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The Dragon Age Twitter Thread


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#4526
hahagirl727

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Mummy22kids wrote...

TheBreadedOne wrote...

Filament wrote...

I guess it's like when people say, sure Miranda may be infertile, but Shepard's supervirility can overcome this trivial matter.


In this case they'd both be infertile though...


I'm sure Zev would be willing to help out my FCousland they were very good friends after all. Alistair understands the importance of a "heir" so I'm sure he wouldn't mind too much- after all he impregnated Morrigan.


This made me laugh far more than it should Lol :lol:

#4527
Melca36

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Allan Schumacher wrote...

LolaLei wrote...

Dave of Canada wrote...

As soon as I saw the picture, I knew immediately it would've led to "pregnant" and groaned.


You and I both.



I vote we chalk this up to different people liking different things! :)



Especially since none of my Couslands have ever gone Queen-route. They stick to be Wardens with Alistair. :wizard:

I make Alistair king with my mages and dalish.:happy:

Its annoying that people assume that all Cousland fans want the Queen ending when that is not the case for some of us.

We're not all the same.

#4528
Danny Boy 7

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Allan Schumacher wrote...

Danny Boy 7 wrote...

So, I've been wondering and I understand if you can't answer as I'm unsure of what this could mean to fans etc, but how much time does it normally take production if for example you've been in pre-production for two or so years? I'm wondering because I'm not entirely sure what pre-production means in reltaion to actual production. Is pre-production usually the longest part of the process? I mean I get that thing could and will come up, but comparatively once actual production starts is it a breeze (you know what I mean :P)


Pre-production is pretty much just the "planning and idea" phase.  New ideas are experimented upon and considered more openly, without a full plan for how all of this stuff is going to get implemented.

Production is when we've settled on most ideas (especially "core" ideas) and are now ramping up on implementing all aspects of them and coming up with that plan and resource allocation.


What may be unique to DA3 (or not?  I have no idea how other companies do it), is that we broke pre-production/production down by discipline, rather than project level.  So writing was able to enter production earlier than say, Cinematic Design.


Interesting. So how does your job as a QA really change between pre-production and production? I'm not entirely familiar with the position to be honest, so please excuse my ignorance. Are you just providing feedback? Playing the Pre-Alpha and saying what you like or don't like?

#4529
Allan Schumacher

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Preproduction still involves prototyping and early foundational work. As someone more "tech" focused, my specialization comes into play more in pre-production as well as early production (long before meaningful game content even exists).

I give feedback based on my preferences as a gamer, but also based upon the tech and whether it's working according to specification. In preproduction I can occasionally provide feedback before prototyping by voicing concerns over potential issues before we even hit prototype (see this thread for examples). Production sees a lot of the work being done in terms of feature creation and iteration, so I am probably busiest then, from a tech side.

#4530
Danny Boy 7

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Allan Schumacher wrote...

Preproduction still involves prototyping and early foundational work. As someone more "tech" focused, my specialization comes into play more in pre-production as well as early production (long before meaningful game content even exists).

I give feedback based on my preferences as a gamer, but also based upon the tech and whether it's working according to specification. In preproduction I can occasionally provide feedback before prototyping by voicing concerns over potential issues before we even hit prototype (see this thread for examples). Production sees a lot of the work being done in terms of feature creation and iteration, so I am probably busiest then, from a tech side.


Ah thanks for the answers Allan :D I really appreciate them.

Do you have a favorite part of developement? Like, a time when you can't love your job more?

#4531
Allan Schumacher

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I don't have a huge background of data to draw from, but the beginnings and ends are my favourites.

Beginnings is when no idea is a bad idea, and people get really excited about a lot of the things. The end is when you start seeing the thing really come together and it has a pretty intense pace. Though I wouldn't be able to sustain it for too long as it can get grueling.

#4532
Crotchpunchr

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I really hope that they are going as in depth to the customization as they say they are. Because one of the most important things in RPG's is customization and making things start and end the way you would like. I have faith in Bioware though!

#4533
Allan Schumacher

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To play Devil's Advocate, I think an RPG can get by without customization, it just has to be strong elsewhere. The example I am thinking of is Planescape: Torment, which is pretty stellar.

Having said that, things like customization, especially via crafting, are things I love to do. I am replaying KOTOR 2 right now, and I just love breaking down useless equipment and manufacturing fully customizable gear that r0x0rs by b0x0rs hahaha.

#4534
Guest_Lathrim_*

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Allan Schumacher wrote...

To play Devil's Advocate, I think an RPG can get by without customization, it just has to be strong elsewhere. The example I am thinking of is Planescape: Torment, which is pretty stellar.


Vampire: The Masquerade - Bloodlines is another marvelous example, I think. Unless my memory is playing tricks on me.

#4535
Allan Schumacher

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I think one could argue that Bloodlines offers customization through the various different clans. But yeah, I don't think it has a very involved customization system, though it is an excellent game.

#4536
ElitePinecone

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Allan Schumacher wrote...

To play Devil's Advocate, I think an RPG can get by without customization, it just has to be strong elsewhere. The example I am thinking of is Planescape: Torment, which is pretty stellar.

Having said that, things like customization, especially via crafting, are things I love to do. I am replaying KOTOR 2 right now, and I just love breaking down useless equipment and manufacturing fully customizable gear that r0x0rs by b0x0rs hahaha.


I loved KOTOR 2's customisation and crafting system, even down to the trivial features like having a wide range of lightsabre colours. Having that freedom to tweak the protagonist/party's appearance and abilities iteratively over the course of the game is (IMO) very conducive to making me feel like it is a unique and individual story.

The more customisation choices the better, I think Gaider mentions it in the context of story choices - decisions and branching gain more influence and weight just by existing; the presence of other options Ui makes the act of choosing one a wa to shape the game towards an individual and different experience.

So, I guess, moar in-depth crafting/customisation systems would be great.

#4537
BioFan (Official)

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 I found this on tumblr, the DA3 tumblr in fact, and had to share it because I rolled over on the floor:




"By the time Bioware reveals DA3:"

Posted Image

#4538
Steppenwolf

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Evil Troy and Evil Abed in the evening!

#4539
Zack_Nero

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I have a question. If we are able to port are game files to the new DA3 game from the previous games, or just DA2. How will that work if that was for the PS3 while the new one will possibly be for the PS4, if it is made on that platform? If their is a PS3 version for this, then never mind.

#4540
Enad

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Zack_Nero wrote...

I have a question. If we are able to port are game files to the new DA3 game from the previous games, or just DA2. How will that work if that was for the PS3 while the new one will possibly be for the PS4, if it is made on that platform? If their is a PS3 version for this, then never mind.


It's an interesting question even if there IS a PS3 version.

I'm guessing there will be versions for both PS3 and PS4(As well as 360 and the next Xbox). Still, I'm curious how Bioware will handle imports.

It's not an issue for me as I'm on PC, but it would be interesting if they made a sort of check list type system. It would make replaying DA3 easier. 

If I've never destroyed the anvil of the void in DAO but it has some large affect in DA3, I'd rather not go through 2 50 hours games just to see the outcome. Having a check list system would allow people to see the outcome of certain decisions they would never make(I have a hard time RP'ing as really bad characters so I tend not to make them).

Also, I definitely liked that 'Plot Sumary' thing that DA2 included. I hope that's in DA3 too. It lets me easily review what I did in my past playthroughs and choose which one I want to import. 

#4541
ElitePinecone

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To paraphrase David Gaider, they have some new things in the works related to save imports, and we'll get more details at some point in the future. I believe there'll be a workaround for console transitions (if the game is for next-gen, which isn't confirmed), but who knows?

#4542
LolaLei

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*Name removed*: "May 21... Do You Know something about this date...??? #DA3 ☺"

Mark Darrah: "Not our release date."

Blair Brown: " i had to google it.. meaning, nothing important from us."


... Anyone know what people thought was gonna happen on May 21st? Is it that whole Ion Zur thing?

Modifié par LolaLei, 08 avril 2013 - 04:25 .


#4543
CaribWarrior J

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It's the most recent rumored announcement date for the next XBOX.

#4544
LolaLei

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CaribWarrior J wrote...

It's the most recent rumored announcement date for the next XBOX.


Ah, I see! I know Ion Zur said he had something he wanted to reveal about a game he's composing music for. Speculation is that it's either Fallout 4 or DA3, but I think he said that would be around May 15th.

#4545
Tiguaje

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LolaLei wrote...

*Name removed*: "May 21... Do You Know something about this date...??? #DA3 ☺"

Mark Darrah: "Not our release date."

Blair Brown: " i had to google it.. meaning, nothing important from us."


... Anyone know what people thought was gonna happen on May 21st? Is it that whole Ion Zur thing?


Hey! i'm "Name Removed" hahaha! LOL Posted Image
 
May 21... Posted Image Posted Image

#4546
LolaLei

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Tiguaje wrote...

LolaLei wrote...

*Name removed*: "May 21... Do You Know something about this date...??? #DA3 ☺"

Mark Darrah: "Not our release date."

Blair Brown: " i had to google it.. meaning, nothing important from us."


... Anyone know what people thought was gonna happen on May 21st? Is it that whole Ion Zur thing?


Hey! i'm "Name Removed" hahaha! LOL Posted Image
 
May 21... Posted Image Posted Image


Lol sorry, I just didn't wanna post up your Twitter name in case you weren't part of the BSN or wanted to keep it private. 

#4547
Tiguaje

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LolaLei wrote...

Tiguaje wrote...

LolaLei wrote...

*Name removed*: "May 21... Do You Know something about this date...??? #DA3 ☺"

Mark Darrah: "Not our release date."

Blair Brown: " i had to google it.. meaning, nothing important from us."


... Anyone know what people thought was gonna happen on May 21st? Is it that whole Ion Zur thing?


Hey! i'm "Name Removed" hahaha! LOL Posted Image
 
May 21... Posted Image Posted Image


Lol sorry, I just didn't wanna post up your Twitter name in case you weren't part of the BSN or wanted to keep it private. 

Don't worry about it! I hope that we will see anything at E3 in June 11 - 13 / and perhaps see something in May 21st... maybe a Concept Art! We have to Wait and see! Posted Image

#4548
Zeldrik1389

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Also Comic Con in July :) Though they are still far away =.= This waiting is killing me :(

#4549
hahagirl727

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Ericander77 wrote...

 I found this on tumblr, the DA3 tumblr in fact, and had to share it because I rolled over on the floor:




"By the time Bioware reveals DA3:"

Posted Image


That is totally going to be me when the trailer is relesed.. :lol:

#4550
Steppenwolf

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Zeldrik1389 wrote...

Also Comic Con in July :) Though they are still far away =.= This waiting is killing me :(


There's pretty much no chance of the reveal happending at SDCC. The news would get drowned out by superhero movies and whatever Guillermo de Toro is doing next.