The Dragon Age Twitter Thread
#4226
Posté 02 avril 2013 - 05:39
Sometimes game companies make lousy or mediocre games. There are always reasons for it, but BioWare doesn't always put out exceptional titles when they're not rushed.
#4227
Posté 02 avril 2013 - 05:50
Fast Jimmy wrote...
It could be believed that they are at least in alpha (I believe it was Blair who said he had an Alpha copy of the game he was tweaking with), but what that actually means could be taken with a whole shaker full of salt.
The take home discs we were given to play over the holidays were labeled as "pre-alpha". Pre-Alpha just means not alpha yet. Technically a game is in pre-alpha from the the moment someone drops an asset into a level, so almost the whole development of the game is in pre-alpha.
#4228
Posté 02 avril 2013 - 05:56
ThanksBlair Brown wrote...
Fast Jimmy wrote...
It could be believed that they are at least in alpha (I believe it was Blair who said he had an Alpha copy of the game he was tweaking with), but what that actually means could be taken with a whole shaker full of salt.
The take home discs we were given to play over the holidays were labeled as "pre-alpha". Pre-Alpha just means not alpha yet. Technically a game is in pre-alpha from the the moment someone drops an asset into a level, so almost the whole development of the game is in pre-alpha.
#4229
Posté 02 avril 2013 - 06:14
Blair Brown wrote...
Fast Jimmy wrote...
It could be believed that they are at least in alpha (I believe it was Blair who said he had an Alpha copy of the game he was tweaking with), but what that actually means could be taken with a whole shaker full of salt.
The take home discs we were given to play over the holidays were labeled as "pre-alpha". Pre-Alpha just means not alpha yet. Technically a game is in pre-alpha from the the moment someone drops an asset into a level, so almost the whole development of the game is in pre-alpha.
Thanks Blair. Sorry about the confusion there.
Any word on when the next Sprint Review is set to take place?
#4230
Posté 02 avril 2013 - 08:13
Blair Brown wrote...
Technically a game is in pre-alpha from the the moment someone drops an asset into a level, so almost the whole development of the game is in pre-alpha.
Such a strange and interesting way to label progress then, but I'm sure there's reason to the madness (is that even a saying in English?). How many of these stages are there, and do they get shorter and shorter as you go?
#4231
Posté 02 avril 2013 - 08:20
Commander Kurt wrote...
Blair Brown wrote...
Technically a game is in pre-alpha from the the moment someone drops an asset into a level, so almost the whole development of the game is in pre-alpha.
Such a strange and interesting way to label progress then, but I'm sure there's reason to the madness (is that even a saying in English?). How many of these stages are there, and do they get shorter and shorter as you go?
I don't know exactly how BioWare does it, but GearBox has 4 stages to development(alpha, beta, then a fully playable build that's used to work out bugs and and what not, then a nearly finalized build that just needs finishing touches) then Gold(ready to be produced/shipped).
#4232
Posté 02 avril 2013 - 08:26
Commander Kurt wrote...
Blair Brown wrote...
Technically a game is in pre-alpha from the the moment someone drops an asset into a level, so almost the whole development of the game is in pre-alpha.
Such a strange and interesting way to label progress then, but I'm sure there's reason to the madness (is that even a saying in English?). How many of these stages are there, and do they get shorter and shorter as you go?
as far as I know it goes like: pre-alpha -> alpha -> beta-> all bugs till then have been corrected and the game is being tested once more-> release
correct me if I'm missing something or got it completely wrong. that's how I was told it would go by someone. but I might have gotten it all wrong...
Modifié par Seiryaria, 02 avril 2013 - 08:27 .
#4233
Posté 02 avril 2013 - 08:39
Commander Kurt wrote...
/snip
I do hope it has nothing to do with my method regarding term papers. I think I'm going to use it from now on, see http://en.wikipedia....ease_life_cycle Let's see how my teacher likes that. And throw some Kickstarter in, too.
got ninja'd. link is interesting though. The longer the wait for game info the more interesting gets finding out about how those games get made ...
Also, I think one of the devs got asked if they did nightly builds which are in the pre-alpha stage, so they're probably there. Now if I'd only know how much time which stage usually takes to complete ...
The RTM-stage puzzles me a bit, if you took "Release to Marketing" literal, that doesn't bode well for the impatient.
Modifié par abspenst, 02 avril 2013 - 08:48 .
#4234
Posté 02 avril 2013 - 08:44
#4235
Posté 02 avril 2013 - 08:48
Sovano wrote...
they don't need to be fixed they can be identified & addressed
...
wat
#4236
Posté 02 avril 2013 - 08:54
#4237
Posté 02 avril 2013 - 08:56
#4238
Posté 02 avril 2013 - 09:26
[/quote]
ok this is getting a bit harder on my part let see if you know the good old stuff
1.strong with the fake info this picture is
2.the fans ask BSN "What are we going to do tonight " BSN responds "The same thing we do every night, fans—try to make you even more crazy about DA3 info"
3.random fan :"I love you GAIDER!!!!!!!" Gaider:"I love you too ,random fan"
4.BSN crazy level is OVER 9000!!!!!!!!!!!!!!
5.You go to BSN for information,but not real one
6.We have come to spread DAI-s word
7.Suffer not the fake information to live
8.Blessed is the gamer to small to doubt
[/quote]
Hmm. 1.Master Yoda, The Phantom Menace and/or Darth Vader, A New Hope. 2Pinky and The Brain.3.(Brain Fart) 4.Dragon Ball Z? 5.Not sure 6.Not sure7.The Bible?Meh,probably not. 8.Warhammer
Edit: 3 is Megamind I think![/quote]
This conversation is so awesome
[/quote]
1. yoda correct
2.pinky and the brain corret
3.megamind movie but it was metro man who said it XD
4.aye dragon ball vegeta to be correct
5.it was a poor attempt on my part to use the "you go to war but not victory "
6.warhmmer 40 k grey knights
7.warhmmer 40 k librarion
8.warhammer 40 k librarion
you almost got them all good job
[/quote]
Woohoo:)
Modifié par DomRod95, 02 avril 2013 - 09:38 .
#4239
Posté 02 avril 2013 - 09:33
Indeed. I don't think development time has as big an impact on quality as people think.BasilKarlo wrote...
They took longer to develop ME3 than ME2 and a lot of people, including myself, think the DLC for ME3 was abysmal. What's their excuse on that one?
Sometimes game companies make lousy or mediocre games. There are always reasons for it, but BioWare doesn't always put out exceptional titles when they're not rushed.
Here's another example. They took just as long (less than 2 years) to make BG2 as they did to make Dragon Age 2. Yet BG2 is probably the greatest RPG ever created while DA2 is.... well, we know all about DA2.
#4240
Posté 02 avril 2013 - 09:42
I understand what Blair means by saying technically a game is in pre-alpha for the whole development, but I believe they still use the regular stages. Cameron Lee said the stages on another thread sometime ago.BasilKarlo wrote...
Commander Kurt wrote...
Blair Brown wrote...
Technically a game is in pre-alpha from the the moment someone drops an asset into a level, so almost the whole development of the game is in pre-alpha.
Such a strange and interesting way to label progress then, but I'm sure there's reason to the madness (is that even a saying in English?). How many of these stages are there, and do they get shorter and shorter as you go?
I don't know exactly how BioWare does it, but GearBox has 4 stages to development(alpha, beta, then a fully playable build that's used to work out bugs and and what not, then a nearly finalized build that just needs finishing touches) then Gold(ready to be produced/shipped).
"Pre-alpha= In production
Alpha = Feature complete (fix bugs & polish, last minute changes)
Beta =[ Feature & content complete (fix bugs & polish)
Final= Pray to the old gods you guys love the game" - Cameron Lee"
Modifié par DomRod95, 02 avril 2013 - 09:43 .
#4241
Posté 02 avril 2013 - 09:44
Here's another example. They took just as long (less than 2 years) to make BG2 as they did to make Dragon Age 2. Yet BG2 is probably the greatest RPG ever created while DA2 is.... well, we know all about DA2.
True, but the production value was much different back then. There was negligible amounts of animations, next to no voice acting, no 3-D rendering and nearly the same overall game mechanics as BG1.
I'd say that it is more of an argument against the ridiculous levels of visual stimulus games feel they need to include these days, rather than a defense against a 3 year dev cycle.
Modifié par Fast Jimmy, 02 avril 2013 - 09:45 .
#4242
Posté 02 avril 2013 - 09:49
Final= Pray to the old gods you guys love the game" - Cameron Lee"[/b][/quote]
why not pray to the ancestors ???
Modifié par Sovano, 02 avril 2013 - 09:50 .
#4243
Posté 02 avril 2013 - 11:20
abspenst wrote...
Commander Kurt wrote...
/snip
I do hope it has nothing to do with my method regarding term papers. I think I'm going to use it from now on, see http://en.wikipedia....ease_life_cycle Let's see how my teacher likes that. And throw some Kickstarter in, too.
got ninja'd. link is interesting though. The longer the wait for game info the more interesting gets finding out about how those games get made ...
Also, I think one of the devs got asked if they did nightly builds which are in the pre-alpha stage, so they're probably there. Now if I'd only know how much time which stage usually takes to complete ...
The RTM-stage puzzles me a bit, if you took "Release to Marketing" literal, that doesn't bode well for the impatient.
We have a few builds every hour. And yes, that wiki explains it pretty good. Pre-Alpha ("development," lasts a long time). -> Alpha (feature complete, polishing, etc) -> Beta (lockdown, bug fix mode extreme) -> Release.
#4244
Guest_krul2k_*
Posté 02 avril 2013 - 11:22
Guest_krul2k_*
#4245
Posté 02 avril 2013 - 11:24
Blair Brown wrote...
abspenst wrote...
Commander Kurt wrote...
/snip
I do hope it has nothing to do with my method regarding term papers. I think I'm going to use it from now on, see http://en.wikipedia....ease_life_cycle Let's see how my teacher likes that. And throw some Kickstarter in, too.
got ninja'd. link is interesting though. The longer the wait for game info the more interesting gets finding out about how those games get made ...
Also, I think one of the devs got asked if they did nightly builds which are in the pre-alpha stage, so they're probably there. Now if I'd only know how much time which stage usually takes to complete ...
The RTM-stage puzzles me a bit, if you took "Release to Marketing" literal, that doesn't bode well for the impatient.
We have a few builds every hour. And yes, that wiki explains it pretty good. Pre-Alpha ("development," lasts a long time). -> Alpha (feature complete, polishing, etc) -> Beta (lockdown, bug fix mode extreme) -> Release.
this is interesting information can you be any more specific on the way you do it or should hit that link ???
if you can't comment on the specific i will understand
#4246
Posté 03 avril 2013 - 12:31
Sers94 wrote...
llandwynwyn wrote...
Seems fake.
I really wish the devs would show us something, though.
Yea, don't understand why they don't show us some screenshots atleast
There are a variety of reasons as to why, though they are probably more mundane (and as a result possibly less understandable) than conspiracy theories would lend people to believe.
I'd love to blab on about some of the new developments that have come down the pipe for things we want to do and some stuff that I'm like "Oh man I'd love to share this news with the forums." I can't right now, but hopefully we can sooner rather than later as I'm itching to start talking about the game in more detail myself.
#4247
Posté 03 avril 2013 - 12:31
Interesting^_^. Must be busy having builds every hour. But in terms of stages can you say whether or not you guys are close to Beta or Release? I assume by now you guys are finishing "pre-alpha" or starting "Alpha", are my assumptions correct?Blair Brown wrote...
abspenst wrote...
Commander Kurt wrote...
/snip
I do hope it has nothing to do with my method regarding term papers. I think I'm going to use it from now on, see http://en.wikipedia....ease_life_cycle Let's see how my teacher likes that. And throw some Kickstarter in, too.
got ninja'd. link is interesting though. The longer the wait for game info the more interesting gets finding out about how those games get made ...
Also, I think one of the devs got asked if they did nightly builds which are in the pre-alpha stage, so they're probably there. Now if I'd only know how much time which stage usually takes to complete ...
The RTM-stage puzzles me a bit, if you took "Release to Marketing" literal, that doesn't bode well for the impatient.
We have a few builds every hour. And yes, that wiki explains it pretty good. Pre-Alpha ("development," lasts a long time). -> Alpha (feature complete, polishing, etc) -> Beta (lockdown, bug fix mode extreme) -> Release.
#4248
Posté 03 avril 2013 - 12:59
Allan Schumacher wrote...
Sers94 wrote...
llandwynwyn wrote...
Seems fake.
I really wish the devs would show us something, though.
Yea, don't understand why they don't show us some screenshots atleast
There are a variety of reasons as to why, though they are probably more mundane (and as a result possibly less understandable) than conspiracy theories would lend people to believe.
I'd love to blab on about some of the new developments that have come down the pipe for things we want to do and some stuff that I'm like "Oh man I'd love to share this news with the forums." I can't right now, but hopefully we can sooner rather than later as I'm itching to start talking about the game in more detail myself.
I'd imagine one of them could be "because Marketing/PR said we can't" right? I mean I expect you all have optimal time table/scheduling for information release right?
#4249
Posté 03 avril 2013 - 01:42
Danny Boy 7 wrote...
Allan Schumacher wrote...
Sers94 wrote...
llandwynwyn wrote...
Seems fake.
I really wish the devs would show us something, though.
Yea, don't understand why they don't show us some screenshots atleast
There are a variety of reasons as to why, though they are probably more mundane (and as a result possibly less understandable) than conspiracy theories would lend people to believe.
I'd love to blab on about some of the new developments that have come down the pipe for things we want to do and some stuff that I'm like "Oh man I'd love to share this news with the forums." I can't right now, but hopefully we can sooner rather than later as I'm itching to start talking about the game in more detail myself.
I'd imagine one of them could be "because Marketing/PR said we can't" right? I mean I expect you all have optimal time table/scheduling for information release right?
Optimal? What exactly would you classify as optimal schedules for releasing information? What are you thinking they are trying to optimize?
#4250
Posté 03 avril 2013 - 01:57
Allan Schumacher wrote...
Sers94 wrote...
Yea, don't understand why they don't show us some screenshots atleast
There are a variety of reasons as to why, though they are probably more mundane (and as a result possibly less understandable) than conspiracy theories would lend people to believe.
I'd love to blab on about some of the new developments that have come down the pipe for things we want to do and some stuff that I'm like "Oh man I'd love to share this news with the forums." I can't right now, but hopefully we can sooner rather than later as I'm itching to start talking about the game in more detail myself.
Am I a bad person because I appreciate the fact that you're also kind of suffering with this situation? :innocent:
Anyway, thanks for being so patient and answering the same question for the billionth time.
Modifié par Blankeflos, 03 avril 2013 - 01:58 .





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