Aller au contenu

Photo

Mark Darrah @ Bioware Blog: DA3 to use new engine derived from Frostbite


513 réponses à ce sujet

#151
Herky

Herky
  • Members
  • 183 messages

roundcrow wrote...

Herky wrote...

The folks at kotaku thinks that this game is for the next generation of consoles but also says that DA3 will support character imports. How would those two work together?


I seem to remember one of the Bioware folks saying it would just be world state like DA2, not a character. 

At any rate, I believe Suikoden did it from PS1/PS2, so it's not unknown (the PS1 memory cards could be used in a PS2).  My five minutes of internet research says that you need an adapter from PS2 to PS3 (any PS1 games to import have to be on a PS2 card).  Online transfer, perhaps?


Yeah, sorry, didn't mean character.

Right, I guess we can't know the features of future consoles, but it would be a hassle if you had to to go buy an adapter to play the next game properly.

#152
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Unata wrote...

(the attempt to branch out didn't work to well in ME3)


It didn't?

What evidence do you have of this?

#153
tmp7704

tmp7704
  • Members
  • 11 156 messages

Maria Caliban wrote...

tmp7704 wrote...
Because if that's the case, i can hardly work up enthusiasm for a prospect of yet another round of DA2-like limited variety to both locations and characters in them... no matter how shiny the new engine is going to render it.

The development time for DA 3 is already longer than that of DA 2, and it should get another year in the oven. I suspect you'll see far more variety in the number of locations and the characters in them.

The development time DA3 has gotten so far was allegedly spent on poking the engine, converting tools and other preparation work. A process which isn't even yet fully done. Until the production pipeline (file formats, associated tools, the concepts exactly how the stuff is broken down in parts etc) are in place, there isn't much the artists can work with. So if we are indeed talking of the game getting shipped in ~year from now, that's realistically how much time they have for actual production of assets, maybe a bit more... and that's pretty much repeat of DA2.

The idea that they intend to cover much larger slice of world than DA2 did becomes extra worrisome in this context, because they'd need way more content relative to DA2 to do these places justice (in terms of visual variety) that they appear capable of producing in the given time.

Modifié par tmp7704, 18 septembre 2012 - 04:08 .


#154
Unata

Unata
  • Members
  • 1 145 messages

Upsettingshorts wrote...

Unata wrote...

(the attempt to branch out didn't work to well in ME3)


It didn't?

What evidence do you have of this?


There was/is many posts in the ME section of folks that didn't appreciate having a well loved SP RPG suddenly turn MP and having being forced (at first) to doing MP to gain a decent (heh) ending, granted the EC altered the required assets so we didn't HAVE to MP. the fact they did change it shows they goofed.

#155
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Unata wrote...

There was/is many posts in the ME section of folks that didn't appreciate having a well loved SP RPG suddenly turn MP and having being forced (at first) to doing MP to gain a decent (heh) ending, granted the EC altered the required assets so we didn't HAVE to MP. the fact they did change it shows they goofed.


But do you have any notion as to how many people play the multiplayer and enjoy it, is what I'm asking.

#156
StElmo

StElmo
  • Members
  • 4 997 messages
No crappy lens flair or muted color palette, be artistic please!

#157
Naughty Bear

Naughty Bear
  • Members
  • 5 209 messages

StElmo wrote...

No crappy lens flair or muted color palette, be artistic please!


Granted, space fantasy child added at the end.

#158
Unata

Unata
  • Members
  • 1 145 messages

Upsettingshorts wrote...

Unata wrote...

There was/is many posts in the ME section of folks that didn't appreciate having a well loved SP RPG suddenly turn MP and having being forced (at first) to doing MP to gain a decent (heh) ending, granted the EC altered the required assets so we didn't HAVE to MP. the fact they did change it shows they goofed.


But do you have any notion as to how many people play the multiplayer and enjoy it, is what I'm asking.


And I am happy for them if that is what they enjoy, what I am saying is that Bioware is awesome at story telling, if I am in the mood to MP then I will fire up EQ1, 2 or WoW or Diablo 3, and if I am feeling Sci/Fi then I'll fire up Fallen Earth, Halo etc etc, We have many to choose if we are enclined to want to MP, hell look here for a list to pick from http://www.mmorpg.com/gamelist.cfm

Bioware doesn't need to expand into MP anymore then it already has imho, what I am saying is that while the video gaming industry is getting better with age, we as players are also aging and do enjoy the pace of playing a game within our own little world, I am probably one of the oldest gamers around and I've played some of the very first MP games (British Legends -text based, Merdian 59, Gems etc etc), what I came to Bioware years ago was for the story telling not MP aspect.

#159
adembroski

adembroski
  • Members
  • 136 messages
YAY Battlefield: Ferelden!

#160
ianvillan

ianvillan
  • Members
  • 971 messages

adembroski wrote...

YAY Battlefield: Ferelden!



Pre-order bonus Arcane Kirkwall 47 staff.   

Image IPBImage IPB

#161
x12796

x12796
  • Members
  • 45 messages

Xewaka wrote...

Well, now that they actually have a engine that doesn't crap on itself if more than twenty (actual number may vary) people are on screen, I'm curious to see what they can pull off with it.

So obviously you haven't played Battlefield 3 on console which uses Frostbite 2.  I love BF3 but if the action gets too hectic it starts to lag on PS3, less on Xbox (haven't played it on PC yet).  If Bioware can make a DA game in Frostbite 2 that performs well in addtion to looking awesome like FB2 is capable of I'll be ecstatic. I'm really looking forward to the next chapter in the Dragon Age Series since I've enjoyed both previous games, yes even DA2.

#162
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

tmp7704 wrote...

The development time DA3 has gotten so far was allegedly spent on poking the engine, converting tools and other preparation work.


Since you're going to nitpick a comment I made to support your assertions, I'll be taking a break from this forum.

I'll not have the words of myself, nor my colleagues, used against us because you are evidently failing at understanding the context of them and are looking at distorting comments to support the perspective you already believe to be true.

Modifié par Allan Schumacher, 18 septembre 2012 - 08:50 .


#163
Guest_RAGING_BULL_*

Guest_RAGING_BULL_*
  • Guests
I wonder if we'll finally see hair physics

#164
LegendaryBlade

LegendaryBlade
  • Members
  • 1 482 messages
I am really unhappy with this engine choice, but I'm waiting until the demo before I have my final word on it.

#165
cephasjames

cephasjames
  • Members
  • 296 messages
Does this mean another redesign of darkspawn and such?

#166
BomimoDK

BomimoDK
  • Members
  • 806 messages

Unata wrote...


There was/is many posts in the ME section of folks that didn't appreciate having a well loved SP RPG suddenly turn MP and having being forced (at first) to doing MP to gain a decent (heh) ending, granted the EC altered the required assets so we didn't HAVE to MP. the fact they did change it shows they goofed.


Whenever angsty, presumptive people like you bring this up, you always tend to deliberately pretend that Neverwinter Nights never happened. THAT was BOSS multiplayer!

Imagine a modulemaker AND static worlds!

But my point was that arguing with selective examples is not only presumptive on your part. It's also condescending to everyone you want to present the argument to. Your only goal is obviously to shoehorn them down the track of your vaguely formed, unchhallenged and untested opinion.

In other words. You're being incredibly stupid and narrowninded. You don't care if it'll work or has the potential to. You just want it to fail or gone. When it's gone, you'll defecate out your mouth about the elves next and after that, the dialogue system and so forth.

Sod off... I don't think any of us want to participate in half arguments based on half observations of half-truths...

#167
BomimoDK

BomimoDK
  • Members
  • 806 messages

LegendaryBlade wrote...

I am really unhappy with this engine choice, but I'm waiting until the demo before I have my final word on it.

Why? The engine is a technical wonder. I mean. The only better choice we know would be UE4, but that's not available yet and Frostbite is free for all EA studios...

IF you're going to cite it being and FPS engine i'm going to blow up. Perspective is NEVER set in an engine these days and genre almost never is unless it has deep systems in place. These would often be simulation engines or engines designed purely for a specific RPG ruleset.

#168
deuce985

deuce985
  • Members
  • 3 567 messages
Good job at scaring Allan off guys...

#169
rpgfan321

rpgfan321
  • Members
  • 1 311 messages
Aww... I'm going to miss the ol' engine.

#170
LeesyB

LeesyB
  • Members
  • 46 messages

RAGING_BULL wrote...

I wonder if we'll finally see hair physics


As long as it's not like the Witcher 2 where hair was constantly whipping around in random directions.  But some movement would be nice to see.

#171
StElmo

StElmo
  • Members
  • 4 997 messages

SugarKane wrote...

RAGING_BULL wrote...

I wonder if we'll finally see hair physics


As long as it's not like the Witcher 2 where hair was constantly whipping around in random directions.  But some movement would be nice to see.


DA2 had this, didn't anyone notice?

#172
tmp7704

tmp7704
  • Members
  • 11 156 messages

Allan Schumacher wrote...

Since you're going to nitpick a comment I made to support your assertions, I'll be taking a break from this forum.

I'll not have the words of myself, nor my colleagues, used against us because you are evidently failing at understanding the context of them and are looking at distorting comments to support the perspective you already believe to be true.

Err... that wasn't supposed to be nitpicking your comment in any way, or distorting it. It's just how i understood your earlier statement -- i didn't use it to 'support my assertions' but instead it was one of sources that made me form these 'assertions' in the first place. It's the risk of communication, wrong interpretation can always happen... but pardon me, i believe a simple comment to the effect of i dunno, "that's wrong and we actually did (much) more than what my statement could imply" would clarify this matter better than taking your ball home in a huff, so to speak.

I can only apologize if you feel i was somehow "using" what you said with some ill-thought intentions; again, that's not it at all.

#173
valstyre

valstyre
  • Members
  • 21 messages
As great as this news is, I am slightly disappointed in the choice of frostbite 2.I think the gaming community would be better served w/ the frostbite 3 engine since it is for 64 bit OSes. It would be able to use the current generation of systems far better that something that is limited to the 32 bit OSes 4GB.

#174
Silverfox4

Silverfox4
  • Members
  • 76 messages
Well the Unreal engine got used back and forth and translated very well to a third person perspective. I just got me a new computer about a month ago, so go ahead and make my computer scream with outstanding graphics if you can.

#175
Silverfox4

Silverfox4
  • Members
  • 76 messages
Sorry double post.............

Modifié par Silverfox4, 19 septembre 2012 - 02:23 .