Hmm... you can walk on some really steep surfaces.
DAI Parkour...?
Anyone else see:
?
Allan Schumacher @AllanSchumacher
Uh oh. Found bug, commence investigation!
User
*plays awesome dramatic background music* Kill it dead! ![]()
Allan Schumacher @AllanSchumacher
I more find it >.> On the plus side, I found a reliable way TO find it, so it's easy to go "yup, this is a problem" and fix it!
Phase 1: Kill Woodland Creatures
Phase 2: ???
Phase 3: Legendary Sword
Phase 4: Profit?!?!?!
Have they locked in their achievements yet? Because if not, they should totally have an achievement for killing a 1000 or so Fennecs.
Have they locked in their achievements yet? Because if not, they should totally have an achievement for killing a 1000 or so Fennecs.
If they have an achievement for killing 100 / 1.000 / whatever fennecs called "the Schumacher" or something similar I would actually be tempted. I probably wouldn't be able to get myself to do it, but I just know that achievement would be sitting there, waiting, teasing me to no end... probably just like its name-sake intended
Reminds of Fable 2's achievement that involved killing a rabbit.
The post-unlock description read: "So, proud of yourself? Big bad hunter killed a defenseless bunny rabbit. How do you sleep at night?"
More game should have the Killer Bunny.
Guest_Danielle100_*
Reminds of Fable 2's achievement that involved killing a rabbit.
The post-unlock description read: "So, proud of yourself? Big bad hunter killed a defenseless bunny rabbit. How do you sleep at night?"
Hmmm, living in Belgium it'd be a 3 hour drive to Cologne and that's not counting possible traffic jams. I'm way too lazy for that. Besides, out of the 4 languages I study, German is my worst one. I once was on exchange with a student from Dortmund, man it was hard to fluently speak German.
But the bright side is that I can watch the stream at 9am (I think) ![]()
EDIT: Can this post be deleted, posted in wrong thread.
I'll never forget the moment when that abomination rabitt appeared out of nowhere.
I should replay Ego Draconis one of these days.
Allan Schumacher @AllanSchumacher
I more find it >.> On the plus side, I found a reliable way TO find it, so it's easy to go "yup, this is a problem" and fix it!
I'll never forget the moment when that abomination rabitt appeared out of nowhere.
I should replay Ego Draconis one of these days.
I still feel traumatised by that damn rabbit
I would love to see something similar in DA:I... though the bears might be as notorious as the ones in Skyrim
It's 100 days (again) until DA:I launches in some regions.
(I'm pretty sure this is the third time I've written that sentence.)
(Please don't delay it again)
Allan is watching...
It's 100 days (again) until DA:I launches in some regions.
(I'm pretty sure this is the third time I've written that sentence.)
(Please don't delay it again)
We'd be less than 2 months away from release if it wasn't delayed ![]()
Now we're 3 months and over 1 week away :/
The worst part is that I was hoping to play DA:I to hold me over until some of the November releases get here. Now DA:I IS a November release.
I still feel traumatised by that damn rabbit
I would love to see something similar in DA:I... though the bears might be as notorious as the ones in Skyrim
Killer Bunny wasn't that traumatizing. Guild Wars 1 has a bunny trap... I will never think of fluffy bunnies the same way again.
People who find reliable repro steps before filing bugs are good people. Nay, great people. The engineer's job is much, much easier when repro steps exist.
1. The engineer can quickly determine if the bug still exists by the time they work on the ticket (bugs always come in faster than they can be fixed, so for lower priority bugs there's a time gap between "bug found" and "engineer begins looking at bug").
2. The engineer knows the code path that causes the bug, or can quickly find it, by working backwards from the actions in the repro steps. Even small production codebases contain more lines of text than even the longest novel. Being able to narrow down the location of the problem is vital.
3. Having narrowed down the problematic code, the engineer can try different things until the bug goes away. They'll know exactly when the bug goes away because they'll try the repro steps and the bug won't appear.
My favourites are rare frequency race condition/timing-specific crashes with garbage release mode callstacks which can't be reproduced in a debug mode environment.
Best defence for enemy rogues is Iron Bull. When you're swinging in 180° arcs, stealth is a coin toss.
Or any two-hander… Which is why they tend not to go for the warriors y’see!
They are pretty sneaky like that...
Best defense vs Seb's Rogue AI is his Shield Warrior AI. We need a "NOPE" status effect.
hilary h shapiro @hilaryheskett
Getting excited about Gamescom! But first, laundry.
So jelly. Rock that thang!
Of all the things I could do on an early Saturday morning... http://instagram.com/p/relm0zt2SX/

Mornings are one of the best times to code apparently!
Allan Schumacher @AllanSchumacher
So meeting some fresh new faces. #NoBigDeal
Allan Schumacher @AllanSchumacher
I know I'm *supposed* to say this, but there was one thing I played in #DAI today that made me all
My favourites are rare frequency race condition/timing-specific crashes with garbage release mode callstacks which can't be reproduced in a debug mode environment.
User
Fennecs and rangers everywhere, rejoice!
Allan Schumacher @AllanSchumacher
Oh my goodness... if I could make the Fennecs go for the eyes....
Things Producers should never play with: the creature scaling value.
@HulegaardBooks: So, Gamescom is next week. Very excited for you guys to see what #DAI is up to! http://t.co/Vze46UuC8o #EAGC
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three and a half days