Faction leaders wasn't that bad. We are talking about companions. Playable party characters. I'm not sure it's confirmed but 6vs3 is really way flung off the chart. It wouldn't that bad if it's 5v4. Honestly i'm really disappointed on this. Anyway how is it not on topic? Is it i have to talk about Blackwall to be on topic?
David explained his thinking about that here:
I'll just jump in and say this:
There seems to be quite the laser-like focus on party members. Understandable, perhaps, considering those are the characters with whom you spend a great deal of time...but if we're to talk in terms of representation I'm a bit uncertain why 5:4 would be awesome and 6:3 somehow equates to horribleness on our part. Naturally your mileage will vary, in terms of what you want to see, and I won't tell you what that should be.
We. however, approach the equation a little differently. We come up with roughly even numbers in our concepts, even across gender lines, across racial lines as well as across classes. We (as in the team, not just the writers) pick the concepts that we like the most, and while there's always a point where we discuss diversity, there are many points of diversity we have to consider. Class diversity is perhaps highest on the list (in terms of gameplay utility), along with a diversity of viewpoints and how they intersect with the story. Gender diversity is also considered, but when we look at it in terms of representation, we look at it in terms of representation across the entire story—not just in the party.
Considering Inquisition takes place in a world where many (if not most) of the world's power players are female (the ruler of Orlais, the head of the Chantry and the Circle of Magi, possibly the ruler of Ferelden and others...not to mention the many characters outside of the party with whom you will also be deeply involved. I can honestly say I don't think we're doing badly on that front, not enough to feel we should switch the gender of a character concept we like to hit an arbitary number in this one group of characters. It sounds like it might be easy to do, but that's never been how character concepts come to be--we're not just flipping switches on a variety of grids until we hit some perfect balance for every desire and then writing interesting stories.
If you disagree, and feel we've done poorly even short of seeing the rest of the cast, then so be it. I completely understand.





Retour en haut






