axl99 wrote...
Fast Jimmy: You owe horrayforicecream an apology.
Apologize.
This isn't necessary. It's the internet and as I've stated by liberal use of the word engine can easily lead to confusion as well.
axl99 wrote...
Fast Jimmy: You owe horrayforicecream an apology.
Apologize.
Allan Schumacher wrote...
Another big advantage of Frostbite (as opposed to some other engine) is also tech sharing.
The likelihood of us backporting changes to the Unreal Engine for Epic to license off to other people is pretty much zero. Backporting changes back to DICE happens regularly. The engine and tools is becoming more full featured because we collaborate directly with DICE as well as EA Canada.
Fast Jimmy wrote...
Allan Schumacher wrote...
Another big advantage of Frostbite (as opposed to some other engine) is also tech sharing.
The likelihood of us backporting changes to the Unreal Engine for Epic to license off to other people is pretty much zero. Backporting changes back to DICE happens regularly. The engine and tools is becoming more full featured because we collaborate directly with DICE as well as EA Canada.
Is there an inherent risk to this resource sharing of everyone having a similar interface/mechanics further down the road?
Modifié par hoorayforicecream, 05 novembre 2012 - 08:15 .
Fast Jimmy wrote...
Would trouble shooting said portable codes not become a headache? If a portion of good code gets moved to another developer's usage of the FB2 engine, but causes problems, would that be up to the original engine programmer to try and fix, or would that be on the new team to tackle?
Fast Jimmy wrote...
Allan Schumacher wrote...
Another big advantage of Frostbite (as opposed to some other engine) is also tech sharing.
The likelihood of us backporting changes to the Unreal Engine for Epic to license off to other people is pretty much zero. Backporting changes back to DICE happens regularly. The engine and tools is becoming more full featured because we collaborate directly with DICE as well as EA Canada.
Is there an inherent risk to this resource sharing of everyone having a similar interface/mechanics further down the road?
Andronic0s wrote...
As a Windows XP user should I abandon all hope of playing DA3?
Andronic0s wrote...
As a Windows XP user (who considers the possibility of upgrading in the coming year unlikely), should I abandon all hope of playing DA3? or is windows XP compatibility something that can be modded into the engine?
Andronic0s wrote...
As a Windows XP user (who considers the possibility of upgrading in the coming year unlikely), should I abandon all hope of playing DA3? or is windows XP compatibility something that can be modded into the engine?
Modifié par ChandlerL, 21 novembre 2012 - 12:57 .
Modifié par Redbelle, 24 novembre 2012 - 03:48 .
Modifié par TUHD, 26 novembre 2012 - 10:49 .
Guest_simfamUP_*
TUHD wrote...
Personally, I'd rather have seen that Bioware took a license upon the RED engine (The Witcher 2's engine). But Frostbite 2 with heavily modified parts is fine too, although less optimal in my opinion then an specific (Action-)RPG-tailored engine.
Edit: Only possible problem I see is the mod-support - FB2 isn't known for its modding support.
Modifié par simfamSP, 29 novembre 2012 - 01:42 .
TUHD wrote...
Personally, I'd rather have seen that Bioware took a license upon the RED engine (The Witcher 2's engine). But Frostbite 2 with heavily modified parts is fine too, although less optimal in my opinion then an specific (Action-)RPG-tailored engine.
Edit: Only possible problem I see is the mod-support - FB2 isn't known for its modding support.
hoorayforicecream wrote...
TUHD wrote...
Personally, I'd rather have seen that Bioware took a license upon the RED engine (The Witcher 2's engine). But Frostbite 2 with heavily modified parts is fine too, although less optimal in my opinion then an specific (Action-)RPG-tailored engine.
Edit: Only possible problem I see is the mod-support - FB2 isn't known for its modding support.
The biggest problem with the RED engine is that it doesn't work on the PS3.
hoorayforicecream wrote...
TUHD wrote...
Personally, I'd rather have seen that Bioware took a license upon the RED engine (The Witcher 2's engine). But Frostbite 2 with heavily modified parts is fine too, although less optimal in my opinion then an specific (Action-)RPG-tailored engine.
Edit: Only possible problem I see is the mod-support - FB2 isn't known for its modding support.
The biggest problem with the RED engine is that it doesn't work on the PS3.
Skelter192 wrote...
hoorayforicecream wrote...
The biggest problem with the RED engine is that it doesn't work on the PS3.
Is that true? I don't remember ever hearing CDPR saying something like that.
Fast Jimmy wrote...
Really? That is rather surprising. Would you be able to explain in further detail why that is?
hoorayforicecream wrote...
It shouldn't be surprising any more than the fact that the RED engine also does not run on Wii, WiiU, iOS, UNIX, or Android. If it ran on the PS3, they would have a PS3 version of the Witcher 2 as well,
Modifié par Skelter192, 29 novembre 2012 - 08:58 .