*LOOMS*
The Dragon Age Twitter Thread
#276
Posté 22 novembre 2013 - 05:49
*LOOMS*
#277
Posté 22 novembre 2013 - 07:45
#278
Posté 22 novembre 2013 - 06:02
(Note: The voice is often unintentionally hilarious)
#279
Posté 06 décembre 2013 - 04:19
#280
Posté 20 janvier 2014 - 04:20
You can believe what you want, I ain't gonna stop you, but that's the extent of that.
#281
Posté 31 janvier 2014 - 07:34
TheBreadedOne wrote...
Hope Bioware's definition of soon is different than Telltales.
That it may be is no guarantee that it's in the way that you'd want it to be
#282
Posté 31 janvier 2014 - 08:42
ElitePinecone wrote...
Hm, it does. Wonder if it changed since those t-shirts, or if the red sword is only on some Inquisition items?fm01 wrote...
As I remember from the PAX demo, it was a red sword, too. But not too sure about that.
The shirts are quite a bit older now too. They still call the game Dragon Age III: Inquisition too. So it wouldn't surprise me if those types of things have changed.
#283
Posté 02 février 2014 - 06:14
Hrungr wrote...
They're still doing them, but they seem to be much quieter affairs these days than they were in the past.Enad wrote...
Random but..they're not doing sprint review days anymore are they?
Sprint Reviews still happen, though it's less of a full day event now. Usually it's just an hour long or so, with the whole team getting together to check out some videos each department has made up to see how things are progressing.
#284
Posté 06 février 2014 - 10:15
Hrungr wrote...
While I hope we do get so see Arlathan, I don't want to try and read too much into those taglines which just may be there to wax poetic.
That is wise.
#285
Posté 11 février 2014 - 05:20
BasilKarlo wrote...
I would really love it if they brought back The Children. Those fully grown forms were horrific and way scarier than big spiders.
fun fact about the Children: as I recall, we couldn't get the extra limb part hiding to work in time, so all the extra parts they grow are tucked up inside their bodies when they're running around, and then they switch to a different set of animations with the limbs popped out when they transform.
#286
Posté 11 février 2014 - 05:47
Hrungr wrote...
Do you happen to remember who designed the Children, the Architect and the Mother? Their designs had quite a different feel from the rest of Dragon Age (at that point).Seb Hanlon wrote...
BasilKarlo wrote...
I would really love it if they brought back The Children. Those fully grown forms were horrific and way scarier than big spiders.
fun fact about the Children: as I recall, we couldn't get the extra limb part hiding to work in time, so all the extra parts they grow are tucked up inside their bodies when they're running around, and then they switch to a different set of animations with the limbs popped out when they transform.
you'd have to check the credits for character and concept art; I was pretty far down in the engineering of the thing on Awakening.
#287
Posté 14 février 2014 - 02:27
eaglefan129 wrote...
did i miss something why are potential copanions being compared to food?
It's just something fun we've done since Origins. I think someone asked us to describe the characters and we ended up comparing them to food. For instance, Wynne was oatmeal with raisins.
- The Uncanny aime ceci
#288
Posté 14 février 2014 - 04:41
Karsciyin wrote...
"Surprise" meatballs? What are "surprise" meatballs if not just meatballs?
Inside joke.
We were having a party, and everyone brought food/snacks. One friend brought a plate of meatballs, but put them on the table where all the chocolate was.
So everyone who grabbed a meatball and popped it in their mouth suddenly made a face as if it was disgusting. Eventually, the friend got frantic. "Are my meatballs really that bad?" They weren't bad at all. It's just that, if you're expecting chocolate and receive meatball...it's a surprise.
- Kipperdee et oui_je_danse aiment ceci
#289
Posté 20 février 2014 - 08:39
keightdee wrote...
Chanda wrote...
Wouldn't it suck if there wasn't any new information in the Dev diaries at all. It was just a bunch of, "Oh, this what I do, and this how I make the game, with my coffee in one hand and my pet nug Rambo perched on my desk, and I like chocolate covered coffee beans quite a bit. DAI? Oh sorry, we can't talk about that feature just yet. But soon! ...What? No, I can't talk about that feature, either. Sorry. But soon!"
That'd be lovely, frankly. This industry has a habit of perpetuating a laser-like focus on the people working at the very top of the leadership pyramid. I'd love to see some mid-level (and low-level!) folks talk about what they do and what they like about what they do, about their interests and work history and how they solve problems.
The Irrational closure has got me thinking a lot about the folks actually scripting events, lovingly rendering crates, and copy-editing the codex entries who tend to get lost in the shuffle.
I understand my opinion might differ from a lot of yours here but I don't really care to know more about what DA:I will be like. It will be what it will be. I'm a lot more interested in the office culture and people involved in these games.
My office consists of me parkouring along a wall into my titan, lighting up an opponent while a friend rodeos it and other gleefully rips said pilot out of that titan, to boisterous cheering. Or at least it did...
In general, bring your sass pants when entering office 546.
Modifié par Allan Schumacher, 20 février 2014 - 08:39 .
#290
Posté 20 février 2014 - 11:35
keightdee wrote...
Maybe she just likes hearts. Or the designers like hearts. ¯_(ツ)_/¯
I was thinking that too. It's an interesting cultural phenomenon that because of the existence of hearts, it must be romantic/love related. I sit back and soak up the sociology!
#291
Posté 21 février 2014 - 01:17
#292
Posté 22 février 2014 - 08:52
Fast Jimmy wrote...
No, that's not the case.
Originally,, DA:O was planned to not have any Origins, but to have one starting story of a refugee of Lothering, running from the Blight. In a nutshell, DA:O was supposed to be about Hawke.
Then, there was the planned expansion pack to DA2, The Exalted March, which was supposed to focus (according to rumor) on the fallout of the Mage/Templar war. This was scrapped and, instead, rolled into DA:I.
Never was the story of DA2 supposed to be about the Inquisition.
It was mentioned on the forum before (at least by me, and possibly by David as well) that Inquisition was originally slated to be the sequel, but then we started working on Exodus which was to be a bridge between the two games (and a smaller, more experimental game, which I think we didn't do as well as we could have). Exodus then became Dragon Age 2 and much of it is history.
Though without DA2, it's entirely likely that much of what we have for DAI in terms of story content could be different since it's not like the entire plot arch was detailed out.
The details of each narratives may or may not have belonged in the other game, but that was so long ago now and the point is simply that the sequel to DAO was original a game titled "Dragon Age: Inquisition" which, for a variety of reasons, we changed over to Dragon Age: Exodus which eventually was named Dragon Age 2.
Modifié par Allan Schumacher, 22 février 2014 - 09:15 .
#293
Posté 22 février 2014 - 10:03
How it that likely? Just because you had the thought doesn't mean it's correct.
Because it's what he thinks based on what he saw. It doesn't preclude you from disagreeing.
I'd prefer this not get into a semantics debate over people having different opinions and assumptions.
#294
Posté 23 février 2014 - 12:44
There is evidence as well. It could be circumstantial, but depending on the assumptions that he makes as to whether or not that original concept art was originally created under the guise of being for a game called "Inquisition" rather than Exodus/Dragon Age 2, it's a consistent logical deduction.
That said, the logic could still be refuted with more information. For him the pieces fit together well enough to feel that the imagery is likely related.
#295
Posté 23 février 2014 - 08:27
hotdogbsg wrote...
Great, as of tomorrow I'll likely be without internet for at least a couple of days due to a house move. What odds the Dev Diary gets released in that time?
Exponentially higher I suspect. Murphy's Law and all
#296
Posté 24 février 2014 - 07:34
DAYtheELF wrote...
I wonder how many pages we'll have by the time DAI releases!
I'll predict 2000.
#298
Posté 25 février 2014 - 02:22
... but I don't see an edit post feature.
User:
If DAI has a collectors edition it should come with a cloth map. The one in Dark Souls 2 looks rad!
Cloth maps are awesome. Still have mine from Ultima III.
I see one, but it could be because I have some moderator access? It's along the bottomr row just to the left of "Quote" and the likes. If it's not there, let me know.
#299
Posté 25 février 2014 - 02:25
I'm guessing you're getting the cloth map with Dark Souls 2 considering how much you raved on about Dark Souls?
(Haha, I almost clicked "Report" because I was looking for "Reply." Quote it is!!!)
Probably not, actually. I'm a huuuuuuuuuuge fan of digital because I have a tendency to let physical stuff create copious amounts of clutter in my home.
#300
Posté 25 février 2014 - 03:04
It seems now we have a real chance to reach the 2000 pages
It'll happen ![]()





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