Aller au contenu

Photo

Mark Darrah @ Bioware Blog: DA3 to use new engine derived from Frostbite


513 réponses à ce sujet

#426
Jonata

Jonata
  • Members
  • 2 269 messages

The Ethereal Writer Redux wrote...

74 Wrex wrote...

It's going to be interesting how DA 3 looks like with Frosbite


*Turns out DA3 has stick figures.*


That would be quite original. 

#427
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Jonata wrote...

The Ethereal Writer Redux wrote...

74 Wrex wrote...

It's going to be interesting how DA 3 looks like with Frosbite


*Turns out DA3 has stick figures.*


That would be quite original. 


It's been done.

#428
Jonata

Jonata
  • Members
  • 2 269 messages

Upsettingshorts wrote...

Jonata wrote...

The Ethereal Writer Redux wrote...

74 Wrex wrote...

It's going to be interesting how DA 3 looks like with Frosbite


*Turns out DA3 has stick figures.*


That would be quite original. 


It's been done.


That thing was The S**t on cellphones at birthday parties when I was 12... oh, the memories! 

Modifié par Jonata, 06 janvier 2013 - 08:23 .


#429
Naitaka

Naitaka
  • Members
  • 1 670 messages
I'm sorry if this has been asked but does this mean there's absolutely no chance for DA3 to have any kind of toolset? I've looked around for other games that runs on the frostbite 2 engine and I've not seen a single modding tool for any of them.

#430
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages
A toolset is unlikely regardless, for reasons BioWare have stated pretty consistently for years now.

#431
Xewaka

Xewaka
  • Members
  • 3 739 messages

Upsettingshorts wrote...
A toolset is unlikely regardless, for reasons BioWare have stated pretty consistently for years now.

In case you're wondering the reasons, mainly it takes a non-trivial amount of time to convert development tools into user-friendly tools, and the amount of man hours it takes to make and test properly this user-friendly toolset is usually not worth the increased amount of  game residence in hard disk that comes with mods. Yes, a toolset might help increase the sale of DLC in PC, but it can only be used in one of three platforms and it costs more to develop than what they expect to make back for putting it out.
Don't quote me on this, you can search for developer posts in these topics to see for yourself.

#432
Naitaka

Naitaka
  • Members
  • 1 670 messages

Xewaka wrote...

Upsettingshorts wrote...
A toolset is unlikely regardless, for reasons BioWare have stated pretty consistently for years now.

In case you're wondering the reasons, mainly it takes a non-trivial amount of time to convert development tools into user-friendly tools, and the amount of man hours it takes to make and test properly this user-friendly toolset is usually not worth the increased amount of  game residence in hard disk that comes with mods. Yes, a toolset might help increase the sale of DLC in PC, but it can only be used in one of three platforms and it costs more to develop than what they expect to make back for putting it out.
Don't quote me on this, you can search for developer posts in these topics to see for yourself.


When a small developer like CDPR is able to create a toolset without additional cost to the customer, it really makes me question the validity of that argument. While I understand their rationale from a business perspective, I can't help but feel that in the long term the customer good will resulting from the toolset would far out weight the cost of developing such a tool. Regardless, I can only say one can always hope...

#433
Danarrhea

Danarrhea
  • Members
  • 7 messages

Brockololly wrote...

El Mito wrote...

There's something sadly comical about how they are hyping up character customization in an RPG coming out in 2013.


Oh come on, thats a totally revolutionary feature if it were an  RPG that came out in 1990!


craigdolphin wrote...

I think I'm glad there's a new  engine but I'm still not sold that the aesthetic the game will be all
that great. The art style for da2 left me cold as ice. Improving the  graphical fidelity of it won't fix that issue for me personally. But  perhaps they'll tweak the style to be more grounded and less cartoonish, and maybe make the elves more attractive and the darkspawn less comic  now that the engine has more graphical oomph.

Yeah, everything that I've seen of Frostbite 2 trends towards realism in its look. The art style of DA2 in particular trended towards an odd stylized look. Are they going to keep down that path or do they modify the art style for a more realistic and grounded aesthetic? Some of the designs could just look truly bizarre if they're trying to render them realistically.


Your avatar... I cannot stop watching those eyebrows. 

#434
addiction21

addiction21
  • Members
  • 6 066 messages
Have we covered waffles yet?

#435
LPPrince

LPPrince
  • Members
  • 54 889 messages

Danarrhea wrote...

Your avatar... I cannot stop watching those eyebrows. 


Now imagine watching Tyrion's eyebrows...in Frostbite 2.

#436
Guest_krul2k_*

Guest_krul2k_*
  • Guests
ok im going to ask something thats probably really dump since i have absolutley no idea about technology or computers.

Will upgrading engines allow for better AI, Companions etc?

#437
Fyurian2

Fyurian2
  • Members
  • 468 messages

krul2k wrote...
Will upgrading engines allow for better AI, Companions etc?


Yes, and no.
It'll really depend on what the developers can do with it, and specifically those dealing with AI programming for companions/enemies.

For example, Warhammer 40K: Dawn of War 2 used the same engine as Company of Heroes, instead of the engine used by the first Dawn of War. This included cover mechanics and cover-seeking behaviour for infantry units from Company of Heroes that wasn't present in the first Dawn of War.

This lead to some problems with Space Marine units, specifically Terminator units.
Their behaviour was that of infantry, but they can't take advantage of cover, and would destroy some destructible cover/terrain because they were designed to be able to do so. The other downside for Terminators, was that they'd wind up spread out and not all units in a squad engaging the enemy, thus reducing their effectiveness without micromanagement.

If squad sizes had been kept the same as in the first Dawn of War, it would have been far worse, as would pathfinding, but the developers had chosen to go with smaller squad sizes which limited pathfinding issues for the most part, and allowed infantry units to effectively use the cover-seeking portion of their behaviour programming, with only a few problems here and there.
This doesn't mean that the AI was "perfect" upon release, and many improvements and changes had to be made after release.

#438
hoorayforicecream

hoorayforicecream
  • Members
  • 3 420 messages
Seems like a good time to link my engine FAQ again for those with questions.

#439
SparksMKII

SparksMKII
  • Members
  • 112 messages

Naitaka wrote...

I'm sorry if this has been asked but does this mean there's absolutely no chance for DA3 to have any kind of toolset? I've looked around for other games that runs on the frostbite 2 engine and I've not seen a single modding tool for any of them.


It's highly unlikely considering the frostbyte engine is intellectual property of EA Digital Illusions and not BioWare's. So unless EA decides to release a toolset for modding purposes I wouldn't get my hopes up. It's a shame since there were some really cool DA:O mods made by the community.

Just look at: www.gamefront.com/dice-threatens-to-ban-users-of-bf3-color-tweak-mod/ it's an interesting read for modders too I suppose, Dice however isn't the publisher for DA:I so maybe there's hope still.

Basically they said the Frostbyte engine would be too complicated for modders and yet people managed to create a color tweak mod for BF3 which they then started banning people for if they used it.

TL:DR version:
They said modding Frostbyte is too complicated for us,yet someone managed to make a BF3 mod and they started banning people for using it.


Make of that what you will, I'm putting my money on a solid no for a toolset tho.

#440
ghost_ronin

ghost_ronin
  • Members
  • 107 messages
Frostbyte is a great engine, but how things will look and work lies completely in the experienced hands of the bioware staff. Just look at the unreal engine, gods knows how many different games are founded on it.

#441
SparksMKII

SparksMKII
  • Members
  • 112 messages

ghost_ronin wrote...

Frostbyte is a great engine, but how things will look and work lies completely in the experienced hands of the bioware staff. Just look at the unreal engine, gods knows how many different games are founded on it.


True, here's a list of games done on the Frostbyte engine so far (some still in development):
  •     Battlefield: Bad Company (version 1.0)
  •     Battlefield 1943 (version 1.5)
  •     Battlefield: Bad Company 2 (version 1.5)
  •     Medal of Honor: Tier 1 multiplayer (version 1.5)
  •     Battlefield: Bad Company 2: Vietnam (version 1.5)
  •     Battlefield 3 (version 2)
  •     Need for Speed: The Run (version 2)
  •     Medal of Honor: Warfighter (version 2)
  •     Command & Conquer: Generals 2 (version 2)
  •     Battlefield 4 (version 2)
  •     Dragon Age: 3 Inquisition (version 2)
  •     Need For Speed 2013 (version 2)
  •     Mass Effect 4 (version 2)
An engine is not limited to 1 specific type of game (FPS,RTS etc.).

Modifié par SparksMKII, 16 janvier 2013 - 11:35 .


#442
Naughty Bear

Naughty Bear
  • Members
  • 5 209 messages

SparksMKII wrote...

ghost_ronin wrote...

Frostbyte is a great engine, but how things will look and work lies completely in the experienced hands of the bioware staff. Just look at the unreal engine, gods knows how many different games are founded on it.


True, here's a list of games done on the Frostbyte engine so far (some still in development):
  •     Battlefield: Bad Company (version 1.0)
  •     Battlefield 1943 (version 1.5)
  •     Battlefield: Bad Company 2 (version 1.5)
  •     Medal of Honor: Tier 1 multiplayer (version 1.5)
  •     Battlefield: Bad Company 2: Vietnam (version 1.5)
  •     Battlefield 3 (version 2)
  •     Need for Speed: The Run (version 2)
  •     Medal of Honor: Warfighter (version 2)
  •     Command & Conquer: Generals 2 (version 2)
  •     Battlefield 4 (version 2)
  •     Dragon Age: 3 Inquisition (version 2)
  •     Need For Speed 2013 (version 2)
  •     Mass Effect 4 (version 2)
An engine is not limited to 1 specific type of game (FPS,RTS etc.).





No Mirrors Edge :unsure:

#443
SparksMKII

SparksMKII
  • Members
  • 112 messages

Naughty Bear wrote...
No Mirrors Edge :unsure:


No Mirror's Edge was actually built on the Unreal 3 engine and not Frostbyte.

#444
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
I'd be surprised if Mirror's Edge 2 isn't using it, however.

#445
Little Princess Peach

Little Princess Peach
  • Members
  • 3 446 messages
Is the Frostbit really that good?
I mean graphics wise will we be able to see hair particals and steam coming from the npc's breath in the cold weather stuff like that.

#446
Guest_Rubios_*

Guest_Rubios_*
  • Guests

Allan Schumacher wrote...

I'd be surprised if Mirror's Edge 2 isn't using it, however.

I'd be surprise if Mirror's Edge 2 goes ahead, the first one didn't sell the 37846827346234 million copies EA expected.

I dream about playing that game with the Oculus Rift, but I guess Amnesia's sequel will do...

... after closing every door in my house...

... twice.

Modifié par Rubios, 20 janvier 2013 - 01:52 .


#447
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

Allan Schumacher wrote...

I'd be surprised if Mirror's Edge 2 isn't using it, however.

I'd be surprised if there's one EA game that isn't using it.

#448
Little Princess Peach

Little Princess Peach
  • Members
  • 3 446 messages
I was wondering if we will see videos of dragon age 3 using the frostbite engine instead of cgi..

#449
dduane o

dduane o
  • Members
  • 177 messages
it would be great if the textures of this coming game could beat the witcher 2's environment graphics and textures, I'll be happy, have you seen that game's places and textures? beautiful! DA:I could possibly best that right?

#450
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

dduane o wrote...

it would be great if the textures of this coming game could beat the witcher 2's environment graphics and textures, I'll be happy, have you seen that game's places and textures? beautiful! DA:I could possibly best that right?

Any game can have shaders that make the textures look more detailed than they really are. Skyrim mods prove that. But they also don't look as real as the original assets.

Image IPB

Even though the image "looks" incredibly detailed, it's too noisy and the shaders make the textures look like a video game.The characters also stand out since they are far less detailed than their surroundings. The goal should be to spread out the detail so that everything looks seamless. The official Skyrim texture pack that Bethesda released does just that.

The Witcher 2 looks like a game made by modders. While everything has lots of detail, it's too busy just like the image above.

Image IPB

I admire their attention to detail, but it's a bit too much. People need to understand that these are still video games and the player is vieweing them through a box. When there is too much detail, the human eye has a hard time focusing and is desperately trying to make sense of all the fine details. This can lead to eye fatigue while playing, which is never a good thing.

Halo 4 is a perfect example of a game that looks far more detailed than it actually is. The detail is spread out across the game in such a brilliant way. Both the foreground and background blend together seamlessly, and we get a nice amount of depth as a result. 

Image IPB

This is what seperates modders from game developers. This is what makes games look great, not just the texture resolution or how much shaders you can pack into any given scene.

Modifié par EpicBoot2daFace, 21 janvier 2013 - 06:18 .