I wonder if we are going to get Sera's, Blackwall's, and Vivienne's VA's interview videos soon?
The Dragon Age Twitter Thread
#36302
Posté 21 juin 2014 - 02:24
I wonder if we are going to get Sera's, Blackwall's, and Vivienne's VA's interview videos soon?
We'll have to wait and see. Maybe they'll continue this Monday or tomorrow or maybe it'll be Thursday/Friday we get new lil tidbits?
Thursday companion snippet, Friday Voice Actor interview? Or they could just do whatever sporadically, which is much more likely. ![]()
#36303
Posté 21 juin 2014 - 02:33
New Iron Bull video!
Bad ass! Really liked his VA work as Vega. Now he is the Iron Bull! Cool.
#36306
Posté 21 juin 2014 - 02:53
This isn't necessarily bad (it does lead to some great moments as you pointed out) but It's not the choice system I think Dragon Age should have.
Why not?
- Hanako Ikezawa aime ceci
#36307
Posté 21 juin 2014 - 03:05
True but let's be honest, Mass Effect has never been a game about making truly difficult decisions. There were a few here and there sure but mainly the paragon/renegade system told you whether the decisions were good or bad, or let you get to the point where you could get to the best outcome with out having to really think about your choice. This isn't necessarily bad (it does lead to some great moments as you pointed out) but It's not the choice system I think Dragon Age should have. Where the right or wrong decision isn't made clear and compromise sometimes not being an option, or there's just no good choice at all.
Why not?
To an extent I kinda agree with him, but the Dragon Age games kinda do have that system but they don't overuse it like the ME series
#36308
Posté 21 juin 2014 - 03:16
Let me point out that a story 'telling' the audience what's right and wrong is not dependant on a karma system (unless the game is very poorly made.) And that getting rid of a karma system won't do a thing to remove those messages.
There are many, many, ways a story 'tells' the audience something. Dialogue, cinematics, music, sometimes overt narration. So don't think those messages of what's right and wrong will go away because you drop the karma system.
#36309
Posté 21 juin 2014 - 03:17
#36310
Posté 21 juin 2014 - 03:24
Why not?
Mainly it's because I prefer a system where choices are not black and white. Where you don't know what the outcome will be and it makes you sit back and think about it for awhile and makes you pay attention to what's happening in the story and makes you question your own morality. That, for me, was a big part of why I loved DAO (though I acknowledge not every choice in it was like this). But it's also because I don't want DA and ME to be fantasy/Sci-Fi versions of each other. I want them to try different things, and experiment so they can have their own identities. Having unique choice systems is apart of this.
- Ammonite, Falandra et Arvaarad aiment ceci
#36311
Posté 21 juin 2014 - 03:27
User
When i specialize my inquisition will i be able to mix and match, or do i have to choose just one (eg. strictly espionage)
You can change as you go.
Excellent! I was wondering this too.
#36312
Posté 21 juin 2014 - 03:31
Why would you think about a choice less because it's black and white? Why would you consider your morality less? Why would you be 'paying attention to the story' less?
Just because a story says something is 'good,' or something is 'evil,' you're not obligated to agree. You're not obligated to like it. You're not obligated to nod and smile. Indeed, in every single game with choices I've ever played, there have been elements of the choices I haven't liked. Why would you think about it any less, just because the story offers an enunciation of right and wrong?
In fact, the problem is actually far deeper than that. Just because the story does not 'tell' the player who is right and who is wrong does not mean the narrator is silent. The narrator still speaks. And the message of roughly equal choices with roughly equal outcomes, roughly equal benefits and roughly equal drawbacks is that the two choices are equal.
And that's a huge problem.
#36313
Posté 21 juin 2014 - 03:41
Why would you think about a choice less because it's black and white? Why would you consider your morality less? Why would you be 'paying attention to the story' less?
Just because a story says something is 'good,' or something is 'evil,' you're not obligated to agree. You're not obligated to like it. You're not obligated to nod and smile. Indeed, in every single game with choices I've ever played, there have been elements of the choices I haven't liked. Why would you cease thinking about it, just because the story offers an enunciation of right and wrong?
I guess we just have different experiences when it comes to gaming. Most decisions I make in games I don't think about lot because I simply don't find them very complex, and there's nothing really to think about because the choice was so obvious and didn't offer any moral complexities. And I pay less attention to the story because I don't feel I really need to know what's going on to make a informed decision.
- Tajerio aime ceci
#36314
Posté 21 juin 2014 - 03:52
Come to think of it..what was the reason you couldn't get dwarves AND golems?
There was none. Because you got both.
If you destroyed the anvil, you just got dwarves. if you used it you got dwarves and golems.
#36315
Posté 21 juin 2014 - 03:54
I guess we just have different experiences when it comes to gaming. Most decisions I make in games I don't think about lot because I simply don't find them very complex, and there's nothing really to think about because the choice was so obvious and didn't offer any moral complexities. And I pay less attention to the story because I don't feel I really need to know what's going on to make the right decision.
Strongly agreed. Generally, when games present a major binary choice, one of the options might not be great, but the other is pretty awful, by the standards of a secular Western morality anyway. That's why I love the Architect decision in Awakening--the choice isn't morally obvious but there are some major potential consequences for my character's world either way.
- Ammonite et Batknight aiment ceci
#36316
Posté 21 juin 2014 - 03:56
#36317
Posté 21 juin 2014 - 03:59
Why? When have we ever been able to bring both sides of an opposing faction to help us?
DAO:
Werewolves vs. Dalish - kill or cure werewolves: gets Dalish - Kill Dalish: get werewolves.
Templars and Mages - Execute the mages: get Templars - Save the mages: get mages.
Dwarves or Golems - Destroy the anvil: get dwarves - preserve the anvil: get golems.
DA2:
Mages vs. Templars: - support the annulment: fight alongside Templars - oppose the annulment: fight alongside mages.
There would hardly be much choice if we could simply get both.
I think what people are worried about is not being able to come to a compromise. Like, yeah, you could only get the mages or templars for your army, but if you saved the mages, you didn't have to kill all the Templars. And if you cured the werewolves, you didn't have to kill all the Dalish.
So long as it's something like that, I'm cool with it.
- Kali073 et Bondari the Reloader aiment ceci
#36318
Posté 21 juin 2014 - 04:11
Bad ass! Really liked his VA work as Vega. Now he is the Iron Bull! Cool.
I read that as "Iron Butt" for some reason. This has never happened before. I need to go to bed.
- ev76 et Arvaarad aiment ceci
#36319
Posté 21 juin 2014 - 04:13
True but let's be honest, Mass Effect has never been a game about making truly difficult decisions. There were a few here and there sure but mainly the paragon/renegade system told you whether the decisions were good or bad, or let you get to the point where you could get to the best outcome with out having to really think about your choice. This isn't necessarily bad (it does lead to some great moments as you pointed out) but It's not the choice system I think Dragon Age should have. Where the right or wrong decision isn't made clear and compromise sometimes not being an option, or there's just no good choice at all.
If you work hard enough at it, a compromise option where you get both the Mages and Templars should be available. Having no ability to seek compromise but instead "Choose A or B" feels like I am being railroaded, and I don't like that feeling when playing an RPG.
#36321
Posté 21 juin 2014 - 04:23
While I'm all for the difficult decisions and moral grey areas for DA, in regards to the Mage/Templar conflict there is a clear "correct" answer, which would be to get the Templars in line and make them remember their true duty to the mages and convince the mages to snap out of this craziness. There should be the option to chide and humiliate both of them for their unbecoming behavior. If you can't do that, it should be because of the player's failings, not because the option isn't available at all.
- Hanako Ikezawa aime ceci
#36322
Posté 21 juin 2014 - 04:36
I'm making a thread on this topic. Expect it up within two hours.
- Hanako Ikezawa et Batknight aiment ceci
#36323
Posté 21 juin 2014 - 04:44
User
I've a quick question. Who would I talk to if I wanted to know how to say "Bringer of the End Times" in Dalish? #innocent
You can take that up with @davidgaider. He's probably got it engraved on a pen or something.
- Cigne, Calistrata, ElitePinecone et 16 autres aiment ceci
#36324
Posté 21 juin 2014 - 04:47
Fun Fact 3: Did you know DA Exec Producer @BioMarkDarrah's first interaction with me was me complaining about free coffee he'd brought in?
It's true! And I will remind him of that right before I murder him from the shadows #shhhhhhhh
Fun Fact 4: Did you know DA Exec Producer @BioMarkDarrah has yet to let me live "the coffee thing" down and may still harbor a grudge? ![]()
Why do you say that. Sleep well! #shhhhhhhh
User
Will there be coffee in Dragon Age: Inquisition?
In the game? No. In the production of? It's like 60% coffee!
75% during the last few months. I've moved to pretty much exclusively red eyes.
- Cespar, Jaulen, Nightsong et 8 autres aiment ceci





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