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The Dragon Age Twitter Thread


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#5051
Guest_simfamUP_*

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LolaLei wrote...

serenai wrote...

Happy Friday, all..

Cameron Lee:
Great DA3 wishlist video from @AbilityDrain. This is what I love about @dragonage fans! … #DA3

 


Hey, that's me! How embarrassing. :lol:


You've made me alot more excited for DA3 for some reason xD

#5052
R2s Muse

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LolaLei wrote...

serenai wrote...

Happy Friday, all..

Cameron Lee:
Great DA3 wishlist video from @AbilityDrain. This is what I love about @dragonage fans! … #DA3

 


Hey, that's me! How embarrassing. :lol:

Not embarrassing! You did a great job! All good points.:wizard:

#5053
rapscallioness

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Crazy Eyed One wrote...

Allan Schumacher wrote...

Hmmm. I'm starting to feel a bit bad now....

Unless people had any idea what the reveal date would have been (I don't think they do....) it's easy for me to promise something that can't really be validated.

This all goes back to the fact that I'm an evil jerk!


BSN rivalry +10.

A gaming article will now be written about that comment.


Hahaha!

#5054
CrazyRah

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LolaLei wrote...

serenai wrote...

Happy Friday, all..

Cameron Lee:
Great DA3 wishlist video from @AbilityDrain. This is what I love about @dragonage fans! … #DA3

 


Hey, that's me! How embarrassing. :lol:


You did a fantastic job giving your feedback! I'm TheRobbza and like i said, you totally said the same things i would've but in a way better way! 

#5055
LolaLei

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CrazyRah wrote...

LolaLei wrote...

serenai wrote...

Happy Friday, all..

Cameron Lee:
Great DA3 wishlist video from @AbilityDrain. This is what I love about @dragonage fans! … #DA3

 


Hey, that's me! How embarrassing. :lol:


You did a fantastic job giving your feedback! I'm TheRobbza and like i said, you totally said the same things i would've but in a way better way! 


Oh! I saw that comment, thanks!

#5056
Dave of Canada

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Is it wrong that I don't really care much about the reveal but I'm more interested in finding out how they'll deal with imports? We keep hearing they have things in mind but it's hard to imagine they'd be able to fix imports when it's doing everything wrong (at least in my case) and I'm really, really not motivated to do another playthrough only for it to happen again.

Modifié par Dave of Canada, 19 avril 2013 - 03:59 .


#5057
HiroVoid

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I'm more interested in gameplay trailers myself which we probably won't get until about half a year after the reveal anyway.

#5058
Fast Jimmy

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Dave of Canada wrote...

Is it wrong that I don't really care much about the reveal but I'm more interested in finding out how they'll deal with imports? We keep hearing they have things in mind but it's hard to imagine they'd be able to fix imports when it's doing everything wrong (at least in my case) and I'm really, really not motivated to do another playthrough only for it to happen again.


Tired of Import Files?

Why not Zoidberg?

#5059
Dave of Canada

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Fast Jimmy wrote...

Tired of Import Files?

Why not Zoidberg?


I'm not a big fan of importing but I know I'd be stuck with the opposite of every choice I made. I'd be saddened to see Loghain dead, Alistair going around screwing up everything and everyone going "Golly gee, I sure love old god babies!".

Modifié par Dave of Canada, 19 avril 2013 - 04:10 .


#5060
ElitePinecone

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Dave of Canada wrote...

Is it wrong that I don't really care much about the reveal but I'm more interested in finding out how they'll deal with imports? We keep hearing they have things in mind but it's hard to imagine they'd be able to fix imports when it's doing everything wrong (at least in my case) and I'm really, really not motivated to do another playthrough only for it to happen again.


Perhaps a compromise could be some sort of plot-flag editor that ships with the game? Or is available alongside the import process? I have no idea whether that's technically feasible, but the Gibbed save editor worked reasonably well with Mass Effect saves. 

The import problems with DA2 seemed quite bad, although I wasn't affected - but it does sound like a huge issue if plot flags recorded wrongly two games ago are going to screw up things in DA3 (if they end up using them).

#5061
Fast Jimmy

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Dave of Canada wrote...

Fast Jimmy wrote...

Tired of Import Files?

Why not Zoidberg?


I'm not a big fan of importing but I know I'd be stuck with the opposite of every choice I made. I'd be saddened to see Loghain dead, Alistair going around screwing up everything and everyone going "Golly gee, I sure love old god babies!".


You probably won't see any of those things. But, more than likely, you just won't see anything at all. It will be the exact same world, with a Codex entry difference. Maybe some ambient dialogue talking about Loghain working for the Grey Wardens or something. A side quest that involves one fight. Expecting anything more, good or bad, to result from past decisions is placing the bar too high b

#5062
Fast Jimmy

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ElitePinecone wrote...

Dave of Canada wrote...

Is it wrong that I don't really care much about the reveal but I'm more interested in finding out how they'll deal with imports? We keep hearing they have things in mind but it's hard to imagine they'd be able to fix imports when it's doing everything wrong (at least in my case) and I'm really, really not motivated to do another playthrough only for it to happen again.


Perhaps a compromise could be some sort of plot-flag editor that ships with the game? Or is available alongside the import process? I have no idea whether that's technically feasible, but the Gibbed save editor worked reasonably well with Mass Effect saves. 

The import problems with DA2 seemed quite bad, although I wasn't affected - but it does sound like a huge issue if plot flags recorded wrongly two games ago are going to screw up things in DA3 (if they end up using them).



I don't doubt at all that the will have a checklist or something that will let you set up world states without having to replay the previous game again. But I also seriously doubt that any previous choice will result in some actual content that carries on the story of those choices in any significant way.

You will get references to said choices... not consequences.

#5063
ElitePinecone

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References are often enough to build an immersive world that still feels interactive, though. ME3 was *excellent* for its integration of previous choices into little dialogue tidbits.

I'm not that fussed if a choice doesn't have three hours of new content attached to it in two games' time - I think expecting that much is being a little unrealistic, frankly, given how much this all costs in time, money and effort. Small references can do a lot to make the playthrough feel unique and individual.

(Case in point, now that I think of it, ME2's and ME3's emails)

#5064
Cirram55

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I would actually dislike a checklist as a way to import past decisions and plot-flags, since it would give away everything that's going to be affected in the sequel (be it via dialogue, codices or whathaveyou). In DAII you would see the state of your world following major choices, but much would be left in the dark (and something - like Connor - was even irrelevant).

#5065
Fast Jimmy

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ElitePinecone wrote... * References are often enough to build an immersive world that still feels interactive, though. ME3 was *excellent* for its integration of previous choices into little dialogue tidbits. * I'm not that fussed if a choice doesn't have three hours of new content attached to it in two games' time - I think expecting that much is being a little unrealistic, frankly, given how much this all costs in time, money and effort. Small references can do a lot to make the playthrough feel unique and individual.

(Case in point, now that I think of it, ME2's and ME3's emails)



I despised the ME and DA2 email/letter system, but this isnt really the venue to talk about that.

And I think references are not the point of making a decision. I honestly would prefer the decision to not be mentioned at all if the story won't be moved forward. I'm not asking for "three hours of custom content," but a progression of the story presented in game would be desireable.

I don't need a game to tell me what I did in a previous game. That doesn't do anything for me. Similarly, giving random, faceless new NPCs who appear for a short quest and do nothing to move the plot forward is similarly hollow.

Harrowmont's nephew, whom we have never met, is on the run? Why should I care? Tell me instead something about the world of Orzammar with the choice that was made in DA:O. Some random former werewolf is being harassed by a unknown Dalish? Yawn. That's hardly giving more detail about how the world is any better or worse for making that decision. Allistair or Anora shows up and says the exact same thing, with one or two line changes, to Hawke about Meredith? That's a little insulting.

Why not instead have people in Kirkwall give rumors about the state of Ferelden, with different things going on depending on your choices? It feels like the story lines have not moved an inch since we made the decision in the last game.

An acknowledgement that the choice was made is not something that is worthwhile to me. I'd rather have the story continued, in any way shape or form, rather than just be given a cursory nod and left at the same exact point, narratively, as it was last game. 

#5066
Dagr88

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serenai wrote...

Happy Friday, all..

Cameron Lee:
Great DA3 wishlist video from @AbilityDrain. This is what I love about @dragonage fans! … #DA3

Agree with all points.

The Cheating wife quest reminded me of "Vampire the Masquerade - Bloodlines". You can also add a twist: The lover is actually a serial killer^_^.
That would make the outcome (gossip) even more interesting.

Using engine to create a dynamic environment and not just some pretty skybox is also great idea (Looking at stuff < Experience stuff). Lets just hope that PCs won't go inferno.

Send companion option is... interesting. Not just to gather information, but maybe aid in defense, accompany caravan. When in DA2 Hawke gave orders to non-party companions at the end of the game I was hoping for something more. There is some potential in order giving options. (Heal NPCs or use AoE spell that might hurt them, but not so mush as the enemies. Rogue can take out siege weapons or kill some Lieutenant).

Modifié par Dagr88, 19 avril 2013 - 05:12 .


#5067
archangel1996

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Allan Schumacher wrote...

I am better than Nolan, thanks for noticing (but it's close).

It's nice that you don't care about Frostbite 3. As mentioned, lets not get into another pissing match over which game someone does or does not like.

What I take from your comment: "Graphics do not concern me, Admiral." Noted.


Last OP, will you (as BW i mean) ever address the bugs in the Xbox version of Origins? I mean it's 4 years, 4 years to fix a huge bug that doesn't allow Alistair to be anything else than king if he isn't exiled
A bug like that, still present in the game after 4 years is quite insulting

#5068
Fast Jimmy

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archangel1996 wrote...

Allan Schumacher wrote...

I am better than Nolan, thanks for noticing (but it's close).

It's nice that you don't care about Frostbite 3. As mentioned, lets not get into another pissing match over which game someone does or does not like.

What I take from your comment: "Graphics do not concern me, Admiral." Noted.


Last OP, will you (as BW i mean) ever address the bugs in the Xbox version of Origins? I mean it's 4 years, 4 years to fix a huge bug that doesn't allow Alistair to be anything else than king if he isn't exiled
A bug like that, still present in the game after 4 years is quite insulting


He can end up dead?

#5069
archangel1996

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Fast Jimmy wrote...

archangel1996 wrote...

Allan Schumacher wrote...

I am better than Nolan, thanks for noticing (but it's close).

It's nice that you don't care about Frostbite 3. As mentioned, lets not get into another pissing match over which game someone does or does not like.

What I take from your comment: "Graphics do not concern me, Admiral." Noted.


Last OP, will you (as BW i mean) ever address the bugs in the Xbox version of Origins? I mean it's 4 years, 4 years to fix a huge bug that doesn't allow Alistair to be anything else than king if he isn't exiled
A bug like that, still present in the game after 4 years is quite insulting


He can end up dead?


Nope, i sacrificed the bastard and he was King in Awakening

#5070
Fast Jimmy

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Ah. Awakening bugs are many, true.

The fact that you can't import a dead Warden who did the Ultimate Sacrifice and instead use the Orlesian Warden... when the very core design of the Orlesian Warden was to use them if your character was dead... still remains a "who the heck was paying attention here?" vibe to things.

#5071
LolaLei

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Dagr88 wrote...

serenai wrote...

Happy Friday, all..

Cameron Lee:
Great DA3 wishlist video from @AbilityDrain. This is what I love about @dragonage fans! … #DA3

Agree with all points.

The Cheating wife quest reminded me of "Vampire the Masquerade - Bloodlines". You can also add a twist: The lover is actually a serial killer^_^.
That would make the outcome (gossip) even more interesting.

Using engine to create a dynamic environment and not just some pretty skybox is also great idea (Looking at stuff < Experience stuff). Lets just hope that PCs won't go inferno.

Send companion option is... interesting. Not just to gather information, but maybe aid in defense, accompany caravan. When in DA2 Hawke gave orders to non-party companions at the end of the game I was hoping for something more. There is some potential in order giving options. (Heal NPCs or use AoE spell that might hurt them, but not so mush as the enemies. Rogue can take out siege weapons or kill some Lieutenant).


Ta!

#5072
Sers94

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http://blog.bioware....week-show-tell/

#5073
Danny Boy 7

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Fast Jimmy wrote...

ElitePinecone wrote... * References are often enough to build an immersive world that still feels interactive, though. ME3 was *excellent* for its integration of previous choices into little dialogue tidbits. * I'm not that fussed if a choice doesn't have three hours of new content attached to it in two games' time - I think expecting that much is being a little unrealistic, frankly, given how much this all costs in time, money and effort. Small references can do a lot to make the playthrough feel unique and individual.

(Case in point, now that I think of it, ME2's and ME3's emails)



I despised the ME and DA2 email/letter system, but this isnt really the venue to talk about that.

And I think references are not the point of making a decision. I honestly would prefer the decision to not be mentioned at all if the story won't be moved forward. I'm not asking for "three hours of custom content," but a progression of the story presented in game would be desireable.

I don't need a game to tell me what I did in a previous game. That doesn't do anything for me. Similarly, giving random, faceless new NPCs who appear for a short quest and do nothing to move the plot forward is similarly hollow.

Harrowmont's nephew, whom we have never met, is on the run? Why should I care? Tell me instead something about the world of Orzammar with the choice that was made in DA:O. Some random former werewolf is being harassed by a unknown Dalish? Yawn. That's hardly giving more detail about how the world is any better or worse for making that decision. Allistair or Anora shows up and says the exact same thing, with one or two line changes, to Hawke about Meredith? That's a little insulting.

Why not instead have people in Kirkwall give rumors about the state of Ferelden, with different things going on depending on your choices? It feels like the story lines have not moved an inch since we made the decision in the last game.

An acknowledgement that the choice was made is not something that is worthwhile to me. I'd rather have the story continued, in any way shape or form, rather than just be given a cursory nod and left at the same exact point, narratively, as it was last game. 


Umm isn't that contradictory? Not to mention that some of the events in Origins are likely self contained. 

#5074
Fast Jimmy

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Umm isn't that contradictory? Not to mention that some of the events in Origins are likely self contained. 


You misunderstand. Hearing people talk about that Bhelen was king because I made him king in DA:O is a reference.

Hearing people talk about how Bhelen has sent messengers to the city to discuss trade negotiations, but that they came with a company of guards in case of assassination attempts by Bhelen's enemies is a continuation of the story. We are seeing the Bhelen is opening up more to the outside world and trade, but that the Dwarven world is resisting his attempts. That's a continuation of the story and choice.

Having someone say "hey, look! Bhelen's king, just like you said! Isn't that neato?" is a reference and does next to nothing for the story. * EDIT: And a choice is only as self-contained as a writer wants it to be. The results of an action can be as far reaching as the writer's imagination. * The closest DA2 came to this was if you killed the Dalish with the werewolves in DA:O. You found a person outside the Dalish camp talking about how the werewolves and even the Lady of the Forest were becoming feral and losing control, so a cure needed to be found. This moved the story of the werewolves forward, telling "what happened next." Of course, the solution was to brew a magic potion that apparently was not known to Zathrien, but was known by Merril's clan, who lived right next door in DA:O, is a little contrived, but what have you... at least it explored "what would happen if you did X" instead of just reiterating "hey, you did X!"

Modifié par Fast Jimmy, 19 avril 2013 - 06:30 .


#5075
Danny Boy 7

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Fast Jimmy wrote...

Umm isn't that contradictory? Not to mention that some of the events in Origins are likely self contained. 


You misunderstand. Hearing people talk about that Bhelen was king because I made him king in DA:O is a reference.

Hearing people talk about how Bhelen has sent messengers to the city to discuss trade negotiations, but that they came with a company of guards in case of assassination attempts by Bhelen's enemies is a continuation of the story. We are seeing the Bhelen is opening up more to the outside world and trade, but that the Dwarven world is resisting his attempts. That's a continuation of the story and choice.

Having someone say "hey, look! Bhelen's king, just like you said! Isn't that neato?" is a reference and does next to nothing for the story. * EDIT: And a choice is only as self-contained as a writer wants it to be. The results of an action can be as far reaching as the writer's imagination. * The closest DA2 came to this was if you killed the Dalish with the werewolves in DA:O. You found a person outside the Dalish camp talking about how the werewolves and even the Lady of the Forest were becoming feral and losing control, so a cure needed to be found. This moved the story of the werewolves forward, telling "what happened next." Of course, the solution was to brew a magic potion that apparently was not known to Zathrien, but was known by Merril's clan, who lived right next door in DA:O, is a little contrived, but what have you... at least it explored "what would happen if you did X" instead of just reiterating "hey, you did X!"


Ah okay, I can agree with that in terms of rumors. I think that what you said about self-containment is partly right, but some things would certainly challenge, at least in my opinion, the plausibility of these rumors. Why should Bhelen send emissaries to say Antiva or Tevinter. Obviously there are ways to write around this, but I think what irritates me most is, like you said, obvious refrences to our previous choices. I love the refrences, but I hate when they're, "Hey fellow Orlesian street rat have you heard about the small boy the Champion met if he joined the Smugglers? Yeah well he's baking bread now."

That's an exaggeration ofcourse, but it's a pet peeve of mine.