Ah, the realization that whatever you said in those bug comments was not in an actual language that people speak.
I know the feeling. I wrote truly wonderful things when coding my senior project tool thingy last year.
Ah, the realization that whatever you said in those bug comments was not in an actual language that people speak.
I know the feeling. I wrote truly wonderful things when coding my senior project tool thingy last year.
Do we also know if we can have companions carry stuff for you so as to not over-encumber yourself?
I would image that is possible given the fact that you can customize them.
It looks from the Inventory screens that it is still a general pool for excess inventory and not character specific.
Several bugs that keep coming back, several attempts to fix later, are the clearest evidence that I am trapped in a Sisyphean hell.
Retweeted by Allan Schumacher
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Someone please start a Hipster Sera meme so I can wear my glasses for photos.
The enemy AI needs the odd tweak as well - one of the archers just stood there and took a beating from the Inquisitor...
I noticed that too! The enemy reactivity needs a bit of tweaking
Might depend on difficulty... I dunno, would make sense.
This one was definitely a bug (see ~8:40-)
Cole looked like he was hitting air half the time. It looks like the distance where he can attack needs adjusting. But I love all those new videos. Even if they basically show the same thing, even a tiny difference is cool to watch!
This one was definitely a bug (see ~8:40-)
Spoiler
I never knew the Avarr were such a serene people.
But seriously, this must be the Bioware office right now (and no coffee!)
So @Sylvf1 and I got Loma House and we're staying late game making on a Friday night and we are both very happy about our decisions.
NO IT'S FINE I'M NOT HUNGRY.
Allan Schumacher @AllanSchumacher
You may have needed mad tetris skills to be invited.
Some new loot...
Is anyone else curious about this Free Army? I wonder if it is the name taken on by the mage resistence in Thedas or at least a faction within the greater mage rebellion and whether or not the human mage inquisitor is a former member of this particular group.
This one was definitely a bug (see ~8:40-)
Looks like it.
In any case, AI has never been a particularly strong point in your average BW game. I think ME3 had a pretty aggressive enemy AI (especially on Insanity), but even then it wasn't exactly 'smart'. I'd like if DA:I's enemies were both smart and aggressive. That also goes for companions, most of whom were pretty useless in DA:O if you were playing on higher difficulties.
Looks like it.
In any case, AI has never been a particularly strong point in your average BW game. I think ME3 had a pretty aggressive enemy AI (especially on Insanity), but even then it wasn't exactly 'smart'. I'd like if DA:I's enemies were both smart and aggressive. That also goes for companions, most of whom were pretty useless in DA:O if you were playing on higher difficulties.
I agree--the only way I found to make then useful was to download a tactics menu expansion mod and use that. So here's hoping a tactics menu goes along with the tactical camera in DA:I so I can actually make everyone useful.
Couple more new things...
1. Picking Locks is not just a matter of pumping up your Cunning anymore. Now it looks like you need the proper Perk and tools (this may be difficulty dependent).

2. Interesting Loot - Bowstring (for enchanting, I assume).

Holy Batcrap, @Lady Noelle, that was awesome! Thanks!
Couple more new things...
1. Picking Locks is not just a matter of pumping up your Cunning anymore. Now it looks like you need the proper Perk and tools (this may be difficulty dependent).
Spoiler
I wonder if we'll be able to drop notes for ourselves on the map or something so we can remember to come back for stuff like that.
Couple more new things...
1. Picking Locks is not just a matter of pumping up your Cunning anymore. Now it looks like you need the proper Perk and tools (this may be difficulty dependent).
2. Interesting Loot - Bowstring (for enchanting, I assume).
Crafting bows seems like
So @Sylvf1 and I got Loma House and we're staying late game making on a Friday night and we are both very happy about our decisions.
NO IT'S FINE I'M NOT HUNGRY.
Allan Schumacher @AllanSchumacher
You may have needed mad tetris skills to be invited.
@eplerjc @bengelinas Aw man now I feel bad!
So @Sylvf1 and I got Loma House and we're staying late game making on a Friday night and we are both very happy about our decisions.
NO IT'S FINE I'M NOT HUNGRY.
You can have my leavings.
You just made my donezo list.
'What's a donezo list?' you might ask. Allow Aziz Ansari to provide context: https://www.youtube.com/watch?v=acLp0S3K6mk …
ALSO @Sylvf1 IS ALSO ON MY DONEZO LIST (reference previous tweet).
I wonder if we'll be able to drop notes for ourselves on the map or something so we can remember to come back for stuff like that.
Now IIRC, I think they said you can leave markers/annotate your maps.
Also worth noting - Cole seemed to be able to move at full speed while stealthed. It's possible it could be due to a Perk though...
that'd be cool, especially if you can view them from the big map instead of a close up local one. I use to leave equipment laying around in oblivion to show paths I wanted to explore later, then I'd forget and be wandering along and be like sweet a helmet someone randomly left out.
Cole looked like he was hitting air half the time. It looks like the distance where he can attack needs adjusting.
Definitely noticed this in the Cole video. And also noticed that 2 of his stealth-backstabs appeared to have either failed or had minimal effect.
'Hey this thing that was working yesterday NO LONGER WORKS!' *queue circus music*
Has anyone else noticed that bunch of "parries" the Inquisitor makes in that video Lady Noelle posted? It looks like it's an activated defense rather than a passive one...
If you check back on the skills menu, I think you can get your answer. The Parry ability is a Sustained active. At a cost of 5 stamina per second, the user holds their weapon at the ready (Obviously not attacking) to prepare to defend against a blow, if successful, the resulting counter attack deals bonus damage.
I'm assuming you can probably only parry a regular attack, not a special ability.
Never mind wrong game.
I wonder if we'll be able to drop notes for ourselves on the map or something so we can remember to come back for stuff like that.
Something like this was asked way back last September during PAX Prime. It was on one of the Nerd Appropriate podcasts of the dev panel.
Essentially, the answer was that having the ability to mark "user map pins" was something they would like have in the game and that they were looking at it. That was nearly a year ago. Hopefully, it is something that was able to make it into the game.
The question can be found on the "Dragon Age: Inquisition - Making Your Mark" panel podcast - around the 18:30 minute mark.
http://biowarebase.n...ppropriate.com/
Retweeted by Allan Schumacher
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Someone please start a Hipster Sera meme so I can wear my glasses for photos.
Spoiler
Allan Schumacher @AllanSchumacher
I love the hair!
User
Thanks! Props to the artists for making "grab chunks of hair and chop" a legit styling tactic here.
Allan Schumacher @AllanSchumacher
All that's missing is mocking grin
. Is this for PAX?
User
Yes, for PAX! And I'll work on my mocking grin. ![]()
Allan Schumacher @AllanSchumacher
Awesome. I look forward to seeing it in action.