Frostbite 2 on Dragon Age 3?
I'm getting images of rocks pulled out of the ground from subsequent spells, and thrown to enemies for physics-based damage. Ice from spells broken and thrown to enemies. Spells that use fire become a double edged sword - you cast, you, the player can't see properly in front for a few moments. Archers finally getting their due power. Ground crushed by spells of the mind, with fragments blurring up your screen, or even outright hurting you. The terrain becomes your friend. Be creative with it.
When that may not happen, I'm seeing semi-real environments - from the lush greens of the forest covering parts of the world map, to the gritty orange-themed corners and alleys, to dark and damp dungeons, and the fierce blue night-time sky in the forests. In those environments, enemies might be hard to see, and caution will be a part of you every step.
On the technical flip side, I'm wondering if whatever changes you do to the game-world - spells blowing up places - particularly towns - persist. That would be very fun, albeit one hell of a technical challenge to implement.
Edit 1:
And if the game does go back to its roots and modding be put back in place, it offers the grounds for people to learn more about the FB2 engine, enabling them to also create content that when done right, becomes a boon to both dev and player base.
Modifié par Unit 431, 22 septembre 2012 - 11:56 .