ElitePinecone wrote...
There's the usual corporate necessity of keeping things back for marketing reasons and future reveals/exclusives/hype-building, I guess, and from a creative standpoint they'd want to keep at least some of the story and characters under wraps.
But I'm hoping that, eventually, there'll be *enough* transparency that nobody can yell about being duped by marketing or pre-release dev statements after playing the game. The point is that some players felt misled by the pre-release marketing of the second game (and, more specifically, the absence of emphasis on just how different to DAO it was); that's something that could be improved and it sounds like that is a goal for DA3.
Attributing causation to why some people felt misled with DA2 is divisive (do you blame fans for not investigating enough about the game, the developers for changing direction between sequels, or marketing for the way in which it was sold and presented?) and probably unnecessary: I hope the 'expectation gap' is being considered and improved for Inquisition, and that (assuming DA3 is worth playing!) it finds an audience on its own terms rather than hyperbolic marketing and potentially misleading developer hagiography.
I don't know whom to blame actually, and thing is, I'm not sure it can even be helped. I, as a consumer SHOULD have known that DA2 was different in many ways. I did my homework. Played the demo. Marketing could never be blamed in my case, and still I was disappointed. At the time I just wanted another DA:O, really, and I felt cheated.
People will always yell and rant. Expecting every scene that's in a trailer to appear in the game will lead to disappointment, no doubt, but I think DA:I has a major advantage in that expectations on the game are reasonable from the start (not mine, but smart people's are). Still, I share your hopes that marketing will do their part in showing (or telling, I don't mind) people what they're in for.
Modifié par Commander Kurt, 10 avril 2013 - 10:35 .