OMG! 150 hours!? Cool!
The Dragon Age Twitter Thread
#35901
Posté 19 juin 2014 - 02:44
#35902
Posté 19 juin 2014 - 02:57
No more inon zur? finally
#35903
Posté 19 juin 2014 - 03:16
20 different High Dragons!!!!11!!!11!!!
So far, based off what we've seen, it's mostly going to be the same model reskinned, so I'd take that claim with a grain of salt.
#35904
Posté 19 juin 2014 - 03:24
So far, based off what we've seen, it's mostly going to be the same model reskinned, so I'd take that claim with a grain of salt.
Probably, though to be fair, they are all apart of the same species so they shouldn't look too different anyways.
#35905
Posté 19 juin 2014 - 03:31
So far, based off what we've seen, it's mostly going to be the same model reskinned, so I'd take that claim with a grain of salt.
Well, it's not like it's the Triwizard Tournament.
Different skins, different stats. Maybe different sizes?
#35906
Posté 19 juin 2014 - 03:36
Well, it's not like it's the Triwizard Tournament.
Different skins, different stats. Maybe different sizes?
There was this recent tidbit on Dragon Combat...
“When I’m attacking a dragon, I’m not just hitting all of it,” producer Cameron Lee told IGN. “I’m hitting its leg, I’m hitting its wing, and that should matter. It should matter where I attack a dragon...that’s something we’re really trying to lean on, and when we come to E3, we’ll really be able to show it in all its glory.”
“There will be multiple, different types of dragons with different breath attacks, elemental attacks...some dragons are more armored than others,” Lee said. “That difference in elements, armor types, and properties of the dragon definitely inform how you approach them from a combat perspective. The team synergy, the party synergy, the difference in abilities in combat can strengthen your ability to fight this thing.”
“They definitely spend a lot more time flying in combat, leaping around the battlefield, so they’re not that typical, static kind of creature anymore. They’ll charge at you, pounce around the battlefield, take off, do strafing runs, they’ll come back. There’s a whole different suite of locomotion mechanics and movement mechanics, which are a challenge.” Those behaviors, it appears, could change if players disable legs, wings, or other dragon parts.
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#35907
Posté 19 juin 2014 - 03:37
@BioMarkDarrah I have been asking this for 4 months, probably wasting my time but....Are there dual wielding swords in DAI? Answering wont
@user you have been? sorry I missed that. Dual wield is limited to a variety of short blades (ie shorter than swords)
- Rude much. I mean it's not like they have other things to do like, maybe make the game.
- Ammonite, Ava Grey, ShaggyWolf et 6 autres aiment ceci
#35908
Posté 19 juin 2014 - 03:40
User@BioMarkDarrah I have been asking this for 4 months, probably wasting my time but....Are there dual wielding swords in DAI? Answering wont
@user you have been? sorry I missed that. Dual wield is limited to a variety of short blades (ie shorter than swords)
- Rude much. I mean it's not like they have other things to do like, maybe make the game.
Dual wielding only for rogues?
#35909
Posté 19 juin 2014 - 03:41
So we're still using the DA2 style of equipment, then. No equipping Starfang in one hand and Duncan's Dagger in the other. Kinda sad about that, but oh well.
#35910
Posté 19 juin 2014 - 03:43
There was this recent tidbit on Dragon Combat...
“When I’m attacking a dragon, I’m not just hitting all of it,” producer Cameron Lee told IGN. “I’m hitting its leg, I’m hitting its wing, and that should matter. It should matter where I attack a dragon...that’s something we’re really trying to lean on, and when we come to E3, we’ll really be able to show it in all its glory.”
“There will be multiple, different types of dragons with different breath attacks, elemental attacks...some dragons are more armored than others,” Lee said. “That difference in elements, armor types, and properties of the dragon definitely inform how you approach them from a combat perspective. The team synergy, the party synergy, the difference in abilities in combat can strengthen your ability to fight this thing.”
“They definitely spend a lot more time flying in combat, leaping around the battlefield, so they’re not that typical, static kind of creature anymore. They’ll charge at you, pounce around the battlefield, take off, do strafing runs, they’ll come back. There’s a whole different suite of locomotion mechanics and movement mechanics, which are a challenge.” Those behaviors, it appears, could change if players disable legs, wings, or other dragon parts.
I also notice that it seems just their movement is a threat. If you watch the official release (Best quality is IGN) That features Dragon Combat, Iron Bull is put on the ground and dealt considerable damage just from the Dragon landing near and/or on top of him. That kind of "Size as a Weapon" is something Skyrim's dragons certainly were lacking. Especially when you see their models pushed off a cliff by a rabbit scurrying away. (wtf ES collision rules?)
- Hrungr et KC_Prototype aiment ceci
#35911
Posté 19 juin 2014 - 03:45
So we're still using the DA2 style of equipment, then. No equipping Starfang in one hand and Duncan's Dagger in the other. Kinda sad about that, but oh well.
Maybe in the DLC? I would like a crossbow for the player.
#35912
Posté 19 juin 2014 - 03:47
Maybe in the DLC? I would like a crossbow for the player.
I hope they at least have some of the "daggers" use axe or hammer models, like some of the DAII DLC equipment did.
And yeah, a crossbow would be nice.
#35913
Posté 19 juin 2014 - 03:48
Dual wielding only for rogues?
That's what I took it to mean.
#35914
Posté 19 juin 2014 - 03:50
So we're still using the DA2 style of equipment, then. No equipping Starfang in one hand and Duncan's Dagger in the other. Kinda sad about that, but oh well.
Well, most daggers in DA seem to be large enough to be considered swords anyway, so... ![]()
#35915
Posté 19 juin 2014 - 03:51
Well, most daggers in DA seem to be large enough to be considered swords anyway, so...
This is very true.
#35916
Posté 19 juin 2014 - 03:54
Man. I kind of want weapon wielding presented in Dynasty Warriors games. In these games, physics is super non-sense. Even a small girl can use giant mauls. ![]()
#35917
Posté 19 juin 2014 - 04:12
20 or so dragons so far? 20 or so dragons. 20.Dragons.
Oh hell no.
Hell.
No.
pece.
#35918
Posté 19 juin 2014 - 04:13
20 or so dragons so far? 20 or so dragons. 20.Dragons.
Oh hell no.
Can't be any worse than TES IV's fifty (sixty?) Oblivion Gates
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#35919
Posté 19 juin 2014 - 04:16
Anything from Dragon Age is better than anything from Oblivion.
- Leanansidhe et HgBird aiment ceci
#35920
Posté 19 juin 2014 - 04:25
So we're still using the DA2 style of equipment, then. No equipping Starfang in one hand and Duncan's Dagger in the other. Kinda sad about that, but oh well.
ugh ;n; my warden dual-wielding axes was the BEST
this really decreases my desire to play a rogue, especially if stealth is still made stupid
- Chari aime ceci
#35922
Posté 19 juin 2014 - 04:33
Haha! I was saying the same thing!
It's Morrigan, Joe! Even Cameron said her name and Joe stilled said "Morgana"
IKR! I tweeted him the proper pronunciation for her name, let's hope he gets it.
#35923
Posté 19 juin 2014 - 05:14
The one obvious exception notwithstanding of course.
He's in Skyrim, too, btw.....
with a not so nice claim....
#35924
Posté 19 juin 2014 - 05:20
No more inon zur? finally
What's wrong with Inon Zur?
#35925
Posté 19 juin 2014 - 05:37
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