person options they were both awful looking. The interaction of the environment and character models flat out stunk.

I can't see them going FP if they plan to keep the core party based combat model because trying to control a group from first person would stink. People griped about a marginally lower camera in DA2 they'd 100% flip from FP.

#236
canticl

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 With the new game engine, will there be also be changes in the toolset, especially the scripting language?

Thanks.

#237
canticl

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 With the move to the new game engine, how will this affect the DA Toolkit -- specifically, will the scripting language change?

Thanks.

#238
overburning

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Frostbite 2 =/= first person view?
Very intrigued with what they can do with it though, but doubt Bioware will go FP..

#239
Elohim_07

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Sidney wrote...

Elohim_07 wrote...

Frostbite 2 looks amazing but please, by Maker's Sake, don't use First Person Point of View in DA-III ! And if you plan to, please let an option like Fallout 3 had to play it on the third person view.... Just saying...


Sadly while both Skyrim and FO3 had 3rd person options they were both awful looking. The interaction of the environment and character models flat out stunk.

I can't see them going FP if they plan to keep the core party based combat model because trying to control a group from first person would stink. People griped about a marginally lower camera in DA2 they'd 100% flip from FP.


Agree, Totally agree Sidney! BioWare, DO NOT DO IT FP!!!

Now that you mentioned Skyrim having the 3rd person option, I may consider it....like a 30% chance... (I need to keep my silvers at home for DA:III specially if it allow some kind of feature so me and my wife can play together in the game..just saying) :wizard:

#240
Cyne

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I hope this will mean faster gameplay, though I thought da2's engine was fine. It ran much better on my comp than dao.

#241
MrCousland99

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I am really looking foward to what the game will look like, I am sure it will look great with the new engine.

#242
daffl5

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omg no first person! this ain't skyrim bioware!

#243
upsettingshorts

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daffl5 wrote...

omg no first person! this ain't skyrim bioware!


Engine doesn't have much, if anything, to do with the camera in that sense.

Both Oblivion and Civilization IV were made with Gamebryo.

Both Dragon Age 3 and Command & Conquer Generals 2 will be made with Frostbite 2.

Modifié par Upsettingshorts, 30 septembre 2012 - 10:43 .


#244
Guest_Rubios_*

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Allan Schumacher wrote...

Don't get me wrong, Frostbite 2 scales really well and it still looks 'good' on consoles, but still low settings and smaller levels and player count in the multiplayer.

I don't agree with the "small levels" in BF3.  Many of the MP maps are quite large.  Even the single player and co-op still have some decently large levels.

Having said that, I do know that they drop the LOD a lot for the consoles.


Graphics are not a problem, having 1/3 of the players with only one less point per map is.

Battlefield 3 on consoles is a joke on so many levels, they destroyed the gameplay to keep eyecandy, which is sad because it looks average anyway...

Modifié par Rubios, 01 octobre 2012 - 08:47 .


#245
Allan Schumacher

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Eh, I was able to convince at least one COD fanboy to try BF3 and convert, so I call that I win!

(even despite my status as gigantic EA shill I've preferred the Battlefield series since 1942. Yes, since 39 years before my birth!)

#246
aesir05

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I'd wager that the majority of DA players would prefer more content and a rich story and world atmosphere than prettier graphics any day.

Playing DAO again atm and according to steam have dumped 200+ hours into it.
I find the graphics ok, no complains

#247
upsettingshorts

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aesir05 wrote...

I'd wager that the majority of DA players would prefer more content and a rich story and world atmosphere than prettier graphics any day.


I'd wager that the majority of DA3 news once it starts leaking out will convey what the new engine allows them to do beyond "pretty graphics" that Eclipse did not.

#248
hangmans tree

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Upsettingshorts wrote...

aesir05 wrote...

I'd wager that the majority of DA players would prefer more content and a rich story and world atmosphere than prettier graphics any day.


I'd wager that the majority of DA3 news once it starts leaking out will convey what the new engine allows them to do beyond "pretty graphics" that Eclipse did not.

Like CMYK instead of RGB design?  =]

#249
upsettingshorts

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hangmans tree wrote...

Upsettingshorts wrote...

aesir05 wrote...

I'd wager that the majority of DA players would prefer more content and a rich story and world atmosphere than prettier graphics any day.


I'd wager that the majority of DA3 news once it starts leaking out will convey what the new engine allows them to do beyond "pretty graphics" that Eclipse did not.

Like CMYK instead of RGB design?  =]


Read hoorayforicecream's game engine FAQ? link

We can't actually know for sure yet.  But a list of things Eclipse couldn't or didn't do in DAO/DA2 would be a good place to start guessing.  

Modifié par Upsettingshorts, 02 octobre 2012 - 02:31 .


#250
upsettingshorts

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Allan Schumacher wrote...

Eh, I was able to convince at least one COD fanboy to try BF3 and convert, so I call that I win!

(even despite my status as gigantic EA shill I've preferred the Battlefield series since 1942. Yes, since 39 years before my birth!)


I've loved Battlefield ever since the original concept of Team Fortress 2 became vaporware and BF42 was announced as basically the same thing, only it was actually ****ing released.

That's not related to the reason I can't appreciate the current stylized TF2.  Nope, not related at all.