Mark Darrah @ Bioware Blog: DA3 to use new engine derived from Frostbite
#251
Posté 02 octobre 2012 - 03:49
#252
Posté 02 octobre 2012 - 04:21
I was being a little tiny bit sarcastic, so... you know.. well... you dont have to educate me on engines and stuff... dad ;PUpsettingshorts wrote...
hangmans tree wrote...
Like CMYK instead of RGB design?Upsettingshorts wrote...
aesir05 wrote...
I'd wager that the majority of DA players would prefer more content and a rich story and world atmosphere than prettier graphics any day.
I'd wager that the majority of DA3 news once it starts leaking out will convey what the new engine allows them to do beyond "pretty graphics" that Eclipse did not.
Read hoorayforicecream's game engine FAQ? link
We can't actually know for sure yet. But a list of things Eclipse couldn't or didn't do in DAO/DA2 would be a good place to start guessing.
#253
Posté 02 octobre 2012 - 04:22
Do you think you could convince him to try Dragon Age?Allan Schumacher wrote...
Eh, I was able to convince at least one COD fanboy to try BF3 and convert, so I call that I win!
(even despite my status as gigantic EA shill I've preferred the Battlefield series since 1942. Yes, since 39 years before my birth!)
#254
Posté 02 octobre 2012 - 04:31
daffl5 wrote...
omg no first person! this ain't skyrim bioware!
omg no!!! someone can lighten my confusion here please? DA III is going to be first person game?
#255
Posté 02 octobre 2012 - 04:33
No. People just assume that because DA3 is using Frostbite 2.seraphis01 wrote...
daffl5 wrote...
omg no first person! this ain't skyrim bioware!
omg no!!! someone can lighten my confusion here please? DA III is going to be first person game?
#256
Posté 02 octobre 2012 - 05:04
#257
Posté 02 octobre 2012 - 06:55
Allan Schumacher wrote...
Eh, I was able to convince at least one COD fanboy to try BF3 and convert, so I call that I win!
(even despite my status as gigantic EA shill I've preferred the Battlefield series since 1942. Yes, since 39 years before my birth!)
never got on with BF3 (it may have had something to do with having to log in on a website to play, ending up alone in a MP map and other such issues)
#258
Posté 02 octobre 2012 - 09:59
There's no mac version of Frostbite 2 as far as i can tell, so if DA3 is to use this engine the chances of getting it on the mac are pretty much nil.TinuHawke wrote...
Does this change anything for the availability on Mac?
#259
Posté 03 octobre 2012 - 05:42
#260
Posté 03 octobre 2012 - 08:14
If they run out of disc space, it will be two. If I were a betting man, I would say one disc.Fortlowe wrote...
For the Xbox, will we have one disc or two?
#261
Posté 06 octobre 2012 - 11:47
Unless they got rid of those royalties this late in the generation because of DvD9 constraints.
#262
Posté 07 octobre 2012 - 03:57
#263
Posté 07 octobre 2012 - 05:27
Nilbog79 wrote...
An FPS engine seems to be an odd choice, I suppose you could have buildings destroyed by spells and such but otherwise there seems to be little benefit and too much work involved in modifying it for DA. I wonder if this has anything to do with chasing the elusive FPS crowd, making sure the game looks familiar to them visually.
What features does Frostbite 2 have that makes it a FPS engine and by your logic a bad RPG engine?
Why would an engine that can handle destruction be wrong for an RPG, please give me an example of a RPG that suffered becuase of this?
What engine is better in your opinion?
#264
Posté 07 octobre 2012 - 06:26
Maytrows wrote...
Nilbog79 wrote...
An FPS engine seems to be an odd choice, I suppose you could have buildings destroyed by spells and such but otherwise there seems to be little benefit and too much work involved in modifying it for DA. I wonder if this has anything to do with chasing the elusive FPS crowd, making sure the game looks familiar to them visually.
What features does Frostbite 2 have that makes it a FPS engine and by your logic a bad RPG engine?
Why would an engine that can handle destruction be wrong for an RPG, please give me an example of a RPG that suffered becuase of this?
What engine is better in your opinion?
For a start, an engine that was used exclusively to make FPS games would probably have physics etc mainly adjusted for combat with firearms rather than melee combat or archery. I'm pretty sure Battlefield games don't feature any bows, how well would it be able to handle arrow physics? I don't know if such an engine can even handle party-based combat, switching between party members and so on. FPS games afaik are played controlling one character. It certainly will not have anything like tactics system of DA. What about visuals when casting spells? I have no doubt that all of this can be added to the engine and made to work well (at least I hope so), but this will require additional work which will mean either longer development time or more likely reduced time to work on actual game content and new features.
The benefits that an fps engine would bring, such as aiming, cover system and destruction of environment are either irrelevant to an rpg or only marginally useful. Even the engine used for Mass eEffect 3 would require less adjustment, at least it has party control (even if much more limited than DA) and magic (biotics).
#265
Posté 07 octobre 2012 - 06:56
#266
Posté 08 octobre 2012 - 12:54
You really have no idea what a game engine is and is not. Stop posting nonsense and trust people who know what they're talking about when they say you needn't worry.Nilbog79 wrote...
Maytrows wrote...
Nilbog79 wrote...
An FPS engine seems to be an odd choice, I suppose you could have buildings destroyed by spells and such but otherwise there seems to be little benefit and too much work involved in modifying it for DA. I wonder if this has anything to do with chasing the elusive FPS crowd, making sure the game looks familiar to them visually.
What features does Frostbite 2 have that makes it a FPS engine and by your logic a bad RPG engine?
Why would an engine that can handle destruction be wrong for an RPG, please give me an example of a RPG that suffered becuase of this?
What engine is better in your opinion?
For a start, an engine that was used exclusively to make FPS games would probably have physics etc mainly adjusted for combat with firearms rather than melee combat or archery. I'm pretty sure Battlefield games don't feature any bows, how well would it be able to handle arrow physics? I don't know if such an engine can even handle party-based combat, switching between party members and so on. FPS games afaik are played controlling one character. It certainly will not have anything like tactics system of DA. What about visuals when casting spells? I have no doubt that all of this can be added to the engine and made to work well (at least I hope so), but this will require additional work which will mean either longer development time or more likely reduced time to work on actual game content and new features.
The benefits that an fps engine would bring, such as aiming, cover system and destruction of environment are either irrelevant to an rpg or only marginally useful. Even the engine used for Mass eEffect 3 would require less adjustment, at least it has party control (even if much more limited than DA) and magic (biotics).
#267
Posté 08 octobre 2012 - 01:08
Nilbog79 wrote...
For a start, an engine that was used exclusively to make FPS games would probably have physics etc mainly adjusted for combat with firearms rather than melee combat or archery. I'm pretty sure Battlefield games don't feature any bows, how well would it be able to handle arrow physics? I don't know if such an engine can even handle party-based combat, switching between party members and so on. FPS games afaik are played controlling one character. It certainly will not have anything like tactics system of DA. What about visuals when casting spells? I have no doubt that all of this can be added to the engine and made to work well (at least I hope so), but this will require additional work which will mean either longer development time or more likely reduced time to work on actual game content and new features.
The benefits that an fps engine would bring, such as aiming, cover system and destruction of environment are either irrelevant to an rpg or only marginally useful. Even the engine used for Mass eEffect 3 would require less adjustment, at least it has party control (even if much more limited than DA) and magic (biotics).
I'm sorry to tell you this but you need to know what an engine really is. But before I do that I will answer your concerns.
First of, it has not been used in FPS-games exclusively.
Regarding physics, Every gfx-engine today comes with a physics engine as far as I know there is no RPG-preset so you will have to adjust physics within the engine no matter what genre of games you create games in.
Arrows will be no problem at all, arrows are projectiles just like bullets and rockets and FB2 can handle it with ease.
Handle party based combat? FB2 was used to create multiplayer battles with 64 players in them and vehicles to boot.
Switching between characters is simply changing the camera's POV, no biggy at all. Controlling several characters is not be a hindrance at all. Tactics will have to be programmed no matter what engine you choose.
Visuals when casting spells. Spells and explosions has the same underlying mechanic so if you think the explosions in BF3 looks good so will the spells(if the man in charge of spell visuals is as good as the one doing them in BF3).
Aiming, cover system and party control has nothing to do with your engine. There has not been an RPG with the destruction system FB2 possess, to say it marginal or irrelevant is very presumptuous. Trust Bioware to explore how useful it will be but when you see a mage pick up an ogre and throw him through the nearest wall and continue the fight in the next room(and it is not a cutscene) I doubt you will think its a marginal feature.
To answer what a game engine is a bit tricky since I don't know how well versed you are so I keep it basic.
Basically it is a program that calculates all the math needed to present what you se on your screen when you are playing a game. What determines a good engine, is how efficient it is in its computations. The more efficient, the more complex computations you can throw at it and still get a good result that runs smoothly on a low end rig(console).
That is why there isn't really an specific engine for a FPSs or RPGs.
Also important when choosing an game engine is user friendly it is towards the developer. An engine can have a great end result but be so clunky to work with that achieving that end result is so time consuming it makes tweaking impossible. For example If you use two different engines to light the same scene, the end result might be the same but if engine A takes 15 minutes to render the scene and engine B takes 60 minutes guess what the lighting guy wants.
There is a lot more to it and if you want to learn more about FB2 or just game engines in general, here is a link.
Modifié par Maytrows, 08 octobre 2012 - 01:11 .
#268
Posté 08 octobre 2012 - 07:37
Maytrows wrote...
Nilbog79 wrote...
<snip>
<snip>
So a game engine mainly deals with graphics processing and audio. I thought it handled a lot more. In that case, never mind
#269
Posté 08 octobre 2012 - 12:24
#270
Posté 08 octobre 2012 - 12:26
Maytrows wrote...
There is a lot more to it and if you want to learn more about FB2 or just game engines in general, here is a link.
Hoorayforicecream also provided a pretty in-depth explanation of what a video game engine is.
#271
Posté 12 octobre 2012 - 05:17
I'm not sure what else this means, though, since I haven't played Battlefield. Does this mark the beginning of an open world for Dragon Age? Possibly a mount system so we don't have to walk/run everywhere (I hope so, I want an elf who rides a halla).
One thing I'm pretty sure we can expect is multiplayer. Not really that excited about that, but... we'll see.
#272
Posté 12 octobre 2012 - 09:52
What? Did you read any of the topic before posting this? No, it won't be a first-person game.Brass_Buckles wrote...
Okay, so... it's an engine used for shooters. So we can expect this to be a first-person game (bad news in my opinion, because I missed the strategic view abilities of DAO).
The content of any of the Battlefield games is completely, 100% irrelevant to DA3.I'm not sure what else this means, though, since I haven't played Battlefield. Does this mark the beginning of an open world for Dragon Age? Possibly a mount system so we don't have to walk/run everywhere (I hope so, I want an elf who rides a halla).
This has nothing to do with the engine.One thing I'm pretty sure we can expect is multiplayer. Not really that excited about that, but... we'll see.
#273
Posté 12 octobre 2012 - 12:30
For a start, an engine that was used exclusively to make FPS games would probably have physics etc mainly adjusted for combat with firearms rather than melee combat or archery.
Just for you to know - Lineage 2 uses "Unreal engine". Yes, same as UT2004, an improved version of what good old UT used.
It should give the basic idea to those who think that "Oh FPS engine can't handle 3d person view and cast spells and use swords and is not for RPGs".
Not that I consider LA2 anything but endless grinding fest, and I can hardly call it "RPG", but we were not talking about RP, story and quests here, aren't we?
And KotOR uses Odyssey Engine (ex-Aurora, used for NWN). World setting has little to do with engine itself and game style.
#274
Posté 12 octobre 2012 - 11:32
Is it a bad RPG because it uses an "FPS engine"?
#275
Posté 13 octobre 2012 - 11:19
Modifié par DuskWarden, 13 octobre 2012 - 11:20 .





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