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Mark Darrah @ Bioware Blog: DA3 to use new engine derived from Frostbite


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#476
EpicBoot2daFace

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Nightdragon8 wrote...

honestly no one outside of programming games can honestly understand why X engine is better/worse than Y engine, and most of us will say ????Engine???? they use a car to make the game????

(last part may or may not be true but I think the first part gets the idea)

I'm an (complete) amature when it comes to game programing. but i do understand why they would like to change the engine. but the big issue is that, what will we lose/gain from changing. And it all depends on what the goals are for the game. I mean are we talking about having more than say 20 charecters on the screen. 50? 100? or less.

so really we dont understand what teh focus for the change or even if there was a need for change.

Try to imagine a school that was built in 1970. It's old and isn't very efficient. There's too many kids to a room and so on. They decide to tear down that school and build a modern 2013 school in it's place that designed with the increased number of kids in mind and has all new a/c units, plumbing, and so on. The school is now much more efficient.

That's basically what a new game engine is. It's updated tools that allow devs to achieve what they want in less time, meaning more productivity and a smoother development cycle. The graphics and art don't just magically come into existence. Devs have to use the tools that the engine supplies them with.

If you really want to know just how important tools are, go ahead and look up some stuff on Unreal Engine 4. Nevermind the graphics and just pay attention when they start talking about developer tools and making development easier. That's the important stuff.

#477
Fast Jimmy

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^

I really wish Bioware/EA had gone the UE4 route. I really am impressed with what I've seen in terms of the tools and design being set up for non-programmers to be able to make the vast majority of content exactly how it will appear in game without needing to code nearly as much.

#478
EpicBoot2daFace

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Fast Jimmy wrote...

^

I really wish Bioware/EA had gone the UE4 route. I really am impressed with what I've seen in terms of the tools and design being set up for non-programmers to be able to make the vast majority of content exactly how it will appear in game without needing to code nearly as much.

Yeah, they're doing some really great stuff with that. I was really impressed with the tools made available with CryEngine 3. UE4 looks like it's going to take things even further.

#479
Atakuma

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Fast Jimmy wrote...

^

I really wish Bioware/EA had gone the UE4 route. I really am impressed with what I've seen in terms of the tools and design being set up for non-programmers to be able to make the vast majority of content exactly how it will appear in game without needing to code nearly as much.

They would still have had to build most of their systems from scratch with UE4, and pay a hefty licensing fee.

#480
Fast Jimmy

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Atakuma wrote...

Fast Jimmy wrote...

^

I really wish Bioware/EA had gone the UE4 route. I really am impressed with what I've seen in terms of the tools and design being set up for non-programmers to be able to make the vast majority of content exactly how it will appear in game without needing to code nearly as much.

They would still have had to build most of their systems from scratch with UE4, and pay a hefty licensing fee.


They would. If you are going to change engines, its a long, hard road.

And I get why they went with DICE, being in house (to EA, at least) and all. But it still would have been interesting to see what could have been done with some of the more amazing things UE4 has going on. But from what I understand, nearly all of the newer engines being released are doing more and more to cut out programming requirements to make content. 

Mostly because this means you are forced to hire less programmers. MAny engine creators are trying to help developers optimize their overhead costs. That way, not only are you getting a top-end engine to create your game with, but you are also cutting costs. If you make it a no-brainer to outsource your engine as opposed to make your own, then nearly every game developer will be buying your engine.

#481
Azraelatrix

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I really hope Bioware use the engine to the fullest and improve on the character models and environments.

The visuals were the weakest part of the games, looked a whole generation behind in the visual department. The character's had clay like skin and there were flat textures on everything, especially Dragon Age 2 .

Here's hoping they use normal maps and HDR lighting this time around.

Modifié par Azraelatrix, 03 mars 2013 - 01:23 .


#482
animedreamer

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 So this wont be on ps3 i assume?

#483
Maytrows

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it will, not going to be a big enough market on PS 4 to ignore the PS3. It might not look the same though.

#484
Azraelatrix

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A lot of next-gen games are going to release on both current platforms (PS360) and on next gen (PS4, 720) like Watchdogs and a few others. There is already an established market on current gen and they will capitalise on this. The next gen version will probably be native 1080p with better graphics, particle effects etc..

Modifié par Azraelatrix, 04 mars 2013 - 06:13 .


#485
Atakuma

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Azraelatrix wrote...

I really hope Bioware use the engine to the fullest and improve on the character models and environments.

The visuals were the weakest part of the games, looked a whole generation behind in the visual department. The character's had clay like skin and there were flat textures on everything, especially Dragon Age 2 .

Here's hoping they use normal maps and HDR lighting this time around.

They used normal maps for both games.

#486
Azraelatrix

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Atakuma wrote...

Azraelatrix wrote...

I really hope Bioware use the engine to the fullest and improve on the character models and environments.

The visuals were the weakest part of the games, looked a whole generation behind in the visual department. The character's had clay like skin and there were flat textures on everything, especially Dragon Age 2 .

Here's hoping they use normal maps and HDR lighting this time around.

They used normal maps for both games.


Yeah, I meant to say "decent normal maps" as the ones used in the game weren't very good as far as I can remember. Most of the normal maps in origins were done on the armors and a few walls had them but as far a I remember DA2 lacked any amount of detail and everything looked clay-like and even the mapping in origins was pretty sub-par.

Modifié par Azraelatrix, 08 mars 2013 - 01:53 .


#487
Maytrows

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There might be a teaser vid out today on BF4, if we are luckey we get to see some sequences showing of the Frostbite engine.

#488
Rorschachinstein

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Maytrows wrote...

There might be a teaser vid out today on BF4, if we are luckey we get to see some sequences showing of the Frostbite engine.


Why not just buy BF3 and play it.  I go a few hours a week on it, and I'm really impressed grittyness that can be pulled off during firefights.

#489
OrbitalWings

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Not strictly speaking related to Frostbite, but we now know that DA3 is going to be using the new Enlighten Engine to handle it's in-game lighting, and they've just released 2 videos to show this tech in action.

If memory serves, it was also used for Battlefield 3, but these videos show what it looks like on next-gen systems. It's using Unreal Engine, not Frostbite, but it gives you an idea of how consistent the lighting may look in DA3...

Video 1: www.youtube.com/watch

Video 2: www.youtube.com/watch

Modifié par Metal-Dragon-Kiryu, 19 mars 2013 - 12:07 .


#490
bmwcrazy

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I don't mind Frostbite 2.

It's a good engine capable of bringing beautiful graphics and my computer can handle it perfectly.

I just hope it won't turn out to be Battlefield 3 with swords and magic.

#491
Sandbox47

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Ahh... frostbite 2 makes my CPU make impressions of the heat of the sun. I'd rather they stuck to an optimized engine. Or, if it is, then one that doesn't leave burn marks on my table.

#492
Max Knight

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Ok...stupid qestion...if i can run BF 3 on max on GeGorce GTX 275....and they use this engine...will I be able to play DA 3?

#493
Kidd

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Max Knight wrote...

Ok...stupid qestion...if i can run BF 3 on max on GeGorce GTX 275....and they use this engine...will I be able to play DA 3?

Almost impossible to tell. All we know is which engine they're using, not what they do with it. My perfectly uninformed guess is that if you can run BF3 on max settings, DA3 will run well on at least the lower settings. But that's conjecture on my part, don't trust me too much.

#494
laudable11

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Seventeen mins of Battlefield 4 footage just dropped on Kotaku.

I can only hope DA3 looks half as good.

#495
JordanDH

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I feel kind of bad for Bioware. They're all "we're ditching our creaky old engine, and going with this shiny new Frostbite 2."
And now Battlefield 4 is using Frostbite 3.

#496
Leanansidhe

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JordanDH wrote...

I feel kind of bad for Bioware. They're all "we're ditching our creaky old engine, and going with this shiny new Frostbite 2."
And now Battlefield 4 is using Frostbite 3.


Don't feel bad.  Yanick Roy, the studio director at BioWare Montreal just tweeted that he was excited about using the FB3 engine for Mass Effect "Next"

Yanick Roy[/b]
@YanickRRoy 




If you look at my post from Nov, I was careful just to say Frostbite, but everybody assumed FB2 :) http://blog.bioware....are-montreal/ …


Has anyone on the DA:I team specifically stated that they were using the FB2?  They might be using 3. :wizard:

[/b]

#497
OrbitalWings

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Well Mark Darrah said "We’ve started with Frostbite 2 from DICE as a foundation to accomplish this."

I'm no expert on game engines - is there anyway they could have moved over to FB3 during development?

#498
Leanansidhe

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Aaryn Flynn
‏@AarynFlynn 

For everyone who's been asking after the #BF4 reveal, #DA3 and the next Mass Effect are also using Frostbite 3. It's awesome


There's our confirmation. :wizard:

Modifié par SKRemaks, 27 mars 2013 - 09:28 .


#499
Allan Schumacher

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Frostbite 3 is built upon Frostbite 2 (most engines are, in fact, built this way).

We get constant code drops from Frostbite (in fact I'm testing one right now).

#500
Guest_krul2k_*

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yeah amazing how one tweet can kill a series for you rofl, thats DAI fairly chopped of my games to get