Mark Darrah @ Bioware Blog: DA3 to use new engine derived from Frostbite
#76
Posté 17 septembre 2012 - 05:24
#77
Posté 17 septembre 2012 - 05:24
eggs on leggs wrote...
I'm a bit thick....could someone please give me a little info on this Frostbite engine?
http://en.wikipedia....e_(game_engine)
Battlefield 3 launch trailer
Tali-vas-normandy wrote...
when they made a new engine for da2, the import choices got messed up I hope that wont happen with da3 but games will always have bugs I guess, Keep up the good work dragon age team rooting for you
It wasn't "new," it was modified Eclipse.
Modifié par Upsettingshorts, 17 septembre 2012 - 05:25 .
#78
Guest_PurebredCorn_*
Posté 17 septembre 2012 - 05:43
Guest_PurebredCorn_*
#79
Posté 17 septembre 2012 - 05:46
PurebredCorn wrote...
I cannot wait to see what the DA team does with this engine!
Agreed!
#80
Posté 17 septembre 2012 - 05:50
#81
Posté 17 septembre 2012 - 06:02
Aside from that, destructible environments would be a really neat addition imo, so it's exciting that the engine would allow for that. Here's hoping they make use of it.
#82
Posté 17 septembre 2012 - 06:20
#83
Posté 17 septembre 2012 - 06:38
Just hope its an engine that works okay on the PS3 or even PS4
Bring on the info
#84
Posté 17 septembre 2012 - 06:41
#85
Posté 17 septembre 2012 - 06:43
#86
Posté 17 septembre 2012 - 06:46
Siven80 wrote...
I'm really interested in how they will utilize the power of the Frostbite 2 engine.
Lens glare over 9000.
But being serious. Mirrors Edge was amazing and that was on the Frostbite engine.
#87
Posté 17 septembre 2012 - 06:48
#88
Posté 17 septembre 2012 - 06:53
#89
Posté 17 septembre 2012 - 07:14
#90
Posté 17 septembre 2012 - 07:15
#91
Posté 17 septembre 2012 - 07:20
Actually Mirror's Edge was an Unreal engine game.Naughty Bear wrote...
Siven80 wrote...
I'm really interested in how they will utilize the power of the Frostbite 2 engine.
Lens glare over 9000.
But being serious. Mirrors Edge was amazing and that was on the Frostbite engine.
#92
Posté 17 septembre 2012 - 07:37
#93
Posté 17 septembre 2012 - 07:41
El Mito wrote...
There's something sadly comical about how they are hyping up character customization in an RPG coming out in 2013.
Oh come on, thats a totally revolutionary feature if it were an RPG that came out in 1990!
Yeah, everything that I've seen of Frostbite 2 trends towards realism in its look. The art style of DA2 in particular trended towards an odd stylized look. Are they going to keep down that path or do they modify the art style for a more realistic and grounded aesthetic? Some of the designs could just look truly bizarre if they're trying to render them realistically.craigdolphin wrote...
I think I'm glad there's a new engine but I'm still not sold that the aesthetic the game will be all
that great. The art style for da2 left me cold as ice. Improving the graphical fidelity of it won't fix that issue for me personally. But perhaps they'll tweak the style to be more grounded and less cartoonish, and maybe make the elves more attractive and the darkspawn less comic now that the engine has more graphical oomph.
Modifié par Brockololly, 17 septembre 2012 - 07:44 .
#94
Posté 17 septembre 2012 - 07:43
#95
Posté 17 septembre 2012 - 08:04
Jozape wrote...
I've never played a game on Frostbite 2 before. Is it smooth? Any RPGs or similar developed on it?
Its next gen material.
#96
Posté 17 septembre 2012 - 08:04
This will be a nice buy for 30 bucks (Used) I plan to stay true to never buying a bioware game new again
#97
Posté 17 septembre 2012 - 08:09
Fbh wrote...
Good, I guess. At least it's not Unreal Engine again.
This will be a nice buy for 30 bucks (Used) I plan to stay true to never buying a bioware game new again
Good luck trying to get out of the online pass.
#98
Posté 17 septembre 2012 - 08:12
I salivate.
#99
Posté 17 septembre 2012 - 08:15
#100
Posté 17 septembre 2012 - 08:16





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