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Mark Darrah @ Bioware Blog: DA3 to use new engine derived from Frostbite


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#176
Samudo

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valstyre wrote...

As great as this news is, I am slightly disappointed in the choice of frostbite 2.I think the gaming community would be better served w/ the frostbite 3 engine since it is for 64 bit OSes. It would be able to use the current generation of systems far better that something that is limited to the 32 bit OSes 4GB.


Frostbite 3?:blink:

Do you mean Unreal Engine 3?

#177
Atakuma

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valstyre wrote...

As great as this news is, I am slightly disappointed in the choice of frostbite 2.I think the gaming community would be better served w/ the frostbite 3 engine since it is for 64 bit OSes. It would be able to use the current generation of systems far better that something that is limited to the 32 bit OSes 4GB.

Frostbite 3 does not exist yet, so using it would be difficult.

#178
schalafi

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I really would like to know where some people are getting their info about what system would be needed to support Frostbite. I've read everything from "WinXP won't work", "must have DX11", "need new system", etc. Does anyone have information verifying these statememts, or is this just more speculation?

#179
Atakuma

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schalafi wrote...

I really would like to know where some people are getting their info about what system would be needed to support Frostbite. I've read everything from "WinXP won't work", "must have DX11", "need new system", etc. Does anyone have information verifying these statememts, or is this just more speculation?

Here's a link.

Modifié par Atakuma, 19 septembre 2012 - 06:21 .


#180
kr3g

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Will it work on XP?

#181
schalafi

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kr3g wrote...

Will it work on XP?


I would like to hear a developer's explanation about the game requirements.

#182
Brian Mills

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It's far too early for us to comment on game hardware requirements. Those can be expected much closer to our shipping date, once we've had time to implement all of our features, do hardware compatibility testing, do engine optimizations, and all of the other things needed before we can ship.

#183
tmp7704

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schalafi wrote...

I would like to hear a developer's explanation about the game requirements.

To put it simply, the developers of Frostbite 2 have stated their engine doesn't bother with directX 9 rendering. As result, games using this engine require Windows Vista or a newer system, and a graphics card which supports directX 10 or higher. (although DX10 is bit of a stretch, as the engine is said to be optimized for directX 11)

Other requirements (amount of memory, cpu, 32- or 64-bit system etc) will boil down to individual games.

Modifié par tmp7704, 20 septembre 2012 - 05:07 .


#184
Destr1er

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It would be nice to finally leave 32-bit, WinXP and dx 9 behind.

All CPUs have been 64-bit capable for nearly a decade. DX11 offers excellent performance improvements for modern PCs, as well as some nice new eyecandy.

I suspect it will be just another Xbox port though.

#185
BlenderisedMind

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I'm not sure if this has been asked or mentioned before, but I was wondering if ragdoll physics would be in DA3 seeing as they are using the FB2 engine? Or wouldn't it work with the gameplay? Not that I'm saying it has to be in there, just wondering :)

#186
Conduit0

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valstyre wrote...

As great as this news is, I am slightly disappointed in the choice of frostbite 2.I think the gaming community would be better served w/ the frostbite 3 engine since it is for 64 bit OSes. It would be able to use the current generation of systems far better that something that is limited to the 32 bit OSes 4GB.


You're mixing up Frostbite with CryEngine. Frostbite 2 is every bit as powerful as CryEngine 3, and fully supports DX11 and 64bit processors.

#187
Sp3c7eR

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Frostbite 2 = Battlefield 3. And if any of you have played that, it's a beautiful game, cutting edge graphics and particle effects. I'm very happy to hear DA3 will run on that engine - the world of Thedas will look spectacular!

#188
Unit 431

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Frostbite 2 on Dragon Age 3?

I'm getting images of rocks pulled out of the ground from subsequent spells, and thrown to enemies for physics-based damage. Ice from spells broken and thrown to enemies. Spells that use fire become a double edged sword - you cast, you, the player can't see properly in front for a few moments. Archers finally getting their due power. Ground crushed by spells of the mind, with fragments blurring up your screen, or even outright hurting you. The terrain becomes your friend. Be creative with it.

When that may not happen, I'm seeing semi-real environments - from the lush greens of the forest covering parts of the world map, to the gritty orange-themed corners and alleys, to dark and damp dungeons, and the fierce blue night-time sky in the forests. In those environments, enemies might be hard to see, and caution will be a part of you every step.

On the technical flip side, I'm wondering if whatever changes you do to the game-world - spells blowing up places - particularly towns - persist. That would be very fun, albeit one hell of a technical challenge to implement.

Edit 1:

And if the game does go back to its roots and modding be put back in place, it offers the grounds for people to learn more about the FB2 engine, enabling them to also create content that when done right, becomes a boon to both dev and player base. 

Modifié par Unit 431, 22 septembre 2012 - 11:56 .


#189
nightcobra

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a question for john epler if i may:

for both DA:O and DA2 the animations for conversations were a bit limited from what i can tell as after a while one could see the repeating motions making the characters seem more like puppets rather than active participants in the conversation with few exceptions (such as riordan's explanation of the blights and grey wardens as walks around the room and looks into the inside of a cage).
For DA3 with the frostbite engine, are any of the conversation animations being ported to the new engine or are you tackling those in a different way? such as mo-cap acting like in "the last of us" or "uncharted" for important characters and scenes? or would that approach be too costly or rather make the quality between the animations of major and minor npcs too disparate from each other breaking the suspension of disbelief?

#190
Shawn Marrster

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Destr1er wrote...

It would be nice to finally leave 32-bit, WinXP and dx 9 behind.

All CPUs have been 64-bit capable for nearly a decade. DX11 offers excellent performance improvements for modern PCs, as well as some nice new eyecandy.

I suspect it will be just another Xbox port though.


Isnt it fun that real computers have used 64bit since 1995? 

Todays consolles have less then 512 meg memory. There is a 64bit capable CPU in Xbox360, but why use it when developers have about 480 meg for development on that platform. 
On PC 64bit is slower then 32bit as long as the program is not memory limited. (and we are talking 3.5gig memory per program) 64bit on PC is extentions, not "real/clean" 64bit. So using 64bit would slow stuff 3%.

Since gaming is fragmented: multi console/PC games are optimized for the lowest common. That is why exclusive/optimized games looks so much better on X360/PS3. Look at Uncharted graphic or Last of us. 

The new console (and probably last) consolle cykle will finally rise the lowest common platform and we will have a huge leap in graphics. But what I hate most about consolle gaming is the constant waiting since all games have to deal with less then 480 meg memory.  I would love to be able to put a SSD inside Xbox360 and run the complete game from it. 

Dragon Age Origins was a PC exlusive game from the beginning. That is probably why its much more adult then Dragon Age2. I prefeer adult gameplay and story before pretty Frostbyte graphics. 

Since EA is obsessed with multiplayer: just use Dice to make DA3's multiplayer. 

#191
EpicBoot2daFace

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Sp3c7eR wrote...

Frostbite 2 = Battlefield 3. And if any of you have played that, it's a beautiful game, cutting edge graphics and particle effects. I'm very happy to hear DA3 will run on that engine - the world of Thedas will look spectacular!

Because DICE made it. BioWare isn't DICE.

#192
Allan Schumacher

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EpicBoot2daFace wrote...

Sp3c7eR wrote...

Frostbite 2 = Battlefield 3. And if any of you have played that, it's a beautiful game, cutting edge graphics and particle effects. I'm very happy to hear DA3 will run on that engine - the world of Thedas will look spectacular!

Because DICE made it. BioWare isn't DICE.


Not sure I understand your point.

#193
Brockololly

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Allan Schumacher wrote...

EpicBoot2daFace wrote...

Sp3c7eR wrote...

Frostbite 2 = Battlefield 3. And if any of you have played that, it's a beautiful game, cutting edge graphics and particle effects. I'm very happy to hear DA3 will run on that engine - the world of Thedas will look spectacular!

Because DICE made it. BioWare isn't DICE.


Not sure I understand your point.


I think the implication is that simply because DICE made BF3 look nice using Frostbite 2, DICE is not making Dragon Age 3 using Frostbite 2, BioWare is. So its not a guarantee that Dragon Age 3 will look good wih Frostbite 2 since you can't compare what DICE did with Frostbite 2 with what BioWare may/may not do with it. The onus is still on BioWare to actually make a good looking game despite what DICE did with Frostbite with Battlefield 3.

#194
Zeralos

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Well they could have keep the old graphics as long they are giving us an EPIC game.

#195
unclee

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Destr1er wrote...

It would be nice to finally leave 32-bit, WinXP and dx 9 behind.

All CPUs have been 64-bit capable for nearly a decade. DX11 offers excellent performance improvements for modern PCs, as well as some nice new eyecandy.

I suspect it will be just another Xbox port though.


As someone already said, Frostbite 2 takes advantage of 64-bit processors. That's actually one of the points they used to sell everyone on the engine.

#196
EpicBoot2daFace

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Allan Schumacher wrote...

EpicBoot2daFace wrote...

Sp3c7eR wrote...

Frostbite 2 = Battlefield 3. And if any of you have played that, it's a beautiful game, cutting edge graphics and particle effects. I'm very happy to hear DA3 will run on that engine - the world of Thedas will look spectacular!

Because DICE made it. BioWare isn't DICE.


Not sure I understand your point.

DICE made the engine and was able to achieve those visuals featured in Battlefield 3 because of their knowledge of Frostbite after having worked on it for so many years. Battlefield 3 is also a next-generation game designed to take advantage of modern PC hardware. Dragon Age 3 will be targeting current-generation consoles that are close to eight years old. 

People going into this expecting DA3 to compete with BF3 on a visual level will be very disappointed.

Image IPB

Modifié par EpicBoot2daFace, 22 septembre 2012 - 11:24 .


#197
Brockololly

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EpicBoot2daFace wrote...
 Dragon Age 3 will be targeting current-generation consoles that are close to eight years old.


Eh...we don't know that yet. And if its not slated to come out until late 2013, then I'd wager DA3 will be coming out on nextgen consoles and PC. But assuming its Frostbite 2, they could have a scaled down version of the game for current gen consoles as well.

#198
don-mika

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Brockololly wrote...

Allan Schumacher wrote...

EpicBoot2daFace wrote...

Sp3c7eR wrote...

Frostbite 2 = Battlefield 3. And if any of you have played that, it's a beautiful game, cutting edge graphics and particle effects. I'm very happy to hear DA3 will run on that engine - the world of Thedas will look spectacular!

Because DICE made it. BioWare isn't DICE.


Not sure I understand your point.


I think the implication is that simply because DICE made BF3 look nice using Frostbite 2, DICE is not making Dragon Age 3 using Frostbite 2, BioWare is. So its not a guarantee that Dragon Age 3 will look good wih Frostbite 2 since you can't compare what DICE did with Frostbite 2 with what BioWare may/may not do with it. The onus is still on BioWare to actually make a good looking game despite what DICE did with Frostbite with Battlefield 3.

DA3 doesn't made on Frostbite 2.
DA3 will have it own engine created special for Dragon Age development needs. And in the core of this engine is features that have Frostbite 2, such as lighting/ physics/ animation etc :wizard:

#199
Allan Schumacher

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EpicBoot2daFace wrote...

DICE made the engine and was able to achieve those visuals featured in Battlefield 3 because of their knowledge of Frostbite after having worked on it for so many years. Battlefield 3 is also a next-generation game designed to take advantage of modern PC hardware. Dragon Age 3 will be targeting current-generation consoles that are close to eight years old. 


You realize that Battlefield 3 was also released on the current generation consoles.

Frostbite also has is some really impressive memory management stuff with level streaming as well as very good LOD support.


I actually agree that anyone expecting BF3 level of fidelity will probably be disappointed, but that's as much due to our art style goals than our actual abilities to make stuff look good.

Modifié par Allan Schumacher, 23 septembre 2012 - 02:42 .


#200
Ghost

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Allan Schumacher wrote...

EpicBoot2daFace wrote...

DICE made the engine and was able to achieve those visuals featured in Battlefield 3 because of their knowledge of Frostbite after having worked on it for so many years. Battlefield 3 is also a next-generation game designed to take advantage of modern PC hardware. Dragon Age 3 will be targeting current-generation consoles that are close to eight years old. 


You realize that Battlefield 3 was also released on the current generation consoles.

Frostbite also has is some really impressive memory management stuff with level streaming as well as very good LOD support.


This. The engine is designed to have both this gen and next gen in mind.