Allan Schumacher wrote...
Preproduction still involves prototyping and early foundational work. As someone more "tech" focused, my specialization comes into play more in pre-production as well as early production (long before meaningful game content even exists).
I give feedback based on my preferences as a gamer, but also based upon the tech and whether it's working according to specification. In preproduction I can occasionally provide feedback before prototyping by voicing concerns over potential issues before we even hit prototype (see this thread for examples). Production sees a lot of the work being done in terms of feature creation and iteration, so I am probably busiest then, from a tech side.
Hello Allan,
I´m curious about the development process in general, and maybe you could share some Intel
with us, if this is possible.
So in march 2012 the developing team announced that they canceled the Exalted March expansion for DA:2 (based on the evolved version of Origins' Eclipse engine). Now the goal is to develop DA:I till the end of 2013. Is this realistic?
A game which probably covers different nations (Nevarra, Tevinter Imperium, Orlais, part from the Free Marches especially Starkhaven) based on a complete new graphic engine which has never been used by the developing team before. Not to mention the effort integrating multi-player, proper close combat, etc.
According to the latest Podcast (PAX) it was mentioned, that the Frostbite engine is a beautiful engine, however it was originally used by DICE to create first-person shooters. So I believe it needs a lot of work and adjustment,
so it can be used in an RPG. I wonder how big the current team is working on the graphic engine for DA:I. More important to me, is the question if an isometric view, similar DA:O is hypothetical feasible or not.
Thanks in advance for any information you could spare with us.
Modifié par Great_Horn, 08 avril 2013 - 10:13 .





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