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The Dragon Age Twitter Thread


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#49826
FarDareisMai

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...Never gonna say goodbye, Never gonna tell a lie and hurt you...  :whistle: 

I just can't tire of that song...

Well, now that song is stuck in my head, thanks.  :blink:


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#49827
Hrungr

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Amelia Von Haden @meliavir

On a completely related note - Finally got this awesome gift from Edmonton Expo framed! Friendship is blood magic. pic.twitter.com/4w7ZoWaMyp

 

BvlE-krCcAAk6dH.jpg
 
- Okay... that is pretty awesome.
 
;)

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#49828
thats1evildude

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Did you say magic?
 
http://static.fjcdn....2bf_2481172.jpg
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#49829
Fredward

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DAMMIT. Missed my birth year. ~pouts~


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#49830
Sylvius the Mad

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Amelia Von Haden ‏@meliavir
On a completely related note - Finally got this awesome gift from Edmonton Expo framed! Friendship is blood magic. pic.twitter.com/4w7ZoWaMyp

BvlE-krCcAAk6dH.jpg

That is fantastic.

I always thought Twilight Sparkle's magic was a bit fishy.
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#49831
Guest_Dandelion_Wine_*

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I love how Femshep is just chillin' under the potted plant. :)
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#49832
JeffZero

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Hmm I wonder if the number of operations you can do with the war table is a mistake or true?


It's correct, but many of those missions do not involve actually heading out into the world to complete them.

#49833
Exaltation

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Pony Age!,the next DA game,would totally play.
  • Freedheart aime ceci

#49834
Hrungr

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David Gaider @davidgaider

"That should be the title of your sex tape" has evidently become a #WritersPit meme.

 

User

Isn't that a Brooklyn 99 thing?

 

Ben Gelinas @bengelinas 

It is. @SherylChee and I are kinda obsessed.

 

Sheryl Chee @SherylChee 

"Deep in the throes"... title of your... #illstopnow



#49835
Hrungr

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Ann Lemay @annlemay

I have earned my "You are a terrible, terrible person" compliment of the day. Life is good. <3 @BioMaryKirby!


  • BloodlyR et Freedheart aiment ceci

#49836
Jawzzus

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Rob Simmons @robtachi 12h

Late night @DragonAgeKeep tinkering is the best kind of tinkering.


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#49837
Hrungr

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Allegra Clark @SimplyAllegra 

Then PAX next week! I don't even have room to mention all the beautiful people I'm going to see, but I plan on FIRMLY HUGGING ALL OF YOU.



#49838
Hrungr

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Dragon Age @dragonage

You asked, we answered! Check out our #DAI Combat Q&A: http://bit.ly/1nfGOYf  pic.twitter.com/lDxV5gLBoc

 

10557656_10152629702304367_6726508191779
 

Can we customise AI tactics as in the previous games (i.e. drink a health potion when below 25% health)? —@WordsToGold, Twitter

[DANIEL KADING]: Yes. The interface has changed, but it includes the ability to customize what skills your allies use, when they will (or won't!) use potions based on their health and how many potions you have left, and set targeting rules such as guarding certain allies or attacking the leader's target.

Do weapons and armor degrade over time? If so, can they be repaired in the field? —@Wild_Morrigan, Twitter

[DK]: No equipment decay! Thedosian merchants give their products lifetime guarantees, which was a pretty shrewd business move what with the apocalyptic sky-hole.

How will cooldown work with abilities? —@FreshRevenge, Twitter, United States

[MARK DARRAH]: Cooldowns are still there. You can have eight abilities mapped on the console, which gives you opportunities.

[DK]: Different abilities have different cooldowns, which can sometimes be reduced with upgrades or passives. Particularly powerful abilities may have relatively long cooldowns, making you carefully choose when to use them—or perhaps to combo them with abilities that reset your cooldowns.

Will there be any enemies with instant death moves? —Michael Lao, Facebook, United States.

[DK]: None of the enemies have sync-kill/instant death moves… though with the right combination of difficulty setting, a low-level party, and wandering-into-places-you-ain't-'sposed-ta-be, a 1-hit knockout isn't out of the question.

Can I have two swords again? —Matthew Orsini, Facebook

[MD]: Warriors have the choice of two-handed weapons or sword and shield.

[DK]: Dual-wielding daggers is otherwise only available to a rogue.

I'm not very good at being a strategic player, but I really WANT to be. Will there be some sort of stepping stones to allow players like me to graduate from more simple, action-oriented combat to a more strategic way of thinking? —Haley Livermore, Facebook

[DK]: Many battles are in locations that allow you to "scout" your opponents before they notice you, giving you the time to analyze tactical opportunities the environment offers: chokepoints for warriors, blind approaches for rogues, enemies in vulnerable locations, etc. Sometimes your allies will spot opportunities in these fights and make suggestions on strategies of approach.  

Will weapons be as interchangeable as they were in [Dragon Age:] Origins, or class-restricted like DA-II? —Jacob Wasylenko, Facebook

[DK]: Class-restricted, though our animators provided some beautiful variant attack styles within each melee weapon set. For instance, rogues perform different attacks depending on whether they're armed with single- or double-bladed daggers.

Are you going to bring back Arcane Warrior? —Robert Pennington, Facebook, United States

[MD]: Something similar will exist, but we'll get to that a bit later on.

Will there be finishing moves as in Dragon Age: Origins (like the jumping final blow seen against ogres)? —Kai Chen, Facebook, Germany

[DK]: No finishing blows; however, many of our damaging abilities are built to have a "good" way to use them, and a "better" way to use them. Mighty Blow is a massive overhead strike available to two-handed warriors that deals damage and knocks a foe to the ground—but if you use it on a foe already on the ground, it deals triple damage.

Is there a completely new combat skill that you can describe/reveal? —@MarkDLentz, Twitter, United States

[DK]: There's a fun one put together by our ability designers, Jon Fuller and Luke Barrett, called Fallback Plan. Only Varric, and possibly your Inquisitor, gain access to this ability, which lets you place a gadget on the ground; if you get into trouble later, you can instantly relocate to that position. If you upgrade it, you'll also be set back to the level of health you had upon placing the gadget, and—if you are standing close to an enemy—you'll kidnap the enemy back with you. By combining this with stealth, and placing traps or mage glyphs under the marker, many hijinks can ensue.

Is health and mana not regenerating between battles still a thing at this point? —@starcicles, Twitter, United States

[DK]: Mana and stamina regenerate. Health does not, requiring you to be careful about overextending yourself in your adventures. Potions are your primary method of healing in the field, though there are a few rare abilities that can be used tactically to regain health.

Will there still be cross-class combos, or any sort of similar system? —@blanketcocoon, Twitter

[DK]: There are cross-class combos, with unique effects caused by different combinations of rogue, mage, and warrior abilities.

Do all mage followers have good healing spells or will some be better at it than others? —Josh Rodrigues, Facebook, United States

[MD]: We are focusing more mage tactics on defensive abilities (like Barrier) than healing.

Are there any other benefits to the Inquisitor's "Fade power" other than being able to close tears in the Fade? —Dominic Freckelton, Facebook

[DK]: Most of the rifts in the Fade are defended by powerful, newly emerged demons that still bear a connection to the Fade. These battles are difficult, but the Inquisitor can use their power to even the odds by getting close enough to "disrupt" the Fade rift during these fights, which will send a powerful shockwave out that heavily damages and stuns its defenders.

[MIKE LAIDLAW]: As the Inquisitor masters his or her control of the mark, it may unlock another use that's a little more global as well.

How, exactly, does focus work in the game? —RJ May, Facebook, United States

[DK]: Focus is earned as a party, but spent as an individual. Focus is given to all party members when any of them damage a foe: this allows lower-damage characters like defensive warriors to fulfill their role while still accumulating focus. After enough is earned, a character can use an ability that costs focus. That character's focus is then spent, but not the focus of their allies, who can still use it for their own abilities.  

[ML]: Focus requires you to think long-term. You may need it to get out of a sticky situation, or you may want to save it for a particularly tough battle you're anticipating. Because focus abilities can't be used every fight, the combat team has been able to "turn up" their effectiveness. They can be real game-changers if deployed strategically.

Are there any missions in game that might unlock new spells/abilities for our character, or will it solely be a level up system? —Kristen Coates, Facebook

[MD]: There is one…

[ML]: Mark's being cryptic about one particular element of the game, so I won't spoil that, but I will say that specializations are earned, not granted for free. You will be able to preview all the specialization abilities available to you before you make a choice of which path you want to follow. It's worth noting that unlike in the previous DA games, we've decided to bulk out the specializations more, but you will have to choose one to follow with your character. They add a lot of depth to your tactical options, but we wanted them to be actually special.

 

DISCUSSION THREAD: http://forum.bioware...-dai-combat-qa/


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#49839
Jawzzus

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Dragon Age @dragonage 6s

 

You asked, we answered! Check out our #DAI Combat Q&A: http://bit.ly/1nfGOYf  pic.twitter.com/lDxV5gLBoc

BvlexjeIcAAS66y.jpg

 

 

See everyone who complained that they forgot, patience is a virtue


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#49840
Kreidian

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Dragon Age ‏@dragonage

You asked, we answered! Check out our #DAI Combat Q&A: http://bit.ly/1nfGOYf  pic.twitter.com/lDxV5gLBoc

 

10557656_10152629702304367_6726508191779
 

Can we customise AI tactics as in the previous games (i.e. drink a health potion when below 25% health)? —@WordsToGold, Twitter

[DANIEL KADING]: Yes. The interface has changed, but it includes the ability to customize what skills your allies use, when they will (or won't!) use potions based on their health and how many potions you have left, and set targeting rules such as guarding certain allies or attacking the leader's target.

Do weapons and armor degrade over time? If so, can they be repaired in the field? —@Wild_Morrigan, Twitter

[DK]: No equipment decay! Thedosian merchants give their products lifetime guarantees, which was a pretty shrewd business move what with the apocalyptic sky-hole.

How will cooldown work with abilities? —@FreshRevenge, Twitter, United States

[MARK DARRAH]: Cooldowns are still there. You can have eight abilities mapped on the console, which gives you opportunities.

[DK]: Different abilities have different cooldowns, which can sometimes be reduced with upgrades or passives. Particularly powerful abilities may have relatively long cooldowns, making you carefully choose when to use them—or perhaps to combo them with abilities that reset your cooldowns.

Will there be any enemies with instant death moves? —Michael Lao, Facebook, United States.

[DK]: None of the enemies have sync-kill/instant death moves… though with the right combination of difficulty setting, a low-level party, and wandering-into-places-you-ain't-'sposed-ta-be, a 1-hit knockout isn't out of the question.

Can I have two swords again? —Matthew Orsini, Facebook

[MD]: Warriors have the choice of two-handed weapons or sword and shield.

[DK]: Dual-wielding daggers is otherwise only available to a rogue.

I'm not very good at being a strategic player, but I really WANT to be. Will there be some sort of stepping stones to allow players like me to graduate from more simple, action-oriented combat to a more strategic way of thinking? —Haley Livermore, Facebook

[DK]: Many battles are in locations that allow you to "scout" your opponents before they notice you, giving you the time to analyze tactical opportunities the environment offers: chokepoints for warriors, blind approaches for rogues, enemies in vulnerable locations, etc. Sometimes your allies will spot opportunities in these fights and make suggestions on strategies of approach.  

Will weapons be as interchangeable as they were in [Dragon Age:] Origins, or class-restricted like DA-II? —Jacob Wasylenko, Facebook

[DK]: Class-restricted, though our animators provided some beautiful variant attack styles within each melee weapon set. For instance, rogues perform different attacks depending on whether they're armed with single- or double-bladed daggers.

Are you going to bring back Arcane Warrior? —Robert Pennington, Facebook, United States

[MD]: Something similar will exist, but we'll get to that a bit later on.

Will there be finishing moves as in Dragon Age: Origins (like the jumping final blow seen against ogres)? —Kai Chen, Facebook, Germany

[DK]: No finishing blows; however, many of our damaging abilities are built to have a "good" way to use them, and a "better" way to use them. Mighty Blow is a massive overhead strike available to two-handed warriors that deals damage and knocks a foe to the ground—but if you use it on a foe already on the ground, it deals triple damage.

Is there a completely new combat skill that you can describe/reveal? —@MarkDLentz, Twitter, United States

[DK]: There's a fun one put together by our ability designers, Jon Fuller and Luke Barrett, called Fallback Plan. Only Varric, and possibly your Inquisitor, gain access to this ability, which lets you place a gadget on the ground; if you get into trouble later, you can instantly relocate to that position. If you upgrade it, you'll also be set back to the level of health you had upon placing the gadget, and—if you are standing close to an enemy—you'll kidnap the enemy back with you. By combining this with stealth, and placing traps or mage glyphs under the marker, many hijinks can ensue.

Is health and mana not regenerating between battles still a thing at this point? —@starcicles, Twitter, United States

[DK]: Mana and stamina regenerate. Health does not, requiring you to be careful about overextending yourself in your adventures. Potions are your primary method of healing in the field, though there are a few rare abilities that can be used tactically to regain health.

Will there still be cross-class combos, or any sort of similar system? —@blanketcocoon, Twitter

[DK]: There are cross-class combos, with unique effects caused by different combinations of rogue, mage, and warrior abilities.

Do all mage followers have good healing spells or will some be better at it than others? —Josh Rodrigues, Facebook, United States

[MD]: We are focusing more mage tactics on defensive abilities (like Barrier) than healing.

Are there any other benefits to the Inquisitor's "Fade power" other than being able to close tears in the Fade? —Dominic Freckelton, Facebook

[DK]: Most of the rifts in the Fade are defended by powerful, newly emerged demons that still bear a connection to the Fade. These battles are difficult, but the Inquisitor can use their power to even the odds by getting close enough to "disrupt" the Fade rift during these fights, which will send a powerful shockwave out that heavily damages and stuns its defenders.

[MIKE LAIDLAW]: As the Inquisitor masters his or her control of the mark, it may unlock another use that's a little more global as well.

How, exactly, does focus work in the game? —RJ May, Facebook, United States

[DK]: Focus is earned as a party, but spent as an individual. Focus is given to all party members when any of them damage a foe: this allows lower-damage characters like defensive warriors to fulfill their role while still accumulating focus. After enough is earned, a character can use an ability that costs focus. That character's focus is then spent, but not the focus of their allies, who can still use it for their own abilities.  

[ML]: Focus requires you to think long-term. You may need it to get out of a sticky situation, or you may want to save it for a particularly tough battle you're anticipating. Because focus abilities can't be used every fight, the combat team has been able to "turn up" their effectiveness. They can be real game-changers if deployed strategically.

Are there any missions in game that might unlock new spells/abilities for our character, or will it solely be a level up system? —Kristen Coates, Facebook

[MD]: There is one…

[ML]: Mark's being cryptic about one particular element of the game, so I won't spoil that, but I will say that specializations are earned, not granted for free. You will be able to preview all the specialization abilities available to you before you make a choice of which path you want to follow. It's worth noting that unlike in the previous DA games, we've decided to bulk out the specializations more, but you will have to choose one to follow with your character. They add a lot of depth to your tactical options, but we wanted them to be actually special.

 

 

 

This is my favorite part:

"No equipment decay! Thedosian merchants give their products lifetime guarantees, which was a pretty shrewd business move what with the apocalyptic sky-hole."

 

I can just imagine a merchant saying, "I offer a LIFETIME GUARANTEE! But only because I don't think you'll live very long."


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#49841
Hrungr

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See everyone who complained that they forgot, patience is a virtue

 

Yeah... now all we need are the Dev Diaries and Character Kits to show up. ;)

 

This is my favorite part:

"No equipment decay! Thedosian merchants give their products lifetime guarantees, which was a pretty shrewd business move what with the apocalyptic sky-hole."

 

I can just imagine a merchant saying, "I offer a LIFETIME GUARANTEE! But only because I don't think you'll live very long."

 

Weren't they boasting about their tarnish filter last year...? ;)

 

Spoiler



#49842
Hrungr

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David Gaider @davidgaider

The dawning horror when you discover a bug that is potentially widespread throughout the game.



#49843
Elhanan

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David Gaider ‏@davidgaider
The dawning horror when you discover a bug that is potentially widespread throughout the game.


For such an accomplished writer, wonder if it is the dreaded hanging participle....

:lol:
  • Sylvius the Mad, BadgerladDK et Akernis aiment ceci

#49844
DarkKnightHolmes

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[DK]: There's a fun one put together by our ability designers, Jon Fuller and Luke Barrett, called Fallback Plan. Only Varric, and possibly your Inquisitor, gain access to this ability, which lets you place a gadget on the ground;

Sounds like Artificer and says that only Varric and Inquisitor have it, making it more likely that the companions and the PC have the same specializations.



#49845
Hrungr

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For such an accomplished writer, wonder if it is the dreaded hanging participle....

:lol:

 

They just realized the Oxford Comma is illegal in Canada...

 

;)



#49846
TheBreadedOne

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Is Blackwall swinging a cricket bat?



#49847
The Elder King

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Is Blackwall swinging a cricket bat?

It seems a qunari sword.
I like this helmet more then the previous one.

#49848
dekkerd

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This is my favorite part:
"No equipment decay! Thedosian merchants give their products lifetime guarantees, which was a pretty shrewd business move what with the apocalyptic sky-hole.[/size]"
 
I can just imagine a merchant saying, "I offer a LIFETIME GUARANTEE! But only because I don't think you'll live very long."


Lifetime 24 hour guarantee! What was that guys name?
  • SurelyForth aime ceci

#49849
Hrungr

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Sheryl Chee @SherylChee

Wow. I totally needed @bbattye's emotional support for that scene.

 

Brianne Battye @bbattye

I'm here for you! :)



#49850
Iakus

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David Gaider ‏@davidgaider

The dawning horror when you discover a bug that is potentially widespread throughout the game.

Yes, we know giant spiders are in the game   :D


  • Johnny Shepard, Browneye_Vamp84, Ihatebadgames et 5 autres aiment ceci