The Ethereal Writer Redux wrote...
74 Wrex wrote...
It's going to be interesting how DA 3 looks like with Frosbite
*Turns out DA3 has stick figures.*
That would be quite original.
The Ethereal Writer Redux wrote...
74 Wrex wrote...
It's going to be interesting how DA 3 looks like with Frosbite
*Turns out DA3 has stick figures.*
Jonata wrote...
The Ethereal Writer Redux wrote...
74 Wrex wrote...
It's going to be interesting how DA 3 looks like with Frosbite
*Turns out DA3 has stick figures.*
That would be quite original.
Upsettingshorts wrote...
Jonata wrote...
The Ethereal Writer Redux wrote...
74 Wrex wrote...
It's going to be interesting how DA 3 looks like with Frosbite
*Turns out DA3 has stick figures.*
That would be quite original.
It's been done.
Modifié par Jonata, 06 janvier 2013 - 08:23 .
In case you're wondering the reasons, mainly it takes a non-trivial amount of time to convert development tools into user-friendly tools, and the amount of man hours it takes to make and test properly this user-friendly toolset is usually not worth the increased amount of game residence in hard disk that comes with mods. Yes, a toolset might help increase the sale of DLC in PC, but it can only be used in one of three platforms and it costs more to develop than what they expect to make back for putting it out.Upsettingshorts wrote...
A toolset is unlikely regardless, for reasons BioWare have stated pretty consistently for years now.
Xewaka wrote...
In case you're wondering the reasons, mainly it takes a non-trivial amount of time to convert development tools into user-friendly tools, and the amount of man hours it takes to make and test properly this user-friendly toolset is usually not worth the increased amount of game residence in hard disk that comes with mods. Yes, a toolset might help increase the sale of DLC in PC, but it can only be used in one of three platforms and it costs more to develop than what they expect to make back for putting it out.Upsettingshorts wrote...
A toolset is unlikely regardless, for reasons BioWare have stated pretty consistently for years now.
Don't quote me on this, you can search for developer posts in these topics to see for yourself.
Brockololly wrote...
El Mito wrote...
There's something sadly comical about how they are hyping up character customization in an RPG coming out in 2013.
Oh come on, thats a totally revolutionary feature if it were an RPG that came out in 1990!Yeah, everything that I've seen of Frostbite 2 trends towards realism in its look. The art style of DA2 in particular trended towards an odd stylized look. Are they going to keep down that path or do they modify the art style for a more realistic and grounded aesthetic? Some of the designs could just look truly bizarre if they're trying to render them realistically.craigdolphin wrote...
I think I'm glad there's a new engine but I'm still not sold that the aesthetic the game will be all
that great. The art style for da2 left me cold as ice. Improving the graphical fidelity of it won't fix that issue for me personally. But perhaps they'll tweak the style to be more grounded and less cartoonish, and maybe make the elves more attractive and the darkspawn less comic now that the engine has more graphical oomph.
Danarrhea wrote...
Your avatar... I cannot stop watching those eyebrows.
Guest_krul2k_*
krul2k wrote...
Will upgrading engines allow for better AI, Companions etc?
Naitaka wrote...
I'm sorry if this has been asked but does this mean there's absolutely no chance for DA3 to have any kind of toolset? I've looked around for other games that runs on the frostbite 2 engine and I've not seen a single modding tool for any of them.
ghost_ronin wrote...
Frostbyte is a great engine, but how things will look and work lies completely in the experienced hands of the bioware staff. Just look at the unreal engine, gods knows how many different games are founded on it.
Modifié par SparksMKII, 16 janvier 2013 - 11:35 .
SparksMKII wrote...
ghost_ronin wrote...
Frostbyte is a great engine, but how things will look and work lies completely in the experienced hands of the bioware staff. Just look at the unreal engine, gods knows how many different games are founded on it.
True, here's a list of games done on the Frostbyte engine so far (some still in development):An engine is not limited to 1 specific type of game (FPS,RTS etc.).
- Battlefield: Bad Company (version 1.0)
- Battlefield 1943 (version 1.5)
- Battlefield: Bad Company 2 (version 1.5)
- Medal of Honor: Tier 1 multiplayer (version 1.5)
- Battlefield: Bad Company 2: Vietnam (version 1.5)
- Battlefield 3 (version 2)
- Need for Speed: The Run (version 2)
- Medal of Honor: Warfighter (version 2)
- Command & Conquer: Generals 2 (version 2)
- Battlefield 4 (version 2)
- Dragon Age: 3 Inquisition (version 2)
- Need For Speed 2013 (version 2)
- Mass Effect 4 (version 2)
Naughty Bear wrote...
No Mirrors Edge
Guest_Rubios_*
I'd be surprise if Mirror's Edge 2 goes ahead, the first one didn't sell the 37846827346234 million copies EA expected.Allan Schumacher wrote...
I'd be surprised if Mirror's Edge 2 isn't using it, however.
Modifié par Rubios, 20 janvier 2013 - 01:52 .
I'd be surprised if there's one EA game that isn't using it.Allan Schumacher wrote...
I'd be surprised if Mirror's Edge 2 isn't using it, however.
Any game can have shaders that make the textures look more detailed than they really are. Skyrim mods prove that. But they also don't look as real as the original assets.dduane o wrote...
it would be great if the textures of this coming game could beat the witcher 2's environment graphics and textures, I'll be happy, have you seen that game's places and textures? beautiful! DA:I could possibly best that right?



Modifié par EpicBoot2daFace, 21 janvier 2013 - 06:18 .