The Dragon Age Twitter Thread
#577
Posté 11 août 2014 - 09:25
oh how they enjoy the endless tease
That's not true. It ends eventually!
- Estelindis, llandwynwyn et SuspBL aiment ceci
#579
Posté 12 août 2014 - 09:07
What is that curved thing sticking out of the top of the Inquisitor's helmet? It's making him look like Gonzo from the Muppets.
"Rize, Gonzo, and face the evil that threatens chickens everywhere."
Their left hand.
- aaarcher86 aime ceci
#580
Posté 12 août 2014 - 09:09
What is that curved thing sticking out of the top of the Inquisitor's helmet? It's making him look like Gonzo from the Muppets.
"Rize, Gonzo, and face the evil that threatens chickens everywhere."
I now have a goal for my character creation.
- SurelyForth, Voldecuri, Hrungr et 2 autres aiment ceci
#581
Posté 12 août 2014 - 11:41
Off-topic, but I'm pretty sure this threads page count is going to crush Allan's prediction of 2000 pages....
He made it on page 669 (I'm waiting for some files to upload at work and had some time to kill) on 24 February this year. 1227 pages in a little over 5 and a half months. Less than 3 months to get 104 pages.
We is all Twitter mad.
That prediction was seen as optimistic too. I like to aim high ![]()
- WoolyJoe, keightdee, InfinitePaths et 1 autre aiment ceci
#582
Posté 13 août 2014 - 02:41
That's just lame! They've been showing their demo off at conventions but aren't making it playable for others?
The difference between 'a demo we show and have hands-on on our machines' vs 'a demo that can be downloaded' is vast, and a very significant amount of work.
We can't just take the former and put it out in the wild without some fairly serious programming and content time.
- Leanansidhe, TanithAeyrs, dutch_gamer et 27 autres aiment ceci
#584
Posté 13 août 2014 - 05:50

MESSAGE POPULAIRE !
To be fair, Camilla Luddington was awful as Lara Croft and should be fired from that position immediately. Also, Rhianna is a terrible writer and ruined Lara Croft's character in the reboot. But I'm not getting any further into that.
"To be fair"? Really? None of those reasons are any justification for harassment over platform exclusivity of all things. That's pretty much the opposite of fair, unless you somehow believe that voice acting and writing were reasons behind choice of platform development.
I'm going to clarify what I mean here: Please do not encourage or attempt to justify the harassment of any devs, Bioware or otherwise, here. It's petty, mean-spirited and altogether inappropriate.
- Cat Lance, Delduwath Mordion, Alan Rickman et 107 autres aiment ceci
#585
Posté 14 août 2014 - 06:22
That's all the news they said, the rest is just people playing the demo
You'll get news from others that play the game, possibly, too. I noticed Destructoid released a preview, for example.
- SofaJockey aime ceci
#587
Posté 15 août 2014 - 12:35
I am loving whoever runs this twitter!
It is absolutely not Fernando Melo.
#588
Posté 15 août 2014 - 01:45
Is it you Allan?
Nope.
I mean, Fernando is a goofy guy, as am I, but I'm not going to literally tweet to myself on a different account and I'd be surprised who it is! XD
- Gammeh aime ceci
#589
Posté 15 août 2014 - 08:28
So it looks like "Crafting" the weapon creates a Base item that you can slot in additional upgrades, which makes the Armor system make a lot more sense, as I assume the "Armor" upgrades will be things like Gauntlets and Boots.
You can craft items and these items have upgrade slots. These upgrade slots can be found or crafted as well (just like items).
The various component slots of crafting are a particular type, and materials provide a different benefit depending on what type of slot they are being put into. Same goes for upgrade components that are crafted. With the right crafting materials (of sufficient quantities) you can make items that really "go deep" on a particular benefit. Or you can spread out the benefits to make something more balanced to a variety of situations.
- Deflagratio, Cigne, TanithAeyrs et 19 autres aiment ceci
#590
Posté 15 août 2014 - 03:41
do we have to craft a weapon or can we use just any old thing? I do not plan on using the crafting system never did in skyrim
In the Gamescom presentation, they show the Inquisitor looting a large axe off an Avvar and immediately equipping it.
- brightblueink, PunchySporkk et Little Princess Peach aiment ceci
#591
Posté 15 août 2014 - 04:55

MESSAGE POPULAIRE !
Party Selection...
I'm glad these are finally starting to make an appearance. These cards (and many, many, many, many more) appear throughout the UI and will also be made into the tarot deck that comes with the "Inquisitor's edition". As these were all lovingly painted by members of the concept team, I wanted to toot their horn for them. Specifically:
Nick Thornborrow
http://nthornborrow.tumblr.com/
Casper Konefal
http://theworkofcasp...al.blogspot.ca/
Ramil Sunga
(and I did a couple)
- Beerfish, syllogi, Leanansidhe et 102 autres aiment ceci
#592
Posté 15 août 2014 - 05:53

MESSAGE POPULAIRE !
I liked it, but I am worried about the conversation system. It zooms in a tiny bit, but will all conversations while questing be like that? And will the camera not look over to our companions when they make a comment (looked that way in the demo shown)? I want to be able to look at the people that are talking closely and see their expressions.
I hated that most convos in ME3 had you just standing there and not have a proper dialogue mode when talking to your squad mates on the Normandy. Looks like they are doing something similar, only it doesn't even matter if there are dialogue options for you to choose
. If it's the same way for the romance content I'm going to be extremely sad :/
Simple conversations (the name of the system) exist to complement full conversations, not replace them.
They're used almost exclusively for light dialogue, usually lore-focused and for light exploration-focused quests. Some of them are more complex in animation than the one you saw, though they're intended to be focused on giving the player ways to engage in dialogue that don't pull them out of the world and into full cinematic scenes.
To be clear - conversations that are simple conversations exist because that system exists. They give our writers the ability to add content that the player can engage with at their own choosing without it having to be compensated by cinematic design time. They're easy to implement, easy to interact with and easy to disengage with at the player's choosing.
- Leanansidhe, TanithAeyrs, Ammonite et 61 autres aiment ceci
#593
Posté 15 août 2014 - 09:09
There are many things that take a bunch of time at work. Just copying a game build can take 10 minutes. Other activities take longer. This process that I am running here is going to take 15 mins or so. E-mails are up to date, so let's see what is going on in the forums. Although, reading a bunch of the Twitter posts today makes me think that I should get a Twitter account.
Facilities just dropped off a fan in my office, after noticing that I was sitting at my desk with an ice pack on my head. I think that will let me hold on another hour or two.
- Deflagratio, Leanansidhe, jellobell et 41 autres aiment ceci
#594
Posté 15 août 2014 - 09:46
Most, but not all, of the tweets from BioWare developers seem to come from the writers, who are finished with their jobs (as far as actually developing DAI is concerned). I don't see what the problem is.
I think the writers are who most of the fan tweets are addressed at too, since that seems to be where the majority of forumite interest is - plots and stories of our games
#595
Posté 15 août 2014 - 09:53
I liked it, but I am worried about the conversation system. It zooms in a tiny bit, but will all conversations while questing be like that? And will the camera not look over to our companions when they make a comment (looked that way in the demo shown)? I want to be able to look at the people that are talking closely and see their expressions.
I hated that most convos in ME3 had you just standing there and not have a proper dialogue mode when talking to your squad mates on the Normandy. Looks like they are doing something similar, only it doesn't even matter if there are dialogue options for you to choose
. If it's the same way for the romance content I'm going to be extremely sad :/
Big conversations are much more cinematic in the way BioWare has done in the past. A lot of the quicker conversations, or optional conversations, are not. An advantage for doing this is it lets us ramp up the amount of dialogue in the game without making CinDesign withering husks.
EDIT: Evidently John already posted a more eloquent answer!
- TanithAeyrs, Ilidan_DA, BunnyisCthulhu et 7 autres aiment ceci
#596
Posté 15 août 2014 - 09:58
The scout leader is cute
As a button really.
- LobselVith8 et Freedheart aiment ceci
#597
Posté 15 août 2014 - 10:09
Any worries of whether this might keep players from engaging in less important dialogue, or psychologically having a player care more or less about a situation given the cinematography or lack thereof for certain dialogues over others?
Given that it means "less dialogue and content for the players" otherwise, it's the lesser of two evils IMO.
- raz3rkun aime ceci
#598
Posté 15 août 2014 - 10:11
This might be my inner-Vulcan talking, but I wonder how much time the devs would have to work on the game if they stopped tweeting about nonsensical issues
Taking some time to interact with fans that are excited and supportive is literally a cathartic event that helps me deal with stress of being super busy.
- Leanansidhe, SirGladiator, TanithAeyrs et 21 autres aiment ceci
#600
Posté 15 août 2014 - 11:06
Most, but not all, of the tweets from BioWare developers seem to come from the writers, who are finished with their jobs (as far as actually developing DAI is concerned). I don't see what the problem is.
Proper lol as I look around at a full writer pit hard at it. In addition to bug fixing small to medium stuff so the tech wizards elsewhere can work on more important fires, we're testing the hell out of this beast. "Writing" for games is a lot more than writing, and it's right through to the finish line. And really, "X for games is a lot more than X" can pretty much be applied to every department.
- Leanansidhe, TanithAeyrs, Allan Schumacher et 24 autres aiment ceci





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