Try to imagine a school that was built in 1970. It's old and isn't very efficient. There's too many kids to a room and so on. They decide to tear down that school and build a modern 2013 school in it's place that designed with the increased number of kids in mind and has all new a/c units, plumbing, and so on. The school is now much more efficient.Nightdragon8 wrote...
honestly no one outside of programming games can honestly understand why X engine is better/worse than Y engine, and most of us will say ????Engine???? they use a car to make the game????
(last part may or may not be true but I think the first part gets the idea)
I'm an (complete) amature when it comes to game programing. but i do understand why they would like to change the engine. but the big issue is that, what will we lose/gain from changing. And it all depends on what the goals are for the game. I mean are we talking about having more than say 20 charecters on the screen. 50? 100? or less.
so really we dont understand what teh focus for the change or even if there was a need for change.
That's basically what a new game engine is. It's updated tools that allow devs to achieve what they want in less time, meaning more productivity and a smoother development cycle. The graphics and art don't just magically come into existence. Devs have to use the tools that the engine supplies them with.
If you really want to know just how important tools are, go ahead and look up some stuff on Unreal Engine 4. Nevermind the graphics and just pay attention when they start talking about developer tools and making development easier. That's the important stuff.





Retour en haut




