Modifié par sandalisthemaker, 21 avril 2013 - 02:49 .
The Dragon Age Twitter Thread
#5126
Posté 21 avril 2013 - 02:47
#5127
Posté 21 avril 2013 - 02:49
Enad wrote...
Really sad to see good people at Bioware loosing their job. It's also troubling to hear this because of how it may affect the game. Why would EA do this mid-project?? Let these people work and then, if they must, cut them after the game has been released.
Could be to do with EA's new management, like Ryan Loe said?
#5128
Posté 21 avril 2013 - 03:07
That's a total guess, but generally these sorts of decisions aren't made rashly, even if it seems a bit callous or daft.
(This isn't something that necessarily applies to EA, but a recent article suggesed that many publisher executives don't even play the games they're overseeing - at that level the business aspect is all-encompassing, and people speak and act like every other publicly listed company. EA is a technology company like any other, with investors and pressures to make money.)
#5129
Posté 21 avril 2013 - 03:07
#5130
Posté 21 avril 2013 - 03:15
BrookerT wrote...
It would only affect the game if their overall role hasn't finished . If a writer was let go after the majority of the writing had been done then there's no real impact. Other than the impact on the individual.
I know Ryan Loe's wasn't finished, as he had spoken about working on romance scenes and stuff, but I guess someone else could pick up the reigns for it.
#5131
Posté 21 avril 2013 - 03:15
BrookerT wrote...
It would only affect the game if their overall role hasn't finished . If a writer was let go after the majority of the writing had been done then there's no real impact. Other than the impact on the individual.
Yes, but the DA team is made up of individuals.
With co-workers (and most likely good friends) getting axed, individual morale becomes lowered. Which makes group morale lower, which negatively affects the product being worked on in various ways. Some big. Some small.
Yes, the bottom line is money, at the expense of the little guy.
But EA, and all other big wig corporations wouldn't be where they are without tons of little guys.
#5132
Posté 21 avril 2013 - 03:24
ElitePinecone wrote...
At a guess, the overall financial situation of the company (and concerns of investors) was more relevant to the people ultimately making these decisions than the workload of individual teams. It's not so much about the welfare of the game as it is the company as a whole - EA is a massive organisation and Bioware is a relatively small part of it. The Powers That Be juggle team sizes versus expected revenue versus quarterly investor expectations, etc, it all becomes very abstract at the highest levels. It's unfortunate, but that's modern business. The future profitability of DA3 doesn't necessarily mean anything if the higher-ups feel compelled to rein in costs *right now* to make quarterly results look better.
That's a total guess, but generally these sorts of decisions aren't made rashly, even if it seems a bit callous or daft.
That likely makes sense. When Riccitiello left he insinuated it was in part due to the upcoming Q4 results coming in under expectations. So if the company is underperforming, thats likely one cause for cutting staff. Add on to that just the general volatility with most big publishers right now with the nextgen transition.
EA has their Q4 conference call coming up in the next week or two I believe so we'd likely get more news on any layoffs or staffing then. Maybe they even say something more concrete regarding DA3 then too, since its getting to the point where I have to imagine investors want to know what in the world EA has coming for the rest of the year, since up to this point they've only unveiled BF4 and their annual sports games.
#5133
Posté 21 avril 2013 - 03:40
#5134
Posté 21 avril 2013 - 04:12
sandalisthemaker wrote...
BrookerT wrote...
It would only affect the game if their overall role hasn't finished . If a writer was let go after the majority of the writing had been done then there's no real impact. Other than the impact on the individual.
Yes, but the DA team is made up of individuals.
With co-workers (and most likely good friends) getting axed, individual morale becomes lowered. Which makes group morale lower, which negatively affects the product being worked on in various ways. Some big. Some small.
Yes, the bottom line is money, at the expense of the little guy.
But EA, and all other big wig corporations wouldn't be where they are without tons of little guys.
This makes a lot of sense. It's like losing a good friend.
I know at my job, if all the people I was friends with got fired I definitely would NOT be comfertable working there anymore. I'm sure the DA team is closer knit and each person is friends with everyone but still.
It may also make others on edge. Bringining their spirits down because they think they may be the next one fired or something like that.
That's why I feel any 'job cuts' should be done after the active project is done.
#5135
Posté 21 avril 2013 - 05:15
#5136
Posté 21 avril 2013 - 05:23
Angrywolves wrote...
At least now we know there will be romances in the game. In other threads some people were arguing there shouldn't be any romances, that that took time away from development of other aspects of the game. That was nonsense imo. Glad to know they were wrong.
Again....What are you talking about and how does this have relevance to anything being said in this thread???
#5137
Posté 21 avril 2013 - 05:32
#5138
Posté 21 avril 2013 - 05:36
Angrywolves wrote...
Of course morale goes down when people are laid off. EA problems stem from bad management decisions imo and not performance issues from lower level employees. At least now we know there will be romances in the game. In other threads some people were arguing there shouldn't be any romances, that that took time away from development of other aspects of the game. That was nonsense imo. Glad to know they were wrong.
...? Staff downsizing, particularly the cinematic design team (where Ryan Loe worked, the only employee that we definitely know the name of) means romances are full go? I don't even...
#5139
Posté 21 avril 2013 - 05:55
Angrywolves wrote...
If you don't like what I say Enad then mind your own business. I'll report you to the mods for harassment.
#5140
Posté 21 avril 2013 - 06:01
#5141
Posté 21 avril 2013 - 06:22
Enad wrote...
Angrywolves wrote...
At least now we know there will be romances in the game. In other threads some people were arguing there shouldn't be any romances, that that took time away from development of other aspects of the game. That was nonsense imo. Glad to know they were wrong.
Again....What are you talking about and how does this have relevance to anything being said in this thread???
It's because I mentioned a tweet where Ryan Loe said he had been assigned to work on the romance cutscenes.
#5142
Posté 21 avril 2013 - 06:44
LolaLei wrote...
Enad wrote...
Angrywolves wrote...
At least now we know there will be romances in the game. In other threads some people were arguing there shouldn't be any romances, that that took time away from development of other aspects of the game. That was nonsense imo. Glad to know they were wrong.
Again....What are you talking about and how does this have relevance to anything being said in this thread???
It's because I mentioned a tweet where Ryan Loe said he had been assigned to work on the romance cutscenes.
Even with that, it makes no sense and is totally out of context.
BasilKarlo wrote...
Angrywolves trolls himself. He posts random, asinine stuff that usually lacks any sort of context to let us know what the hell he's talking about and then he gets mad when people are confused.
Really seems that way. I haven't seen a post of his that fits the subject of the thread he posted it in. Just completely random stuff that responds to something in a completely different thread or it just plain doesn't make sense.
@FastJimmy, +1.
#5143
Posté 21 avril 2013 - 07:23
Regarding the layoffs, I just keep thinking about all the "bioware is hiring" tweets that were circulating not so long ago. Can't say that I worry about the project at this point, I just don't know enough to do that, but I'm bracing myself all the same. I would really hate to see more bioware people go, and that goes double (triple even) for the ones I've had some sort of interaction with on these forums...
#5144
Posté 21 avril 2013 - 07:49
#5145
Posté 21 avril 2013 - 07:53
Angrywolves wrote...
Karlo doesn't like me. He needs to mind his own business as well or he will be reported as well. shrugs. I guess those so-in- soes don't bother to read the threads before they fall all over themselves trying to bash me It's not trolling to comment on info someone else posted. I will tell the mods they have a couple of bullies on their forum.
#5146
Posté 21 avril 2013 - 08:04
BasilKarlo wrote...
Angrywolves wrote...
Karlo doesn't like me. He needs to mind his own business as well or he will be reported as well. shrugs. I guess those so-in- soes don't bother to read the threads before they fall all over themselves trying to bash me It's not trolling to comment on info someone else posted. I will tell the mods they have a couple of bullies on their forum.:lol:
:lol:
:lol:
:lol:
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:lol:
haha careful basil, he might report you. /s
Anyway downsizing sucks, and one hopes bioware current projects aren't at risk
Modifié par Satanicponies, 21 avril 2013 - 08:06 .
#5147
Posté 21 avril 2013 - 08:16
#5148
Posté 21 avril 2013 - 08:22
#5149
Posté 21 avril 2013 - 08:48
I'm very worried about this game, at this point. Still stoked for a reveal though. Maybe we could get a screenshot of a DA3 Warrior skill tree? That would make me feel better
Modifié par Valadras21, 21 avril 2013 - 08:52 .
#5150
Posté 21 avril 2013 - 09:13
The pessimist in me is worrying that the next ME and the new IP Bioware is working on will get put on hold and that DA3 gets a rushed release but thats maybe overly pessimistic.





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