dduane o wrote...
to EpicBoot2daFace, shouldn't they be different since skyrim and the witcher are set in medieval fantasy settings which is dark, shady but sometimes colorful and full of textures while halo is in the future which is suppose to be cleanly detailed, smooth and finely detailed?
The idea remains the same. Fallout 3 has similar texture mods to Skyrim and the end result is the same: the textures look very detailed, but they don't sync up well with everything else in the world and they change the art a bit. This is why most experienced game developers space out the detail in their games. You can't have the road look far more detailed than the trees or the characters.
Modders don't have the experience with making an actual game. So, they just try to add as much detail to everything as they can. This usually involves adding a crap load of shaders on things that don't even need shaders, but **** it, let's put shaders anyway because we can. That's the mindset of a modder. Game developers can do the same thing. They choose not to.


See how the art doesn't blend anymore when certain things are too detailed? It may look nice on the surface, but once you start playing the game you start to notice how all the "uber detail" is just distracting and rather pointless. I would much rather have a medium amount of detail in everything with convincing art.