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The Dragon Age Twitter Thread


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#426
LolaLei

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I saw that one earlier, the guy came across as a bit rude towards Mike.

#427
ElitePinecone

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Aaryn Flynn ‏@AarynFlynn

Am I ever glad we switched to Frostbite as an engine for #DA3


Teasing. :(

#428
CARL_DF90

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ElitePinecone wrote...

Aaryn Flynn ‏@AarynFlynn

Am I ever glad we switched to Frostbite as an engine for #DA3


Teasing. :(


And true! The last engine was a joke, and there is really no way to suger coat that fact. It just couldn't hold a candle to pretty much ANY other engine out there. I'm happy beyond words that the FrostBite engine is being used! :D

Oh, and the repeating dungeon thing, I mean really. It was idiotic beyond words. If you're going to use the same environment, at least have enough sense to disguise it somehow with different colors and textures. Jeez. :P

In any case, great news on both fronts. B)

#429
Melca36

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CARL_DF90 wrote...

ElitePinecone wrote...

Aaryn Flynn ‏@AarynFlynn

Am I ever glad we switched to Frostbite as an engine for #DA3


Teasing. :(


And true! The last engine was a joke, and there is really no way to suger coat that fact. It just couldn't hold a candle to pretty much ANY other engine out there. I'm happy beyond words that the FrostBite engine is being used! :D

Oh, and the repeating dungeon thing, I mean really. It was idiotic beyond words. If you're going to use the same environment, at least have enough sense to disguise it somehow with different colors and textures. Jeez. :P

In any case, great news on both fronts. B)



Sebastian's dungeon in his quest was a reskinned version of the regular dungeons weren't they? 

They should have switched back and forth.

#430
TMJfin

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^ Yes it was, but I didn't notice it at first. On my second PT I was like "damn, it's the same cave, why didn't they do this to all of them."

#431
MorningBird

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That was the same cave?

... I never noticed. *sheepish*

Then again, I was one of the few who didn't clue in to the reused caves and estates my first play through until other people pointed it out on the forums. ): My observational skills must be pretty terrible.

Regardless, I kind of consider running into the same estate/house to be pretty forgivable in terms of level design. My uncle and I used to live in identical houses when we lived in the same neighborhood .___. and I mean identical, the only difference was the paint job, so I consider it to be more realistic than 'recycling'? XD Even if that wasn't the initial intention. Having 3-4 layouts with varying props/wallpaper/flooring would be an improvement over the DA2 estates though... the prop changes in DA2 were pretty spot on, but I didn't notice any changes to the floor tiles and walls (besides weathering for run down estates) between levels.

The caves were a bit more noticeable, but I guess Sebastian's dungeon quest kind of proves that a paint job can do a lot for a reused level. XD

#432
BubbleDncr

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MorningBird wrote...

That was the same cave?

... I never noticed. *sheepish*

Then again, I was one of the few who didn't clue in to the reused caves and estates my first play through until other people pointed it out on the forums. ): My observational skills must be pretty terrible.

Regardless, I kind of consider running into the same estate/house to be pretty forgivable in terms of level design. My uncle and I used to live in identical houses when we lived in the same neighborhood .___. and I mean identical, the only difference was the paint job, so I consider it to be more realistic than 'recycling'? XD Even if that wasn't the initial intention. Having 3-4 layouts with varying props/wallpaper/flooring would be an improvement over the DA2 estates though... the prop changes in DA2 were pretty spot on, but I didn't notice any changes to the floor tiles and walls (besides weathering for run down estates) between levels.

The caves were a bit more noticeable, but I guess Sebastian's dungeon quest kind of proves that a paint job can do a lot for a reused level. XD


Yep, this. I think the first time I noticed was in my 2nd playthrough. And probably the main reason I noticed is cos the minimap was the same.

Changing textures + hiding part of the map that aren't being used would go a long way in allowing them to reuse some work.

#433
R2s Muse

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MorningBird wrote...

That was the same cave?

... I never noticed. *sheepish*

Then again, I was one of the few who didn't clue in to the reused caves and estates my first play through until other people pointed it out on the forums. ): My observational skills must be pretty terrible.


LOL You're not the only one! I've been convinced that  the recycled maps were for the benefit of people like me who have no spatial perception and so entering the cave through a different door really made it look like a totally different cave. It took me forever before I noticed. :blush:

Modifié par R2s Muse, 02 octobre 2012 - 11:25 .


#434
berelinde

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Yes, Sebastians cave was used pretty extensively in the Evil Tomes quests and in Merrill's Act 3 quest. It was a different cave from the Tal-Vashoth caverns, though, and the Sundermount one.

#435
MorningBird

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R2s Muse wrote...

LOL You're not the only one! I've been convinced that  the recycled maps were for the benefit of people like me who have no spatial perception and so entering the cave through a different door really made it look like a totally different cave. It took me forever before I noticed. :blush:


LOL, yeah, it wasn't until my third play-through that I started going, "Wow, this looks like the same cave on Sundermount..."

>>

#436
LolaLei

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R2s Muse wrote...

MorningBird wrote...

That was the same cave?

... I never noticed. *sheepish*

Then again, I was one of the few who didn't clue in to the reused caves and estates my first play through until other people pointed it out on the forums. ): My observational skills must be pretty terrible.


LOL You're not the only one! I've been convinced that  the recycled maps were for the benefit of people like me who have no spatial perception and so entering the cave through a different door really made it look like a totally different cave. It took me forever before I noticed. :blush:


LOL! I'm glad it wasn't just me!

... I only noticed on my 5th playthrough, when I done a bunch of the cave related quests one after another and then it finally dawned on me. :blink:

#437
EricHVela

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Just a reminder, don't forget the #WritersPit trend that they use. Out-of-context, possibly relevant, somewhat disturbing and hilarious often.

Modifié par ReggarBlane, 03 octobre 2012 - 12:04 .


#438
ElitePinecone

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Carson McConnell isn't a DA3 dev - my bad.

#439
andar91

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With all this talk of chairs in the twitter threads (particularly Mark Darrah's), I now expect some sort of chair joke in the game. Perhaps Sandal could say, "Bad chairs..." or something of that sort.

Bioware, make it happen.

#440
LolaLei

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andar91 wrote...

With all this talk of chairs in the twitter threads (particularly Mark Darrah's), I now expect some sort of chair joke in the game. Perhaps Sandal could say, "Bad chairs..." or something of that sort.

Bioware, make it happen.


Could be the whole "asschabs" thing again, maybe?

#441
Fiddzz

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They were really bad chairs.

#442
MageTarot

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Blair Brown wrote...

They were really bad chairs.


Can a chair be born bad? Image IPB

Image IPB

#443
King Cousland

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Some pretty frightening interesting tweets from DG about making romance exclusive to DLC. My saracasm detector's probably broken but still...

Me: "Wait... if we charged money for romance DLC, wouldn't that make us pimps?" Sheryl: "THAT WOULD BE AWESOME."


Oddly, everyone still seems to think we were talking about *extra* romances in DLC, as opposed to *only* in DLC. Wishful thinking, I guess?


EDIT: Yep, definitely joking. Now I just feel silly...

Modifié par King Cousland, 03 octobre 2012 - 05:32 .


#444
marshalleck

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Too bad, I like the idea of shoving all the romance into paid DLC.

#445
BioFan (Official)

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King Cousland wrote...

Some pretty frightening interesting tweets from DG about making romance exclusive to DLC. My saracasm detector's probably broken but still...


Me: "Wait... if we charged money for romance DLC, wouldn't that make us pimps?" Sheryl: "THAT WOULD BE AWESOME."


Oddly, everyone still seems to think we were talking about *extra* romances in DLC, as opposed to *only* in DLC. Wishful thinking, I guess?


EDIT: Yep, definitely joking. Now I just feel silly...



#youjustlostcoolpoints

#446
ElitePinecone

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Moar accounts added - it looks like there was a content presentation and the team passed an internal milestone recently.

Also comfy chairs, cheese wheels, Australian-versus-Canadian-butt-cheek-etiquette, steak and some kind of plague spread only through kissing.

Normal week, then.

#447
BioFan (Official)

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 We will also have 4 panels at the ECEE:
Saturday 12pm – Dragon Age: A Look Ahead with Mark Darrah, Mike Laidlaw, David Gaider, Matt Rhodes and Jon Perry[/list]


:D

#448
ElitePinecone

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Mark Darrah ‏@BioMarkDarrah
#sprintReviewDay tomorrow. Get ready! #DA3



#449
Vertigo_1

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twitter.com/MiniJunkieJL/status/254082099651440640
"Watching some Dragon Age 3 today and actually felt giddy. Like gut tingling giddy - that's how great it was looking"

Modifié par Vertigo_1, 05 octobre 2012 - 05:43 .


#450
ElitePinecone

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Vertigo_1 wrote...

twitter.com/MiniJunkieJL/status/254082099651440640
"Watching some Dragon Age 3 today and actually felt giddy. Like gut tingling giddy - that's how great it was looking"


Hunh, I forgot to add Jarrett Lee to the list, rectified now.